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Destiny 2

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3/26/2021 3:08:33 PM
2

Chaos Reach and Lobby balancing - PVP

Having played crucible today for a couple of hours after patch 3.1.1.1.1.1.1.1.1.1.1 or whatever they called it. I would have to say that Bungie did a great job with Stasis, other than the sliding mechanic which is still pretty broken. But chaos reach is pretty much the same as it was before the patch, one game a player o the other team had 5 supers during the game, 5! He would basically use it as a crutch to get out of situations and then shut it down rinse and repeat, while I don’t doubt that he was a good player and probably would get may be 3 supers in a game, 5 is excessive in an Iron banner match which normally won’t last no more than maybe 8 to 10 minutes max. Team balancing is also still not great, particularly in freelance, for me it feels about the same as it was 2 days ago, for every 6 games I’d play I’d be on a super aggressive team who wipe the floor with everyone once maybe 1 competitive match 115 to 125, the rest are pretty much wipes, smashed by higher skilled groups of players. The above is not to knock good players, I’m not great a pvp so don’t come at me with your rubbish get better please. This is about balance, both in the gameplay and the matchmaking. Get these right and weather you are good pr bad at PVP you will be able to enjoy it.
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  • try using it yourself. see how fast you get your super in 2 scenarios. always alone on the map/ getting kills by yourself. near allies who are also getting kills. chaos reach gets the extra benefit of those little energy traces that come directly to you. if good at harvesting those you can get a super up fast. just need to assist in as many kills as possible.

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  • For him to get 5 supers he was slaying out and I don't see how that should be punished.

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