I’m gonna open this up by saying yes the new slide melee aspect is cool, and it’s fairly effective in pvp, I have my doubts for endgame pve but I’ll probably use Void or Solar anyway.
HOWEVER, the rest of the kit is basically nonexistent. Being amped does nothing for you besides the same buffs everyone else gets. I have the same issue with Arc that I did with Solar, it lacks an identity in the grand scheme of the classes, buts it’s worse because it doesn’t have an endgame build like the others.
Being amped has to do something more for warlock than the standard fair.
Also Arc warlock really needs a different class ability. Rift is the exact opposite of the power fantasy for the gotta go fast subclass. We don’t need another movement ability like dash, but maybe something that encourages more aggressive play. Maybe instead of casting a rift on the ground you cast an arc rift on yourself? Being amped grants you healing similar to the recovery of a normal rift (no over shield tho).
Gameplay loop would consist of get kills to get amped, pop your class ability, then rush down the enemies to keep yourself amped while you have the recovery to keep you in the fight. Eventually the “rift” ability would wear off and you go back to normal. Then when “rift” is back up, go for it again.
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1 ReplyDon’t know about PvP but in PVE I’m running Getaway artist and I’m constantly Amplified, constant Super Arc Soul, and making tons of Orbs, Ion traces, and Arc Wells. I clearing adds is about as easy as it gets. With that being said, my supers don’t feel that powerful, but everything else does
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3 RepliesAbsolutely no way. Warlock has been the easiest ult killing class every single update. You literally can fly around, throwing homing projectiles. Are you fr?
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6 RepliesArc 3.0 is fine, it's great for PvP, use the other classes for pve if it's such an issue, Ive been having a blast in pve with arc 3.0, not everything needs to be op, try have fun instead
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Solar was disappointing at first for me til i found my rhythm with the rework. Im sure Arc will be the same for a while. They may buff/change things like last season but we’ll see.
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Yeah its pretty bad, I'm very disappointed that arc web and pulsewave (two of the most fun to use traits in d2) got just outright removed, I guess arc web got revamped but it is useless in pvp now. Meanwhile arc titan is better than ever with knockout being INSANE now, and now you dont have to use bottom striker with its useless super and can instead use thundercrash which is a top 3 super
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You could think of the rift as a combat medic sort of thing, run into teammates struggling, run out. You can also use it to catch your breath behind cover for a second to prepare for a run. Sometimes cover doesn't block all directions but does keep you alive in small arms fire, I've used it as panic button before is what I'm saying which seems pretty in line with the arc fantasy.
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4 Replies“Oh boo hoo arc 3.0 for warlocks is broken in pvp but i want more WAAAAAAAAHHHHHHH”
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6 Replies[quote]I’m gonna open this up by saying yes the new slide melee aspect is cool, and it’s fairly effective [/quote] Oh so you don't mind classes losing their "identity", just as long as it's not yours. Sliding melee attacks were a unique Titan thing. You're welcome.
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8 RepliesNot everything needs to be broken op you get what you get and you don't throw a fit.
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5 RepliesA rift on yourself? Like a Titan over shield? Warlocks’ whole identity is grenade spam, always has been. Ionic traces exist on all classes but it’s easiest to perform in Warlocks for a reasons. The new aspect is way stronger than the single fragment that grants ionic traces. Then abilities for charge up and consume grenades. No other class can do that. Also all Warlocks can intrinsically heal or empower without taking up aspects/fragments/exotic slots. Stasis: cold snap turrets. Void: Charge grenades. Solar: Fusion grenade spam. Why is it in Arc they need an insta-melt super all of a sudden? Novabomb doesn’t even do nearly as much damage as Chaos Reach. Warlock has always been ability spam/support type of class and Chaos Reach is the highest DPS out of subclasses while limiting mobility because a high DPS super is outside of the identity of Warlocks.
