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Edited by lexxorz: 12/1/2017 1:55:55 PM
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lexxorz

Who is not happy with time limit on nightfall?

I may be alone in this subject but nightfall use to fun. You could take your time and progress with a group of friends talking and having a good time. Now it feels more like a job and a rush job with some modifiers. I hope bungie can add in the next few patches to remove the time limit or at least make it where it is not a rush job. If bungie wants us to stay around, they need to make things like nightfall more enjoyable. Edit: Thank you guardian's for all your input. It is great to see so many new ideas to make the NF more fun. It is also nice to see many of you being polite about it and not so negative on a post.
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  • So here’s a good case where I think Bungie undermines and insults the intelligence of their customers and why they continue to lose credibility. I seem to remember many D1 posts complaining about team members racing through strikes. And the counter to that was typically “stfu - I’ll play the game the way I want”. Ok - 2 sides of the coin, but there were no timers - you didn’t have to rush to complete if you didn’t want to. If you wanted to run ahead, Ok - go for it. Not really a big deal IMO I never remember hearing anyone ask for timers. Along comes D2 - Nightfall timers. Immediately, they alienate those who want to take their good old time. They also alienate those who want to play the game he way they want to play it. Ignore complaints about rushing through content and now force people to rush through content. What moron thought that was a good implementation of using timers to play the game?!? Want portions of the game where you have to beat he clock? Implement some of the elements akin to what we had in POE, or implement some of those timed side missions like the method to obtain Black Spindle. That implementation was much better IMO. Instead, it seems they took the easy path that adds no entertainment value to the game and only pisses people off. It seems obvious that people hate that NF timer - easy short term fix to increase the timer. Not implemented. Tells me they don’t care, and think things like armor ornaments and weapon stats are more important. This may be way off base; but there’s also part of me that believes they implemented the timers out of pure laziness. One element of D1 nightfall was glitching - eg. wall glitching Omnigul. Development loopholes. We found the glitches, they patched them. IMO that was an unintended element of the game that did added some entertainment value for people to explore and goof about. Did thy implement the timers to prevent people from finding their development loopholes out of pure laziness instead of improving their development practices? Interesting thought...

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