I know all the warlocks will immediately go for my throat, but doesn't that super simply have too much going for it? It functions as the best of 1-shot supers combined with a roaming super. It deletes anything as soon as it touches, including other supers, while still having damage reduction. It's like they combined thundercrash with golden gun. Then they added the ability to cancel the super to get energy back, and very powerful exotic geomags for even more bonuses.
In my opinion chaos reach should not be able to move. When you activate it, you should basically turn into a turret, you can rotate around but not move around the map. It would still be very powerful, but not completely impossible to escape from.
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2 RepliesIt's been in the game for 2 years and now people start complaining about it when it's received very little buffs/ nerfs? Anyway if they are going to nerf it it doesn't need to be a turret where there is no movement, it already has very little movement, but I think the real problem is just how often you can get it. Instead of getting super back based on early deactivatuon, it should be partially based on that, and kills in super, since people usually use it in trials to insta delete a single guardian it should not reward that nearly as much as 2-3 kills. I think another way of going about this is buffing other one and done supers, like blade barrage and Nova bomb, in order to bring it up to that level. Blade barrage could just use a small damage boost because sometimes you will get hit markers but not even kill the person. Nova bomb specifically bottom tree is very slow, and a lot harder to use than most other one and done supers. Could bring back Lance from D1.
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3 RepliesHonestly? Disable Geomags in PvP like they did for Mantle and you have mostly fixed peoples issues with it. Signed A Warlock Main.