If we didnt use them for the past 2 seasons we arent going to use them now. Sidearms simply arent good enough to have their own champion mod slot, just tie them together with another weapon.
You guys wasted a slot this season, it shouldve been shotgun or handcannon instead.
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Bungie: Lets make every season have unstoppable sidearm mods. [i] [b]Devil's Ruin: Am I a joke to you, Father?[/b][/i]
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Edited by PVP SUX: 9/2/2021 12:41:50 PMI have noticed that i often run gear i think looks and feels good. So what do i do with fkk ugly moon weapons even if they happen to god roll? DELETE THEM! To me sights is everything, so i erase sh*t that feels bad. Bungie has done this wrong from the beginning, it should be about the weapons and gear and not Mods or other POS! The grind just got even worse, and that to me is a game-killer! I have much less game time in "LOST" than i had in Chosen or Splicer. And it's going to be even less. This game is just not worth the time. Imagine if people did something practical and useful instead? Miracles in the world could be achieved. The only ones that would lose out would be all the Tubers that play games for a living!
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The Iron Banner sidearm is really good. I just got the one with Headstone and that's pretty fun. They really are pumping out the interesting perks in the last few seasons. I got the bow and grenade launcher with Adagio and now I say Adagio in a Mario voice in my head every time it procs.
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We should have them all available and only have the seasons ones with a reduced cost.
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To be fair, some sidearms are pretty good for just about anything.
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5 RepliesI was with you, until you mentioned hand cannons and shotguns. IMO, those are the most boring weapons in the game.
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I don't mind them at all.
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1 ReplyIt’s clear you’ve never used a sidearm… Imagine automatically assuming something is bad.
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4 RepliesYeah the meta for this season fusions are good but overload is good but for me anti barrier is aweful
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1 ReplyLOL @ HC they're trash at high level pve and Im so tired of being forced to use them, thankfully the hand cannon hard on Bungie has had over the last few years is finally going soft.
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Sidearms go crazy w the new infinite ammo tho
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All mods should be universal simple as that end of debate!!! Play the way uou want with what you want!
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[quote]You guys wasted a slot this season, it shouldve been shotgun or handcannon instead.[/quote] Better, make the mods available for any weapons with each weapon has its own chance to trigger with chance accumulation Example : Barrier - 600 RPM Auto rifle : 10% (each consecutive hits adds 10%, means second hit is 20% to trigger, third is 30% and reset upon effect trigger, for a guaranteed proc on 10 hits) - Shotgun : 10% per pellet - Bow : 100% That way, those who like to use auto rifle don't get left behind from unreliable trigger chance/not having mods for their preferred weapon type
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Edited by Dr Livingston 9: 9/1/2021 1:40:00 PMthere should be two options for weapons for mods with barrier overload and unstoppable. two barrier choices two overload choices and two unstoppable choices for weapons.
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Sidearms really aren’t that bad? In fact the new stasis one with headstone is really cool. I get that people have their favorite weapons. But lighten up and try some new things every now and then. It’ll make the game way more enjoyable.
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Not gonna catch me dead with a -blam!- sidearm equipped Bungie.
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Not gonna catch me dead with a -blam!- sidearm equipped Bungie
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Travelers chosen with caty.
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If put together with sub machine gun, it would be fine…… but I agree with sidearm thing….
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Remove sidearms from the game or fix their recoil pattern.
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Bungie response: “Please use side arms more often”
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While we’re at can we address how the ONLY barrier mod is AR this season?!
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6 RepliesWell if Last Hope wasn't sunset it was actually just as good if not better than recluse. With feeding frenzy multikillclip it was really strong. Sadly there isn't another 3 round burst that has those perks.
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1 ReplyAll these mods just ruin the game and experience. Put intrinsic mods like Anti barrier, unstoppable and Overloaded on the weapons right away. Let the WEAPON be the choice, not the mods on them. And stop demanding glimmer to change them out, this is getting silly!
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Edited by The White Rabbit: 9/1/2021 2:25:41 AMChampion mods should be primary, special, heavy, kinetic and energy. Specific mods (sniper, hand cannon etc) can be in the artifact but the first 5 should be divided in that grouping. Kinect barrier, special overload, unstoppable heavy, disrupting energy yada yada yada if you want examples.
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Remove champions all together. (At least remove the need for the bs flavor of the season weapon mods) Champions would be fine without the need for Bungie's 'blessing' on our choice of weapons each particular season.