Our Game Security Team issues an escalating series of enforcement actions twenty four hours per day, and we also issue some enforcement actions in big waves. We don't announce our enforcement actions because it gives cheaters information on how our detection works.
Since November 1st, we’ve issued enforcement actions to 1,120 players for [url=https://www.bungie.net/en/Help/Article/11929]violating our terms of service[/url], including cheat programs, network manipulation, and DDoS. Our Game Security Team is always updating our monitoring tools to detect ever-changing attacks, and a human verifies every punishment before it is issued.
As always, if you believe to have encountered someone cheating, please use [url=https://www.bungie.net/en/Help/Troubleshoot?oid=13967]this contact form[/url] to report suspects accordingly.
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thank you
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Nobody cares about waves, why not make it instant? Show them that you actually mean business, rather than hoping they get bored of the game and head off to cheat elsewhere.
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Instant doesn't work. Instant bans would mean that automated systems would do all the work. As we know, automated system can and will fail, and personally (without being a Bungie Employee and having actual insight) I prefer that an automated system catches them and a human verifies and issues the ban, as opposed to a system wrongfully banning people here and there and humans having to use their time to unban players.
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By instant, I meant to clarify that it would be within hours, not weeks or months as the current system seems to be. As is known, bans are flagged by the system and then checked by a human. Why don't they work on a 'live' scale... or are there that many cheaters that they just couldn't keep up? It appears by the wave of "I cheated and got banned" threads started on here, that it usually happens when DLC goes live.
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[quote]Instant doesn't work. Instant bans would mean that automated systems would do all the work. As we know, automated system can and will fail, and personally (without being a Bungie Employee and having actual insight) I prefer that an automated system catches them and a human verifies and issues the ban, as opposed to a system wrongfully banning people here and there and humans having to use their time to unban players.[/quote] He does have a good point there! What if it was you who got the ban, yet did nothing wrong? Or me?
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Otherwise we get situations like the treeswing in fortnight, hystericle, but if i played that game id be fuming
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Thanks for the statistic, that’s a bit more than 100, but what were the bans? All the same, or were they weighted based on how long they were doing it, and how many times. I mean personally, if you do cheat even once, you will most likely cheat again, so you should take extreme action. You never said what the band were, however. Were they account-permanent bans, or did they expire after a certain amount of time?
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You need a better system. Just because you HAVE one doesn’t mean it’s worth a shit. Just saying...
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Ahhh, numbers. Finally I like what you said.
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Its alright, some of us realize that it actually takes work to ban thousands upon tens of thousands of people. Maybe just do like biweekly or monthly updates on how many people you’ve banned so that we can see your actually doing something about the issues.
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dmg04, From a dev perspective, I understand this is as frustrating or more for your team than it is for the players. Well, theres always those guys who just do the job because of a paycheck, but, you know. The problem is that there's no visibility that its happening. Not because your team isnt TELLING people its happening, but because it doesn't seem to be happening at all from peoples play experience. P2P Crucible was a TERRIBLE DECISION. People should not be able to dos each other over a network in ANY Multiplayer game. You effectively have the same problem that Blizzard has at this point. There may be actions being taken behind the scenes, but, people aren't experience it happen, because something is VERY broken with that system. Untie gear and quest items from Cruicible till it's actually hosted somewhere not between players that can sever each-others connections. Its happening way more than what people report, because the system much like others, is just very unintuitive to navigate. Theres tons of players out there who probably dont even know how to get to the option, or see the instructions on bringing a previous games outcome up on the director.
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dmg I have a question: How is your name supposed to be pronounced? Is it each letter individually like "dee emm gee?" Or is it supposed to be pronounced "damage"? Not being sarcastic here, 100% genuine.
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It's "dimgy". :D
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I think it is damage
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how long is each ban though? that's the real question
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The question you should be asking is, is it an account ban or a console ban? Account bans can easily be circumvented by making a new one, but a ban on the MAC address shuts cheaters down for good unless they buy an entirely new console or network card / adapter.
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Game bans are usually permanent unless the perpretator manages to circumvent the ban in some way.
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how many of the bans are from cheating and how many are from reporting cheaters? those are the numbers i want to know. you just mentioned the ones that violated the terms not cheaters
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No one has ever been banned from the game for reporting a cheater.
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It wouldn't even be the most shady thing you guys have done
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You ban people from the forums for reporting them so it isn't so far fetch to think you would ban for reporting
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Why should we believe your numbers? Yall have a great track record of using them.....
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Why bother escalating enforcement actions? If someone cheats, ban them PERMANENTLY.
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I can't recall ever having seen a cheater. That, combined with the amount of posts about cheaters I see, makes me think that there is a lot of veeeeeeeeeery sore losers.
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I’ve been DDOSED by several of those “sore losers” in competitive play- we were up 5-1 in a trials match and our connection was just fine until the last round, then in between we froze for a few minutes, and everyone on our fire team was kicked to orbit. We had just beaten the same team three matches prior, with no connection issues until then. That’s not coincidental, that’s a blatant DDOS. I’ve had this happen in Trials, Comp. playlist, and even Gambit. You’ll know when it happens because your connection will be pristine one moment, and the next you’re losing your connection and getting kicked to orbit because your entire network has crashed, and you can’t reconnect until you reset your modem / router and console. If you’re informed you can tell the difference between natural lag and network manipulation, and ddos is even more obvious.