I would agree with you to a point but as someone who mains a warlock and prefers to run stormcaller or nova bomb it is so incredibly annoying joining any LFG group and having them see me run warlock and tell me to run well. If you decline then it more often than not leads to getting kicked from the group. I hate being relegated to one role, wether that be having to run well as a warlock, a tether as a hunter, or melting point as a titan it takes away from how I want to play. Making well less powerful means encounters no longer need to be designed specifically around knowing that groups will be running it and open up more diversity and creativity with them.
I remember playing the first division and how certain gear sets became mandatory to complete the end game activities and how the developer mentioned they had to design activities around these powerful gear sets so that there was a challenge in it. But that meant you had to run these power gear sets so the challenge wasn't impossible or so extreme and that what Bungie is saying is happening with certain supers and gear. These powerful abilities and should give us a leg up on challenging activities bit not so much that it becomes the only thing you can run to complete said activity.
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Ok so build your own team. Set your own rules/challenges Why should I or anybody else play differently because you don’t want to change your own experience
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I mean that exactly what I am having to do now. I am having to change my experience to fit with what others want. It's always easy to tell the other person to do this or that, same goes for my argument, but what I am wanting is not just a select few classes to be useable for end game content. The encounter design should be more accommodating and creative to account for someone wanting to run a titan bubble and not be show horned into having to run melting point. The goal here isn't to make supers or gear less powerful but to make the activities more engaging than okay we need to run this set up for this activity and there is no other possibilities for super or gear selection. Remember in D1 when pretty much all raid groups required Ghallahorn. I saw this on posts for Crota a year or more after when taken King had released and there was more than enough other options to use than just Ghallahorn, but people had it stuck in their head this was the only way it was possible to beat Crota. We also then saw in kings fall encounters being built in a way that made Ghallahorn useless for dps because of the power that it gave the players. For me that made kings fall one of the best raids I had played. Granted a short while later instead of Ghallahorn being required for LFG groups a lot of them then wanted you to have touch of malice, but the nice thing about kings fall was it never felt like you had to run x subclass, with y weapon, and z abilities and I think that is part of why it was such a great raid.