If you disagree that this shouldn't happen please feel free to present an un-bias and fair minded reason why.
-
12 RepliesBut warlocks have huge charged melee, that's the trade off man.
-
14 Replies[quote]If you disagree that this shouldn't happen please feel free to present an un-bias and fair minded reason why.[/quote] I get sniped by a Warlock melee more than I should. Idk
-
show evidence that ir isnt first.
-
So use a hunter or a titan then 👍
-
Ever heard of ophidian aspects? Probably one of the most under utilized and under rated warlock exotics in the game right now. Idk if its just me but when i use them not only is my melee range increased but the melees have a sort of "tracking" effect? You can essentially lock onto someone with the melee, As well as what appears to be faster melee speed (only when hitting an enemy) this appears to work whether or not you have a charged melee attack available, but hey i could be wrong im just going off my own experience. Plus the other perks make the exotic just as viable as synthoceps for the titan. Just my opinion.
-
5 RepliesYeah, this has been known since D2 came out, and Bungie still hasn't even acknowledged it. It's getting annoying, frankly. Their warlock hatred is plain as day.
-
10 RepliesThat is a blatant lie. Titan melee ‐fastest melee ‐ second longest range Hunter melee ‐second fastest melee ‐shortest range Warlock melee ‐slowest melee ‐longest range Please do some research and understand the topics before shitposting
-
Every time im on a warlock and I want to go up against a titan through melee, I get double punched even if I land the first melee. Hell it even happens sometimes on my hunter. Mind boggling. I just dont even melee anymore because of it
-
Hey, sorry I happen to disagree for many of the reasons that have already been stated. No need to restate them.
-
did u know, the big circle that comes out ur hand can hit stuff you don't mean to, it's the only aoe melee
-
Edited by SxfetyPin: 8/15/2019 4:05:18 PMI feel as if it's only healthy for all Classes to have the same Melee Range. I looked through this post very lightly, and saw that you mentioned Synthoceps. That, paired with Knockout does lead to absurd ranges. Eleven meters if I remember correctly. But that's pairing two Perks together for Melees. Warlocks do have an Exotic that increases their Melee Range. Ophidian Aspects. The guantlets that make your Handling very quick for all weapons, your Reload very quick for all weapons, and extend your Melee Range. Hunters have a means to extend their Melee Range as well with Way of The Warrior, Top Tree Arcstrider, due to the Perk, Deadly Reach. Every Class has means to extend their Melee by playing on a certain Tree, on a certain Subclass. So you saying "OnLY On SToRmCalLEr" is a blank argument as all Classes require you to invest into a Subclass, and/or an Exotic to get to that point. And that's fair. It's balanced to have all Classes have to make a decision to get those type of lunges for your Melee. As for the speed differences, that's only when your Melee is Charged for certain Subclasses. I understand you thinking that it's slower due to the major difference in animation, but if you put all non-Charged Melees into a recording software, set them side-by-side, frame-by-frame, the weapon you chose to test with will reset at the same time. So again, it's a blank argument.
-
Throwing knife Throwing hammer Smoke Scynetecops Combination blow Lighting Ball So no we don’t have the farthest melee range. As for melee speed it’s the slowest, compared to Titans and hunters. Now titans have the best melee it registration, next are hunters and then warlocks.
-
11 RepliesWarlock charged melees are vastly superior to other classes when it comes to a slap fight Warlock melee tracking is still ludicrous compared to other classes.