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I have to put my two sense in. Arc Warlocks are in a good position, Arc soul is finally available to actually help you in Strikes, Raids, Crucible, open world, dungeons, and heaven forebid Gambit. Stormtrance FINALLY is viable now that both Landfall and Ionic Blink are combined, Chaos Reach does need a little bit of love in PvE but is overall an amazing super for single target or large group clear. Warlocks are finally viable again instead of just being a support class.
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2 RepliesWhy should amplify do more for the warlocks than other? That doesn’t really make sense
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At the time you posted this, the full kit hadn't even been unlocked. And still , you complained. I main titan, and let me tell you , it has a couple tricks , but one really has to work for them. My arc lock build is jolting and blinding ,producing wells, and ionic traces like mad. My abilities are 100% up time once the rotation gets going . don't get me started on how much fun I've been having on a kepri sting hunter as well. Give it a couple weeks of bug fixing, weapon drops(w the new perks) and build crafting....then complain about how your not Insta nuking whole raid encounters
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I don’t know what people are on with Arc warlock. I find it very strong.
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Edited by Soul_Eater_42: 8/27/2022 6:42:47 AMAmplify needs to have a benefit to more of Stormcaller's abilities. Using Chaos Reach while Amplified should Jolt the target. While Amplified, Stormtrance should reduce the cost of Ionic Blink, and cause Blinding Arc bursts on kills. When Amplified, Arc Soul should count as a grenade for Grenade-focused Mods, Perks, and Abilities, including Spark of Shock. While Amplified, Lightning Surge should generate additional lightning strikes in a larger radius. Electrostatic Mind should allow consecutive precision hits from Arc weapons to Jolt and Blind enemies when you're Amplified.
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The new melee ability should have replaced rift. That way it makes sense to also have chain lighting or the bolt.
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4 RepliesI agree with arc needing something, none of the builds just seem very cohesive. I disagree with everyone talking about solar not being very good. The well/fusion spam or the sunbracers/solar grenade combo both are really good.
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10 RepliesNot true. Being amped increases the damage output of arc warlock abilities. It does not do that for the other two classes. Spec’ing into your abilities and keeping them fully charged is extremely powerful with the arc update.
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3 RepliesAside from turning Chaos into an instant burst super so we can damage with weapons after like Thundercrash the kit is fine. The idea is to keep moving and keep amplify and jolt rolling to spread the chains out. We're the only class that benefits the most from being amplified, so take advantage of that and run, slide melee, toss nade, get wells, slide melee...etc so on and so forth. Plus T10 resilience gives 40% plus the fragment that gives like 25% more. We'll be tankier once they fix their mistake.
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1 ReplyThe real issues with Arc Warlock aren't really that they're badly designed, but that they're under-tuned. The slide melee has inconsistent damage output and hitboxes that need to be fixed. Stormtrance is currently bugged to not ramp-up, Landfall nerf was unnecessary, and IMHO, the damage buff should've been universal. Losing Transcendence also really really hurt. Chaos Reach needs to be T3 or T4, and get a damage buff in at least PvE, probably PvP, too. Arc Souls need a buff back to their original state by default, having Amped maybe make them slightly stronger. Or a damage buff in PvE out the wazoo.
