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Destiny

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11/29/2015 7:26:37 AM
22

Best Fist of Havoc Upgrade

Aftermath

129

Death from Above

98

Shockwave

317

Which is the best of the Striker super upgrades?

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  • If you get helm of imost light, use it. Death from above can be good but I prefer shockwave to get some range.

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  • Shockwave with inmost light equipped.

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    • HULK SMASH

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    • Muted

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    • Death from Above is amazing. You can actually get DIRECT HITS on bosses if your aim is gud. Not just some AOE damage. A -blam!-ing DIRECT HIT.

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    • A skilled pvp striker would say shockwave. Kills from aftermath are luck based Death from above is too height dependant

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      • Death from above for open pvp maps,it's really great. It's what I use mostly. Aftermath for control Wave for smaller maps like anomaly where having an extension is rear for clearing teams in hallways.

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      • With helm of inmost light you get death from above. I always use this and aftershocks combined with the perk that makes aftershock and lightning grenade last longer

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      • Aftermath. Everyone uses Shockwave, so nobody expects the AoE. Prepare to be called a "lagging sack of shit" by people who really don't adapt well.

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      • To be honest, death feom above makes it more mobile and people arwnr prepared for it, but shockwave is a game changer, foh has the smallest range for any super and shockwave balances it out,

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      • Edited by TriBeams: 11/29/2015 8:35:17 AM
        Aftermath, I always see people stupidly running into them thinking they could run past and then they get rekt.

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      • Shockwave adds a bit more range to FoH. Opponents backpedal and this is the best way to counter it. I like Death from Above but hitting my landing zone is for shite, so I pick up Headstrong. Aftermath can be good, especially with Aftershocks, where you'll get players walking through it unexpectedly.

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        • Shockwave doesnt really do much IMO. Aftermath is the best in most cases.

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          • Shockwave turns Fist of Havoc from a panic button into a devastating offensive attack, albeit a short-ranged one.

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          • Shockwave just gives an extra kill or two so it's pretty worthwhile.

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          • Double fister

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          • In PvP, shockwave has the most potential against groups of more experienced players. They wouldn't linger in the AoE of aftermath, and (although death from above can be aimed, it works on the smallest area. Shockwave can reach those out of range of the usual influence and can reach unsuspecting targets before they can escape the wave.

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          • Shockwave=range Aftermath=zone control Death from above=fun

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          • Depends what for? Clearing enemies in pvp I use shockwave, pvp I go with aftermath and making the jump in VoG has to be DfA! Gotta love that superman jump lol

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          • shockwave. ~[i]TheGreatNike[/i]

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          • Out of the two times I went flawless in ToO one of those was thanks to Shockwave on the last round...last one standing, talk about adrenaline rush.

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            • its gotta be shockwave, because then you can actually hit things that are further than 7 feet in front of you

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