That's not going to happen man. The best you can hope for is that it's completely separate to PvE.Like you know, separate weapons and abilities etc. In PvE you want to feel powerful yes? I think I understand what you mean?
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Edited by Heijoshin: 2/2/2018 8:16:44 PM[quote]That's not going to happen man. The best you can hope for is that it's completely separate to PvE.Like you know, separate weapons and abilities etc. In PvE you want to feel powerful yes? I think I understand what you mean?[/quote] What if they enabled random rolls for pvp earned gear with pvp specific perks "fast draw", "faster movement and target accreditation while sinking down sights", "slide ways" etc. But this is s small touch on the subject.. I'll have to post something more comprehensive later. Basically, pvp gear should be obtained from pvp venders that have SIGNIFICANT advantages over gear obtained obtained from other world activities. And this gear should be the best option for pvp. This would also need a greater number of available pvp gear, including ghosts. This also needs to apply a "work towards goal" otherwise known as a "grind" to justify the acquisition of cool gear. For example, now that raid gear perks are out, it would make zero sense to use raid gear with those perks in pvp. Why not do the same thing with pvp gear? To help separate the two different types of play. Crucible could be a good start to earn pvp gear to help those interested in performing better in trials instead of coming into trials with "retro grade" armor and getting rolf-stomped. Just my quarter.
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Sounds good to me I’d be interested to see some thought out examples. :)