just looking at the aspects, they seem so MEH (especially for Hunters)
Warlocks and Titans can make some nice builds but I guess compared to solar, void, & even stasis, theres not much synergy with weapons and exotics and gameplay loop to build up on. Maybe its because the focus is on more passive benefits rather than the scorch, devour, or volatile systems? Idk dont get me wrong theres this arc build thats busted *cough* Getaway artist *cough* but others just seem meh
PVE Hunters what u think? cuz I know pvp arc has always been pretty much meta.
it just seems a bit disappointing cuz Arc was always behind even before these updates
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1 Reply[quote]just looking at the aspects, they seem so MEH (especially for Hunters) Warlocks and Titans can make some nice builds but I guess compared to solar, void, & even stasis, theres not much synergy with weapons and exotics and gameplay loop to build up on. Maybe its because the focus is on more passive benefits rather than the scorch, devour, or volatile systems? Idk dont get me wrong theres this arc build thats busted *cough* Getaway artist *cough* but others just seem meh PVE Hunters what u think? cuz I know pvp arc has always been pretty much meta. it just seems a bit disappointing cuz Arc was always behind even before these updates[/quote] After playing it for a full day ive come to the conclusion that bungie wants hunters to act like titans. Rush in and possibly die because of being a bit too reckless? Check. The aspects encourage an aggressive playstyle that simply does not work in endgame content where rushing in to melee an enemy is absolutely stupid.