A friend told me I had posted this in the wrong area at first so I am posting it here. Made originally for my clan but I hope it helps anyone having a hard time because their group finder teams want them to "KWTD" before getting into the mission. This breaks it down step by step. Enjoy.
English
#destiny2
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2 RepliesEdited by EzE_408: 5/10/2019 7:01:48 PM3 things after helping several people get this. #1 At the final boss when the Walker Tanks drop, just jump up between them and the wall. Their size will block all incoming damage so it’s pretty safe to DPS them while directly next to them. Especially if all your teammates are there, you can immediately revive someone should they somehow die (it’s less likely to die in that spot than out in the open though). #2 While on the ground (the very floor), you can creep along the edges of the boss platform to allow you to hit/shoot the bosses (Captain, Servitor, etc.) and they cannot hit you. Their shots generally hit the edges of their platform, while you are free to DPS (good for those that are underleveled). #3 Threat Level. The curated roll will trash the turrets, walkers, servitors, and the final boss. And trash mobs throughout. Be sure to enact trench barrel.
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2 RepliesGood vid hi ! I went in solo and got to the part after the hole in the deck in front of the ship. Gonna stick at it until I get the route down before looking for a team. Arbalast is pretty awesome in it 👍
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4 RepliesHaven't even gotten too far into the video, already wins for using the Iron Maiden font.
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What pulse rifle did you use?
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2 RepliesNice work. Better than Datto's walkthrough!!
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2 RepliesNice vid! Was hoping to see the jumping part without the platforms being activated. :/
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2 Repliesno one cares about your shit vid
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2 RepliesThis video gave me goosebumps, - you sound just like my fiance, - 7 Days and 2 Hours to go!
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1 ReplyA BIG THANK YOU, perfectly explained, easy to understand and most certainly best video out there for this Quest. BRILLIANT!!!
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2 RepliesDon't suck..... [i]zinnnnggg[/i]
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1 ReplyAwesome guide thanks, I subbed :)
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Great video!
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Would appreciate to get som help with this. So if anyone Is willing to help out. Feel free to add me on psn. My name is the same as here. Thanks!
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4 RepliesGreat video :) and congrats on getting the gun. My issue is Trevor and because im usually getting to him later than my team mates so have to activate the switches again. Been practicing solo and getting to Trevor but so close to giving up. -_-
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Best video ever. Nice done!
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1 ReplyGood Video.
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6 RepliesDo I need to go back to D1 and do WoTM for context? I mean in terms of story?
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1 ReplyEdited by Dayknight: 5/10/2019 11:02:18 PMI just watched this video. Amazing loved it. 👌🏾👌🏾
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1 ReplyEdited by Trust: 5/10/2019 11:29:32 PM
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2 RepliesJust so you know, you can choose to NOT kill the two arc turrets in the boss room, they don't count as enemies for some reason for the timer thing. I hope they don't patch that out, they really don't have crit spots like the Cabal Turret enemies, and they sort of lag on vs the Cabal Turrets in aquiring targets and distance to actually shoot at you (I think they are a 4th less distance?). Used them because all the Arc around + Riskrunner helps when getting a tank down (let alone shanks even with their different elemental shields) when you've done enough damage before causing them to fall down ---you can take advantage of the arc pulse/pushback by making sure you are against the walls, so you can not get knocked off(doesn't really damage you much), gain arc chaining, ammo regen with RiskRunner. I imagine with a grenade that pulses/whatnot will do more, and sets you up to do direct damage to the crit spot up close with High DPS/RPM shotgun, smg, machinegun, or super. Though now I'm wishing I had Threat Level based on your high hitting damage for tank part (I'm using Spiteful Fang during the thing because headshotting Fallen throughout Zero Hour and I'm kind of iffy on Arablest). Granted there are probably other weapons that help, but for some cheesing Riskrunner was my choice. But if one uses such, then that will prevent them from using Whisper, so.... Also during the final phase after the tanks down, tried leave a single shank (as they are floating high enough above, no stray shooting will take it out by accident), but the rest of the ads can all die (while ignoring the two turrets) so said single shank would be the easy only thing needed to kill after the boss to finish without resulting in ads respawning and extending time/lowering clock time more. Also your video was very clear and well done, and made me think of different loadouts for the boss section. It also made me think if one person kept boss sorta occupied in the final part, while the other two went to the back to keep from being shot at by him and used Whisper for when no Warlock with them...
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1 ReplyThis is a very clear guide. Good work. Luckily for me I got it day one on the 4th try. So far I've helped 3 more people get it. Definitely a fun mission.
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1 ReplyNice. I perfer using arsenic bow for taking out arc shields
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2 RepliesReally good vid! Nice job. What pulse rifle were you using?
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1 ReplyVery well done 👍
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1 ReplyThanks for posting this as it was very well explained and helpful!
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2 RepliesThe only reason we put KWTD is because we don’t want to have to explain and walk people through it. Some people want to just get it done. There are other people who like helping. Both are fine.