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Edited by FL00FING AB0UT: 8/10/2019 6:03:45 PM
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Erentil is out of control

It really is. It’s the only thing that has no counter other than using it (edit: this was poorly phrased, better is, “one of the best counters is using an Erentil yourself.”)) And the range it can one shot is game breaking. With Magazine perks such as Under Pressure and other stability enhancements, it can outgun other weapons at 30+ meters. This outmatches the range of every special but snipers, but for obvious reasons, they leave you vulnerable. Other fusion rifles seem to be in check, but for some reason Erentil FR4 is exceedingly effective as a weapon. With scavenger perks, players are able to use this weapon as a main weapon without needing to use anything else. Yes. I’m whining. But it’s also ridiculous. Edit: So many people are upset that I’ve targeted ONE weapon. Guys. If it’s so easy to counter, why are you trying so hard to keep it as is?
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  • Frankly, errentil is just at the spot of being a decent fusion. Fusions are obviously going to be really good in this meta because everybody's used to rushing around with shotguns, so most people don't have a decent mid range option. Most other fusions, however, are kinda bad as guns. Errentil, being the best among them, gets a lot of flack because it can do the things a fusion should be able to do. Errentil is still easy to beat though, you just need to outposition the person. It's not like equipping the gun wins fights, you need to be at least somewhat skillful with it. Btw, this is coming from someone who almost never uses fusions, including errentil. I have no personal stake in whether or not it is nerfed other than that I think it shouldn't be.

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  • Just peak and play. Bait them in wasting their shot, then attack in between charges. And as always: git gut

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  • Your out of control with your whinny post

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    • Special ammo is the problem, IMO. Remove ammo drop on death, and bring back the crates on 60-120 second timers. The reason why shotgun apes and fusions can thrive is because they get a kill, they get a kill or two’s worth of ammo as a reward. It lets them run around in perpetuation, rarely if ever needing to swap weapons. While talking about broken ammo economies, Heavy economy is very out of wack as well. Spawning in after only 30 seconds from the start of a match? Ridiculous. Make it a once-a-match event, at the halfway point, and make it D1-esque where everyone nearby gets it. Everyone goes nuts for a minute or so halfway through the match, and back to regularly scheduled program.

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    • It’s amazing how many “nerf fusion rifles” posts we have now. It used to be a joke and still should be. They are probably the most east to counter weapon in the game and that’s coming from a scrubtastic ~1.0kd player.

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    • I would say it’s easy to counter too, but in my experience with playing against it, and other high impact frame fusions, it can be exceedingly frustrating. I think the issue is the amount of damage per bolt coupled with very specific perks that cause the weapon to be very difficult to counter with anything at ranges that a fusion shouldn’t compete so easily at. For instance in a scenario: one time I was playing rumble on emperors respite and had dropped the first few shots on someone using this gun in particular. I was at the big door way next to the tunnels and he was over at the tree towards the back end of the map. After landing two headshots with my NF, he spins around charges the erentil in like half a second (probably backup plan), and kills me before I could get that last shot off. In that scenario I think it’s fair to say that he shouldn’t have killed me at that range, and even more absurdly in the half second or so it would take for me to get the third shot off on him. I think they need to be slightly adjusted, but not nerfed as currently it’s just a mainly special weapon meta, just like it was in destiny 1. I sympathize and can say yes there’s counters for these fusions, but in comparison to every other special weapon these fusions are way too consistent at ranges they shouldn’t be. TL;DR: high impact frames coupled with specific perks can be a nightmare and over extending past most special weapons in this current meta. They should be adjusted slightly to not be the only viable option in that category, and not have cross mapping capabilities. Those are for snipers not fusions.

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    • Fusions now remind me of D1 vanilla fusions lol. Terrible times those were. Back when the Suros Regime ran the crucible with an iron fist. This meta reminds me of a mix between Matador meta and Vanilla (minus the autos 😂)

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    • Well, let's see what's been nerfed so far since these weapons are now considered out of control: LoW Telesto Sleeper QBB Scouts Autos LMG Grenade Abilities Shards Ursa Skull Your dad's pull out game What do these all have in common? Your lack to adjust your tactics and develop new skills.

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      • Erentil is annoying, but I actually feel like Spare Rations is becoming more popular.

