I've been playing with the gunslinger sub class for a few hours now, and I realized that I suck using that class since I Main a warlock😂... My question is,,what is the best pvp build as far as perks/and also for exotic armor is the claws of ahmkara"however you spell it" the best one to use for the extra tripmine? Or is there another exotic peace that's better than that? Although I feel I wouldn't really need it if I run max discipline. I think the class is bad ass, so I want to use it to its full potential..
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#Destiny
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1 ReplyI primarily run Gunslinger 90% of the time during PvP. I run the following perks. But I'm going to put them in a spoiler so it doesn't take up too much space. [spoiler][u]Grenade[/u] Tripmine but Incendiary Grenades are also very viable if you're able to bounce them to hit your target right. [u]Golden Gun[/u] Gunfighter but Combustion is also a viable option if you choose to use it. [u]Melee[/u] Knifee Juggler [u]Stat Mods[/u] Way Of The Fearless & Path Forgotten as these will give the most armour possible along with Agility. [u]Passive Perk 1[/u] I run Gunslinger's Trance because I normally get precision kills and enjoy the increased stability. Scavenger is also viable if you're constantly picking up ammo as it'll keep recharging your grenades, this will make sense I'm the end when I explain the synergy. [u]Passive Perk 2[/u] I normally run Chain Of Woe for the same reason as Gunslinger's Trance, I enjoy the buff it gives as I'm able to obtain it and constantly hold it. Gambler's Dagger is viable as it'll let you constantly have a Throwing Knife in reserve that will instantly replenish itself if you get a precision kill on someone who rushes with a Shotgun. [u]Armour Perks & Stats[/u] Try and get armour that mainly builds around max Intellect and Discipline. You're going to want a helmet with Ashes To Asset as it'll enables you to gain more super energy from grenade kills. Pairing that helmet with Young Ahamkara's Spine, you'll constantly be able to get Tripmines out that will give you a significant amount of super energy, thus letting you get more Golden Gun uses.[/spoiler] But that's just my opinion on what to run, find what works well for you.
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1 ReplyMax Int/Dis and put any leftover points into Strength. Use Ahamkara Spines and double tripmines and knives. Use increased Control, Deadeye, either knife perk that's not Circle of Life, and Gunslinger's Trance. Deadeye makes it very easy to hit GG shots.
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4 Repliesmax your strength, use incendiary knives. use bones of eao or tripemine arms. get good with knives and you're pretty much untouchable in close quarters. lol
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2 RepliesFor PVP, trip mine, better control jump, gunfighter, incendiary blade, scavenger and gamblers dagger has worked very well for me. I run high discipline and strength and emphasize armor and agility. Young ahamkaras spine FTW.
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Tripmine, Triple Jump, Deadeye, Incendiary Blade, Keyhole, Max Armor/High Agility, Over the Horizon. With Young Ahamkara's Spine.
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Trip mine triple jump combustion DoT knife keyhole gunslingers trance max armor High intelligence build with Ahamkara spine for trip mines galore. Try bladedancer though. You'll like it more.
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4 RepliesCheck my hunter. The stats speak for themselves.
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4 RepliesTrip mine, triple jump (or better control with Bones), combustion, incendiary blade, gamblers dagger, and spec for toughness then speed. That's pretty much it.