“It’s a team game.” Yes, but no.
- creates character and starts and is introduced to the story solo
- can easily do the entire story solo
- most activities have matchmaking
- the game is chocked FULL of pursuits that players accomplish individually(solo), even while participating on a team while in a competition, which fundamentally makes no sense
The game is..... inconsistent. You start the game solo and the vast majority of the game can be played solo or via matchmaking which is fine with the vast majority of “solo” players(including myself), but then there are the major activities with unique loot, which are often the pinnacle of a story arc(that many did solo) or the pinnacle activity of a season.... suddenly cannot be done solo and either doesn’t or can’t have matchmaking. Also there’s PvP and it is sometimes arbitrarily required for quests that provide lore through exotics. That’s...... again, inconsistent. The game tries to be too many things at once and as a result it breeds community division and even resentment.
This could easily be rectified by providing alternate versions of those few activities that can be done “solo” via matchmaking and that balance amount of rewards or the acquisition of a single special reward against challenge or time investment. Whether they want to admit it or not, the game they have made has attracted VERY different types of gamers. They need to either acknowledge that and create content accordingly or they need to go hard in one direction or the other.
Destiny is “Jack of all Trades, Master of None: The Game” which isn’t the greatest model to work with. It also doesn’t help that they design themselves into corners by making everything so rigidly specific.
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