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Edited by USMCRUNNER0411: 8/25/2016 9:21:55 PM
42

Bland Dancer Super....

Why is it okay for it to be so easy to shut down Blade Dancer's "Super" when it is WAY harder to do the same against all other supers? If there is a legitimate reason for this I would honestly really like to know... It seems really odd seeing as BD's "Super" is probably the most difficult to execute effectively (score kills). Of course scoring kills is made that much more difficult when a single shot gun blast can stop it instantly.. Even a couple shots from a primary for that matter. Do the same against say Fist Of Havoc for example and it is the shot gun user (and anybody else around..) that is killed instantly... Regardless I still use Blade Dancer exclusively in PVP because I find it fun and rewarding. Still I think some "balance" here in regards to how difficult it is to shut down "Supers" would make the game better. ****Update: I'm actually quite effective with Arc Blade (I've got plenty of +4 kills and like 5 slayers) that's not the issue. I know how to use it effectively but this doesn't change the fact that it's too easily stopped compared to all other supers. You can unleash Arc Blade super with full health and then die instantly when for example a Titan does Fist Of Havoc... You can't prepare, predict or do anything about this. Or you simply get hit with a shot gun or die immediately a number of different ways. Running around throwing fire or electricity while being practically invincible is much easier I think. *** Nobodies asking for "nurfs" or "buffs" just "balance" you know more of an equal playing field. ***Update 2: 1.) "Invisibility" doesn't really make you invisible. I and others kill plenty of "invisible" BD's. 2.) "Heal on a kill" is nice sure granted you aren't instantly killed by Fist of Havoc, shot gun, a number or melees, etc. 3.) One really doesn't need to play all classes / sub classes to see how much less damage BD's "Super" can take. When playing PVP I play against ALL classes / sub classes and it's surely easier to shut down BD's "Super" than any other. I think a bit more armor to bring BD's "Super" up to par with all other "Supers" would be fair. ***Update 3: Just to make sure I wasn't somehow exaggerating the issue of BD's "Super" / "Arc Blade" I recently played some more PVP... Conclusion: I'm absolutely correct in noting that BD's "Super" IS entirely too easy to shut down compared to all the other "Supers". Yeah in RARE occasions when the other team is simply not alert / not paying attention or pre occupied with something else you can "wipe out the entire team" granted they are very closely bunched up... "Invisibility" is a farce in its current state. In theory this would be powerful but in practice its a farce. It doesn't fool anybody who is alert and BD's are constantly killed instantly while "invisible". EVERYBODY knows this its no "secret". I know some hate the idea of facing a more balanced opponent but BD's "Super" defiantly needs an armor buff of some sort. "But the stats show BD's have the highest average "K/D"... And? That doesn't somehow prove anything. It probably in all likelihood just means more talented players use BD in PVP. Just because BD's are slightly above average doesn't somehow mean that they shouldn't actually be even better. Great players are simply making do with less. If I'm not mistaken there are a lot more players using Hunters (esp. Blade Dancer) than any other class. So it's only natural that the "stats" will be higher. This doesn't somehow mean that BD's have some sort of "advantage".

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  • Edited by Daedalus: 8/25/2016 7:51:01 PM
    30+ days in patrol what the hell do you do?

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    • I was going to give a long response then I looked at your kd......yup shitty as mine. That's why I don't make long whiny posts like this.

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      • Bland Dance: My high school homecoming party

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      • Some supers are made as specifically as counters to other supers. The starting subclasses with Fist of Havoc, Nova Bomb, and Golden Gun, as well as the newly added Shadowshot are all made to be extra good at shutting down other supers. The trade off is they have much reduced multi-kill potential. The rest of the roaming supers do well against each other. In theory anyway. It's been a while since I've seen it but I believe that Stormtrance basically always out DPS's Arc Blade. Any competent player using Hammer of Sol should be able to kill an Arc Blade they can see, but if you get the drop in them you can win sometimes. Radiance is probably the fight most in Arc Blade's favor. Solar Grenade and Firebolt don't deal enough damage to stop you from reaching them first and fusions require too much precision. I will say though that Arc Blade is one of the weakest supers against non-supered players because to use it you [u]must[/u] place yourself in range of the range of good ol' shotgun+melee. [spoiler]3 is also totally false. Your judgements are often skewed in your favor. Have you never had an enemy throw out a skip grenade and felt like it somehow did more damage than your skip grenades do?[/spoiler]

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      • BD doesn't take any more skill than any other super. All of the big roaming supers have the same damage resistance.

