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Edited by NotCreative123: 8/14/2022 5:00:49 AM
8

Breakdown of Subclass Viability in Crucible

Anyone disagree?  Stasis Hunter: 7/10 Strong AOE control with Duskfield grenades, counters Stasis Titan builds with fragment, lots of ability points. The super is one of a few that counters Arcstaff, but it is useless against most other supers  Stasis Warlock: 7/10 Turrets pressure enemy team into hunkering down. Freezing is strong, but risky. Super has a long cooldown, but counters most other roaming supers and several shut down. Stasis Titan: 8/10 Only 1 build stands out: spam ice with exotic chest piece and use ice crystals to build overshield. Almost requires use of Cerberus exotic weapon, and the build viability is highly dependent on map layout. Possible other builds could incorporate the evasive movement from the long-distance slides and melee ability.  Void Hunter: 10/10 Invisibility is arguably the strongest ability in the game (masks health, disguises most special weapons, obscures visibility, and breaks radar tracking). Any exotics that abuse this ability are worthwhile. The smoke grenades create further chaos by "tricking" enemy radar. Best build for flanking.  Void Warlock: 6/10 Rift ability with Child of the Old Gods pairs well with certain weapons. All other abilities are subpar, with the possible exception of blink warlocks using the Exotic helmet. However, blink is weak against teams that play grouped together Void Titan: 10/10  Overshield barricade is the strongest lane control ability in the game. The shoulder charge ability makes Titan the fastest class in the game. Has one of the fastest charging supers in the game, especially good for capturing zones. Tons of build variation is available by varying exotic armors and weapons  Solar Hunter: 7/10 Strong supers and melee ability. Blade Barrage is the strongest shutdown super in game. Golden gun is arguably the strongest 6v6 super. The dodge provides a similar boost to Dragon's Shadow exotic, and makes slow-handling weapons much better. However, unless a player builds specifically into landing throwing knife kills, this build lacks the versatility of some of the others. Caliban's Hand and Ahamkara's Spine buff the neutral game of this class somewhat, but these builds are highly dependant on map layout and enemy team subclass (Caliban's hand shuts down some supers and playstyles outright). Easy Radiant procs for a slight damage boost work well with certain weapons.  Solar Warlock: 9/10 Best movement in class with Icarus Dash. Restoration x2 and Rifts counter primary weapons especially well. All supers are subpar. Well of Radiance is countered by almost every other super, and Dawnblade charges slowly. The melee ability is especially strong when following up a shotgun shot. This is arguably the strongest class for aggressive players Solar Titan: 8/10 Only 1 viable build: Lorely Helmet Titan. Lorely helmet titans with high resilience essentially have a rift up at all times. This class' neutral game is similar to void titan's, but it requires the use of a single exotic to be viable, whereas Void titans don't need an exotic to achieve the same advantages. The supers have a long cooldown with no fast-charging options available  Arc Hunter: TBD Arc Warlock: TBD Arc Titan: TBD Edit: I revised the Stasis Warlock description to better reflect the versatility of Stasis Turrets
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  • [quote]Stasis Hunter: 7/10 Strong AOE control with Duskfield grenades, counters Stasis Titan builds with fragment, lots of ability points. The super is one of a few that counters Arcstaff, but it is useless against most other supers Stasis Warlock: 6/10 Turrets pressure enemy team into hunkering down. Freezing is strong, but risky. Super has a long cooldown, and is easily shut down by most other roaming supers. Stasis Titan: 8/10 Only 1 build stands out: spam ice with exotic chest piece and use ice crystals to build overshield. Almost requires use of Cerberus exotic weapon, and the build viability is highly dependent on map layout. Possible other builds could incorporate the evasive movement from the long-distance slides and melee ability. [/quote] lmao what? Stasis Titan: 8/10 *cleans glasses* *cleans them again* hahahahaha what? in what world is Stasis Titan better then the other 2 Stasis subclasses?

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  • Void warlock deserves higher rate imo. The child of old god is so annoying.

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  • Edited by boi: 8/9/2022 3:46:40 AM
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    I honestly think Void Warlock has one of the best neutral games alongside Void Hunter and Titan I liked Void 3.0 much better than Solar, so my opinion may be a little biased

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  • Edited by Bore: 8/8/2022 4:32:34 PM
    [quote]Stasis Warlock: 5/10 Turrets are okay. Freezing is strong, but risky. Super has a long cooldown, and is easily shut down by most other supers. [/quote] Huh? Turrets are okay? They give you a huge advantage when it comes to area denial. Freeze is risky? It’s probably the least risky melee out there. The super is mint easily shutdown by other supers. You have range and the ability to freeze your opponent. The super is also the best for wall hugging and shooting. Also, worth adding that arcstaff hard counters the hunter stasis super. Reflecting the storm makes it your own. It’s the worst possible super to throw it at.

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    • You clearly don't know much about crucible

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      • Edited by Infamous067: 8/8/2022 4:18:41 PM
        Looks about right, I disagree with the stasis warlock one. The super is arguably the best super in the game easily able to shut down any super from a safe distance and has an insanely reliable tracking that its almost impossible to miss. The neutral game on the subclass sucks though so I would rate it a 7/10 only because the super is god tier. I would also rate the void warlock a 8-10, the neutral game is actually solid, nova bomb is the weak link to the subclass but it still does its job. If nova bomb didn’t kill the user then I would rate the void class a 10/10

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        • Go into a private match with friends and play using no weapons. Class/sub-class/abilities only. 3 v 3 and 6 v 6 scenarios. This should help to get a better understanding. The weapons are skill based per a player. So they are not a part of this conversation.

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          • Edited by Key: 8/7/2022 11:32:14 PM
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            I think nova bomb is also arguably the best shutdown super in the game even though I'm not even mainly a warlock

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