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Destiny

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Edited by YeBlunts: 3/6/2016 8:49:00 PM
369

Striker vs Stormcaller

Stormcaller (using landfall) - can activate in the air and it immediately kills anyone above or below you. - blinds enemies -landfall pops titan bubbles at no cost to super energy(yes the perk must be selected but theres an exotic so you can double dip in the perk tree) - you get to roam for 20+ seconds after - longest melee range in game gets extended even further - can use blink and landfall with exotic -50% damage resistance Fist of Havoc -can be activated in the air, but doesnt do damage until you hit the ground -can also pop titan bubble but at the cost of the entire super with nothing left after. - shortest melee in the game(but it does more damage than a regular melee and titans can spec for shoulder charge) -unstoppable will provide +2 armor making it very difficult to die for about a 3 second animation. -foh is often a suicide mission because after the super there is a standing up animation where anyone you missed can easily shoot you down. So stormcaller is a slightly less powerful fist of havoc that blinds enemies and pops titan bubbles (at no cost to their super) then has 18-24 seconds to roam around after. PLEASE explain how this is balanced Quick comparison of super kill potential Golden gun - 3 in an ideal scenario, 4 rarely Arc blade - 2-3, 4-5+ in rare cases Shadowshot - 1-2, 3-4 in rare cases Foh - 1-2 (rarely can be 4+) Bubble - n/a Hammers - 2-3 average, 4-5 rarely Nova bomb - 1-2 (same as foh) Sunsinger - 1-2 (more depending on player skill) [b]Stormtrance[/b] - 3-4 average, 5+ in an ideal scenario (landfall can net 2+ kills, pop bubbles and set up a few more with damaged and blinded enemies. Then 18-24 seconds to roam and get another 3+) Let me ask you this, how many times has a stormcaller killed you twice in the same super? I cant count the number of times it's happened to me. Yet I dont think ive ever been killed by the same golden gun, arc blade, sunsinger etc... -Imo the damage of landfall should be reduced and the blinding effect increased. It shouldn't be getting triple kills, it should set up triple kills. -The duration with transcendence should be reduced, it does regen health AND increase super duration.(sunsingers have a perk that only increases super duration and it isnt nearly as effective) -Melee range with the range increasing perk should be reduced SLIGHTLY.
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  • Landfalls kill range is definitely smaller than arc blades aoe move...like they literally have to be starring right up your butt for them to die, and those near the landfall become blinded temporarily. And you can't really complain about our extended melee, I mean seriously? That's our special move. That's like complaining that hunters "melee" special move (smoke bombs, throwing knife) has too much range because they can throw it wherever they want. Totally op!

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