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[quote]I’m gonna open this up by saying yes the new slide melee aspect is cool, and it’s fairly effective in pvp, I have my doubts for endgame pve but I’ll probably use Void or Solar anyway. HOWEVER, the rest of the kit is basically nonexistent. Being amped does nothing for you besides the same buffs everyone else gets. I have the same issue with Arc that I did with Solar, it lacks an identity in the grand scheme of the classes, buts it’s worse because it doesn’t have an endgame build like the others. Being amped has to do something more for warlock than the standard fair. Also Arc warlock really needs a different class ability. Rift is the exact opposite of the power fantasy for the gotta go fast subclass. We don’t need another movement ability like dash, but maybe something that encourages more aggressive play. Maybe instead of casting a rift on the ground you cast an arc rift on yourself? Being amped grants you healing similar to the recovery of a normal rift (no over shield tho). Gameplay loop would consist of get kills to get amped, pop your class ability, then rush down the enemies to keep yourself amped while you have the recovery to keep you in the fight. Eventually the “rift” ability would wear off and you go back to normal. Then when “rift” is back up, go for it again.[/quote] I agree. Slide is kool, but not really my thing. One of my biggest gripes with Solar is its lack of stat boosts compared to void and stasis (mostly compared with Void, powerful or not, I hate stasis). With void I [i]can[/i] get +50 to stats, [i]including +10 mobility.[/i] IMO every subclass should have that potential. Why Mobility? Well not for running of course. The main reason is strafing speed. And (for me, a Warlock main) I am super unhappy that most of the time, getting mobility above tier 5 is a pain (really I want an [i]effective[/i] mobility of T10, since I played T10 mobility/resilience for years). Of course there are ways to bump effective mobility, but they all cost you [i]something.[/i]
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I think you are on the right track on the class ability, i think it would be cool to maybe take the mask of bakris blink and give to warlock as a class ability, just without the benefit. I think it would be a interesting trade off of powerful rifts to movement ability. Although for warlocks, idk if I would endgame play with arc subclass, but exotics can change how it is played or a simple patch can make all the difference. One thing I could suggest is maybe like titan or hunter, have chaos reach have a huge windup animation and when they cast the super it’s like a blast of energy that does huge damage. Only my thought and suggestions
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What we got was a way to build into getting our abilities as quick as possible. I still have to get the new helmet to try this out, but we might be able to get really short cooldowns for rifts, melees and grenades (specifically flux grenades).
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I feel like adding a lightning strike when you pop your rift that blinds nearby enemies would be a great addition. Arc debuffed enemies would get jolted as well. That way one could use their rift in a more aggresive matter. It should be tied to the slide melee aspect. Also, the warlocks needs a little more survivability. So by giving it a small overshield for picking up an ionic trace, that would be a great addition.
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1 ReplyMy biggest pain points are as follows: 1) Arc 3.0 Warlocks lack survivability in their [i][b]base[/b][/i] kit, whereas Arc Titans and Hunters have base kits that help keep them alive when running into groups of enemies. You need to equip Karnstein Armlets to match the Arc 3.0 Hunter/Titan surviability. 2) Being amplified needs to affect more than just the Warlock’s Arc Souls and Melees. Arc Warlocks’ specialty lies in generating large quantities of ionic traces to amplify themselves. This is good, but the base Arc Warlock kit + elemental well mods are not going to cut it for Grandmaster Nightfalls and maybe Master Raids (never done a Master Raid so can’t speak from experience). 3) Arc souls do not do enough damage to use them in a Grandmaster Nightfall. An amplified Arc Soul only shoots faster. The Child of the Old Gods Aspect puts Arc Souls in a corner to humiliate them. Arc Souls need either more utility or more raw damage on top of firing faster. 4) The slide melee is stupid amounts of fun. However, it’s not a very mage-like ability (the animation is ), and feels out of place. While it is a fantastic melee ability, I will never use this melee to run into a bunch of ads in Grandmaster Glassway. You might kill the ads, but now you have every sniper, barrier, and overload champion firing at — wait for it — the guardian who just ran into the open to kill the ads with his exhilarating melee. That’s almost instant death. Being amplified should provide damage resistance for that melee during and after the melee use (only in pve!). 5) Chaos reach need the extra damage with Geomags equipped baked into the super if you’re amplified. It’s completely underwhelming otherwise. Stormtrance is a red bar ad clearing machine. Does it’s job well with Tempest Crown, no change needed there. Maybe revert the nerf to Landfall damage because that sucked a lot.
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I'm surprised they didn't give the rift some kind of chain lightning on activation