Rift for Iron Banner. What an absolute joke.
The Taken King expansion for me, as for many, has ruined my overall Destiny experience. I've stopped playing altogether, except for Iron Banner.
Thanks to Rift getting the nod as the next game mode, it looks like my break between playing Destiny will be even longer this time around.
While Control had its difficulties in holding the lead without a proper team, solo players winning Rift matches will prove to be a feat far more impossible.
Attempting to gain control of the Spark, defending the runner, and defending against the opposition all take increased communication when compared to Control. Defending the runner, especially.
To this day, there are many players who still do not comprehend how to most effectively win a Control match, and I promise you far less are used to working towards winning Rift matches.
Teams of solo players will be annihilated. The mercy rule will be applied left and right.
This matters in Iron Banner.
Teams which lose within the event gain no reputation towards their end goal. Players must win in order to accomplish anything in Iron Banner. Solo players simply won't be able to do it anywhere near as much as they could in Control or Clash.
Why would solo players commit any of their time to wasted efforts? The drop-off rate after day one will far surpass that of any other Iron Banner event in the past. It's simply not worth the struggle.
So my question remains: does Bungie really mean to eliminate the idea of playing solo altogether, or do they truly not understand their own game?
Leave your thoughts below. Will you be participating in this Iron Banner or not? Even if you will, would you prefer Control or Clash? Is Rift something you're actually looking forward to instead?
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Edit: I said it below before but people didn't see it:
I used to have about 9 or so friends who I played Destiny with on a daily basis. Only one of them still plays Destiny.
[b]My point, which an amazing number of people are missing, is that Iron Banner has been the only viable option for solo players to obtain top level gear in TTK, and Rift greatly eliminates that as an option.[/b] Not everyone wants to play with a group of strangers. Not everyone is able to play with groups.
Iron Banner has historically been a game mode in which both solo and team oriented players can earn top level rewards. Rift caters to fireteams more so than any other PvP game mode, and solo players will have a greatly reduced success rate within it. If Bungie wants to retain all of their player base, driving away solo players from the game mode that they can only look forward to once a month seems to be very counterproductive.
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Everybody knows that getting crushed in pvp increases your chances of loot :)