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        Bruh, SS warlocks are by far the easiest to shutdown. In good hands a BD can wipe a whole team.

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        • BD takes skill? I'm dead

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          • I think sunsingers and storm callers are just as bad as blade dancers in terms of survivability. Besides you can't really make a fair comparison with fist of havoc and blade dancer. One is a roaming super, the other is not.

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          • Easiest super to shut down? Radiant skin for a few super pops and see how much damage is not mitigated. Practice blade dancer in pve before expecting pvp efficiency.

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          • Dude, every super...and I mean EVERY super is subject to the FOH (aka one hitter quitter). It happens, it's gonna happen and it should have no defense ( especially when I'm using it ;). Regarding invisibility, it is a powerful weapon. Let's not forget than when you equip it and go super, you are off radar for 6-8 seconds I think. Pop when multiple targets are on radar, but not on top of you. Close the gap from the flank and attack. If your doin it right, the first guy won't even see it coming. Lastly when invisible, hug the walls when moving. I have found that it helps with being invisible, but not invisible. It's harder to see the animation when moving on a grey wall like on pantheon. Hope this helps 😘 Bring back our agility dammit, I have enough armor!lol

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          • Golden gun is easier to stop. Just saying.

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          • You think that's bad? Golden Gun doesn't have any damage resistance.

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          • Bladedancer was always one of the best PvP subclasses. What we really need is some exotic armor or buff to Arc Blade to make Bladedancers useful in PvE. I wish I could throw my knife and cause a ton of damage to a boss in PvE (like Nova Bomb) or at least let us 1 shot yellow bar majors to make up for the fact that we have to get up in their faces (If I had a dollar for every time I've died in this week's nightfall... *sigh*). Also buff arc bolt grenade and please, [i]please[/i], make invisibility more potent.

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              I run full intellect tarantela bladedancer.. in trials having a super second round honestly is so good, but after second round bd is pretty much only good for baiting other supers

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            • You can't compare a roaming super to a AOE super

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            • Edited by Spaceman: 8/24/2016 1:22:21 AM
              Bladedancer is just as hard (or easy if you put it that way) to take down as all other supers. Be thankfull you can still blink and go invisible during it, making it more difficult to kill. You do realize avoiding bullets is a luxury Hunters have that other classes do not. You couldn't adapt when a Sunbreaker tanked a few more bullets... and you royally screwed up their super. Thanks.

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              • All roaming supers are high risk/ high reward. If they were difficult to shut down then they would wipe entire team every time, a good example of that was Sunbreaker when it first came out.

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              • I'm a hunter main, and to be fair we have something that others don't. I hate to say this but invisibility, now I don't run around and crouch and go invis no, but I do use that one perk that when activating super you go invis. Now, it is a option to use and a very effective one to.

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              • Blade beats stormcaller ,defender golden gun feather and self res That's a pretty fair

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              • stormtrance is in same boat as well as hammers. You play a blade dancer so this is what you see (1 dimensional) so use your super differently or play another class

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                • I main blade dancer. Majority of roaming supers are easy to shutdown. Minus Stormcaller but even then.

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                • Edited by Samantha: 8/23/2016 9:05:39 PM
                  To be brutally fair, each class has a subclass that is weak in PvP. Titans have Defender. Warlocks have Sunsinger. (took that into PvP for the first time and I got wrecked the only time I popped my super LOL) Is it not only fair that the Hunters get a weak class? Point being, Defender and Sunsinger should get buffs before BD gets one. Also, I should note that you haven't done Crucible outside of your Hunter, so it's not like you have firsthand experience of how much easier these other subclasses are. Sunbreaker Titans in particular (as I main that in Crucible) aren't really prone to shotguns, but instead are prone to snipes, due to the Titan's low natural agility, and the inability to flail around with a super like Bladedancers do. EDIT: And to note as well, though the Striker super is an excellent panic super, you are left extremely vulnerable afterwards if you don't kill everyone in the room. I can't count how many times a Striker slam-fisted a couple people right in front of me, but didn't kill me, and I could kill them often before the back end of the animation finished.

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                  • Blade is dead. It's been dead. Move on.

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                    • You mention fist of havoc but that's kinda three point: shut down supers. With blade that's not the case

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                    • its easier to shut down a gunslinger. they don't get any extra armor

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