JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
8/30/2024 5:59:38 PM
16

Should We Have More Skill Points for Hunters Journal?

It’s not a bug per se, it’s more of a complaint. I feel like with the vast amount of Slots for this first episode now that Act 3 has arrived, having 12 skill points and 35 mod selects it just feels like I’m constantly having to go to the artifact mod and constantly change it up for different encounters and activities. Even when Act 2 was added I assumed maybe we would be able add one or two more mods so from 12/12 it would be 13-14 and Act 3 being 15-16. It would be a decent quality of life change if I can equip more artifact mods and if not I should be able to save the artifacts mod per slot save on builds I create.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yeah that really bugs me. We have ten additional slots & no additional equip points.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • The whole artifact system needs TLC. It was a nice change to get them passively instead of armor mods but at the same time it was a handicap on what you could actually use. After fully unlocking the 12 we should just get to pick and choose with no prerequisite imo.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • 2-3 extra points per act would suffice. You don't need every champion mod slot filled.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yes I do think we should get more per episode if we have so many choices by episode 3. BUT first I'd prefer two, maybe one(?) things fixed: 1) I should not have to reset the entire artifact! I should be able to click on/off any slot. This style of design & coding goes back to pre-Zork/pre-Wizardry days done by Jr. High kids just learning to code with Basic on trash80's and storing their code on cassette tapes! 2) And maybe this is fixed now(?) but I should be able to save my artifact settings with my gear settings but I doubt this is fixed as it would require 1) to be fixed first,

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yes, I agree, I think column 1 should disappear, or at least you should be able to have 0 on column 1 and all the 12 skill points allocated between column 2 and 5, with column 5 getting 3 max. also if you going to have champ mods in column 1 have them all, including the sword, nothing worse that using 1 side arm 2 swords but having to waste 2 points in the first column

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I think yes, but these points should only be allocated to slots 1-4 and not 5. I think having the tradeoff is important. To be honest, I think how clunky it is to alter your artifact perk selection is more a problem for me: I’m not gonna bother changing it unless I’m doing the very hardest activities in the game tbh. I think they need to update the UI to be easier to deselect and reselect earlier column perks, allow more freedom in perk selection, have all first column perks be active at all times, and have artifact perks be saved in loadouts (which will then default to a blank artifact when next episode comes around).

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yes, we should be able to unluck just under half no matter what. We normally get 12 out of the 25 which is just under half, we should have at least 17 by now (just under half of the 35 options)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • yes, at least 1 more point every act

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Sooooo THIS... The giving or ability to get at least 3 more points should have been mandatory.. but alas Bungo logic...

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Icon: 8/31/2024 9:51:02 AM
    Saving artefact mods seems like the logical solution imo

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Absolutely.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yes. Otherwise it's just perks that won't get used.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I could make do with 12 maybe 13 if i didn't have to waste points in the second column.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yes, you really have to sacrifice your build to play with the new perks I understand how broken having all perks would be , but like 3 extra wouldn't hurt anything

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    • It would definitely be nice to see additional points, but I'd settle for saving Artifact mods to loadouts as you said. Actually, I think I'd prefer the latter anyway.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      3 Replies
      • Yes.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      You are not allowed to view this content.
      ;
      preload icon
      preload icon
      preload icon