That's exactly what happens. In SBMM, stacked teams were only really seen by the slightly above average and above average players, mostly because stacked teams well, have good players.
Now that it's CBMM, everyone is getting a small taste of what the lobby balancing and stacked teams were like for the top 40-50% of the playerbase under SBMM.
And since it's CBMM, teams are more than likely skewing the lobby balancing to a more severe degree per game than they were under SBMM. It's a mess.
I really wish there was a way for the system to differentiate between a true "stack" looking to farm players and just some friends playing. The friends get normal matchmaking while the stacked farmers can go match teams with the same mentality. That'd be great. Mich easier said than done though.
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I just think all teams of 4+ should play each other. That would probably discourage stat farmers anyway bc they’d know they’ll have to face other stacks.
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That would work, but what about that group of 5 guys all with a 0.8 K/D? That's hardly much to worry about in a CBMM environment.
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They’ll just have to accept that if they queue as a team of 4+, they’re willingly entering into a match against another team. I think the good outweighs the bad here since bad players are the least likely group to stack anyways.
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[quote]They’ll just have to accept that if they queue as a team of 4+, they’re willingly entering into a match against another team. I think the good outweighs the bad here since bad players are the least likely group to stack anyways.[/quote] Interesting logic, why do you think solos should get preferential treatment over teams in an endgame team activity? Should the solos not be the ones asked to accept the consequences of entering into the mode and choosing to put themselves in a suboptimal situation against potential teams? It’s not hard to make a team.
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Because I won 25/27 matches last night and 22 were mercies. I’ve been a huge proponent of CBMM and not pandering to casuals, but have some perspective.
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Winning and mercying that many matches makes you an outlier rather than the norm and therefor your perspective is skewed. Forcing teams to only play teams would have the same impact as SBMM - smaller player pool, longer queue time, increased likelihood of laggy connection. This isn’t like Trials where there’s next to no incentive or reward for a casual player getting stomped. There’s 12 pinnacle drops up for grabs, a rudimentary quest to get 2 reprised weapons easy, enhanced perks, a decent token earn rate, high stat armor dropping win or lose. Iron Banner has always been a rough ride, but the loot is very accessible to anyone and I don’t think anything needs to change to suit the vocal minority that will spend hours posting on a forum about how bad IB is to play solo, but won’t take 2 minutes to post in the fireteam finder to solve their problem
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That's true. Maybe the system could calculate the average skill of the team and from that determine if it needs CBMM or team-based matchmaking?