So I decided to go for Luna's Howl, which is my second worst decision (after buying D2 that is).
And HOLY CRAP does the matchmaking suck. Getting shoved against a stack of two that has 25 gold medals, Luna's and OEM?
With a lvl 20 on my team?
Why?!
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When it comes to PvP, I have made some ideas for how they could rework it to make it far more user-friendly and engaging: [b]Matchmaking + Rank[/b] -Added cross-play to PvP -Slightly increased aim assist for console players to keep balance between them and PC players -Removed Competitive playlist -Removed Valor and Glory ranking -Ranking will now equal the amount of players you outrank in KA/D Ratio and W/L Ratio, and the ranking will be named "Triumph Score" -Triumph Score will only apply to those who have completed at least one Crucible match -Matchmaking will try to match you with players between 250,000 of your ranking (If you have 2,000,000 Triumph Points, you will be joined up with players with as low as 1,750,000, and and high as 2,250,000) -Players can now select their ideal matchmaking settings: gamemode (control, clash, rumble, survival, showdown, breakthrough, rumble, countdown, 1v1), gameplay pace (casual, core, hardcore), and matchmaking type (solo, standard (being in a fireteam automatically locks it to "standard")), and matchmaking will prioritize matching you up with players who have the same settings (more on that below). You can also turn these settings off if you want matchmaking to take less time -Casual gameplay will be disabled once your Triumph Score is at 1,000,000 or higher or higher -Matches will be 6v6 in core gameplay, and 4v4 in casual and hardcore gameplay -Players who are in the Top 15% of the Triumph Score leaderboard will only be matched with players within the Top 15% and EXP gains will be increased by 33% -Triumph Score will be account-wide to a degree (As the Triumph Score of your character with highest Triumph Score in your roster goes up, it will go up for your other characters, too, but if certain characters don't perform as well, they will still follow your better character up the leaderboard, but will have less Triumph Score overall) -There is now a setting called "Matchmaking Assist”, which will turn ideal matchmaking settings off after some time of waiting for a match. This can be toggled on and off, but when toggled on, you can set the amount of time you want it to wait before it auto-cancels (minimum of 30 seconds, maximum of 3 minutes) [b]Matchmaking Prioritization[/b] This is how matchmaking will priotize match-ups based on rank and matchmaking settings: -Ideal gamemode: 30% -Gameplay pace: 90% -Matchmaking type: 70% -Ranking: 80% Note: While matchmaking will take more time, and matches with your exact preference will not be guaranteed, you will get your ideal match for the most part [b]Quality-of-life[/b] -Matchmaking will try to match you up with players within shorter distances first to reduce wait times and Internet worload, depending on how far away other players are -The host of a match will be kicked if their connection drops to game-breakingly low (to compensate for times when this is not in the player's control, quitter penalties will only begin the moment it happens a second time) -Improved stability of server connection as much as possible -Private Matches now use dedicated servers -Players cannot play a PvP match for 16 hours if they enter a PvP match from a different country or region less than 24 hours after logging out (this is meant to make most paid carries less efficient) [b]Pinnacle Weapons[/b] Quests for Redrix's Broadsword, Luna's Howl, Not Forgotten, and The Mountaintop will have the following changes made: -Removed quest steps that involve getting to a certain ranking -Quest steps will now be progression-based, and will have more ways to progress, but certain, harder ways will speed it up a bit more -No longer requires playing in hardcore mode to progress Overall, the quests will be longer than they were before— even for hardcores, but they will be more accessible, more engaging, and far less repetitive [b]Persistence[/b] -Added a progression meter to PvP called "Persistence", which goes up as you complete matches, win matches, get kills, get assists, and earn medals (non-win completions are worth .33%, wins are worth 1%, kills and assists are worth .15%, medals are worth .50%) -Once your Persistence reaches 100%, you will be rewarded with 10,000 EXP, 5-10 Enhancement Cores, 2 Powerful Rewards, 7500 Glimmer, and 10-15 Legendary Shards -Persistence will reset back to 0% on the weekly reset to allow players to go for the sweet rewards once more -If your character is at its maximum Light Level, the Powerful Rewards for getting 100% Persistence will have a significantly higher chance of coming out as an Exotic