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        • i dont even use fusion rifles at all and i say entril is pretty balanced, youre just terrible at countering. through my experience from dying via entril and killing them, there is more to the story then just a point and click, thats a shotguns thing, not a fusions. entril is a very risk and reward gun that profits with correct timing, you die from entril most likely due to you not thinking how to react, if your being shot at by a fusion unlike shotguns, snipers etc, you actually get a space in between to react to the attack heres how to avoid dying from it: if youre really close to them, the best choice is to go for a shotty attack or melee, either they die instantly or cancel the charge to melee back if youre medium range, the best choice is to avoid as many projectiles as possible, the less damage the better if youre at long range then just pick them off, most likely damage falloff will render it useless. this is all coming from a guy that uses a secondary grenade launcher too, so i get an opinion.

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          • Fusions have never required any skill to use dating back to destiny year 1

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          • D1 hate for fusions continues.....don’t get vaporized....easy and simple

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          • The range on it is crazy but I guess players rather deal with it than a shotgun.

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          • "Erentil is op" aka I suck and can't counter the easiest weapon type to counter

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          • I agree with you. Dont let these no skill people who only use ohk weapons downvote you. I should not be able to be killed from 30 feet away by an erentil

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          • The only reason the [b]erentil[/b] fusion rifle is “out of control” is because it’s being overused since that specific gun has videos made about it on YouTube. It could literally be any other fusion with good perks but nope, since youtubers say this gun is good, it means no other fusion rifle can compare so we all have to use this one. And now that it’s being overused, that clearly means the same as overpowered, right? Now it’s being overused, expect a nerf. That’s how this game works.

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            • Took a break from D2 and only recently came back to work on some of these Solstice sets. I have been playing PVP across all characters and I've played almost 30 quickplay matches over 14 days. During MY* playtime I've seen maybe five Fusion rifles. I've seen way more shotgun runners and even more recluse users. I'll head into comp later this weekend and see if it's any different in there. *I'm not a stat tracker and this is based on my experience. If you actually look at the numbers for Fusion usage it's still below that of shotguns.

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            • OHK ranged body shot weapons are out of control

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            • We want to keep it “as-is” because whenever there is a nerf something tends to break. However, with recent history, it might be alright if they somehow targeted this one. HOWEVER, I always have and always will say no to any nerfs. Powerful weapons are what keep us playing and chasing that build that feels right.

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            • Erentil is the easiest special weapon in the game to use.

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            • It's more the frame itself, although the Erentil bears some perks that further accentuate its power. There are a fair few holes in overall weapon balance, and imo the dominance of the heavy fusion more highlights the shortcomings of many primaries (and some of its own fusion brethren) than actually being fully OP on its own. I will say that I'd like to see a Bolt-count difference from fusion to fusion. If for example, Rapids kept the 7, precision shot 6, and Heavy shot only 5. It's hard to say though without the ability to play test changes.

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            • It won’t make you better by needing it, someone will just out play you with the next best thing.

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              • Best counter is high mobility, traction, and a shotty. Can’t tell you how many times I’ve destroyed an erentil user just running in and out of cover. The key is that they get cocky. You bait them and run in and out of cover before they can get a shot off. Then when they approach you slide shotgun from behind or from cover. Boom. Dead before they can even charge it up. Plus I’m still full health and can keep on going. Tbh I prefer epicurean. It’s my baby. I love the sights, the look, and the spread. Maybe not as consistent as erentil, but still damn good. Feeding frenzy rangefinder is my roll. Would like a slightly better one, but this is fine. Let’s me keep going through kills.

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                • Edited by $hirtless Captain Kirk: 8/10/2019 4:42:40 PM
                  It has no counter...LMFAO Only ppl crying here are shotgun assholes. Put the shotty away and try again dumb dumb. Dust Rock was never nerfed and neither will this.

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                  • Honestly, it's more of a scavenger perk problem. Giving specials so much ammo is a problem imo

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                    • Erentil is too much at the moment. Wizened Rebuke and even the odd Main Ingredient are the only other Fusions that are consistent (obviously not at the same range as Erentil), but that is dependant on their rolls. The problem with Fusions is that they are just so inconsistent unless you get the absolute perfect roll. Shotguns on the other hand are so easy to use (imo) even with just an ok roll. I've got a Last Man Standing that I use for PvE (One Two Punch/Graverobber, lovely roll) but even that feels like it destroys in the Crucible. I'd say nerf the Erentil range a tad, but Bungie needs to either add more consistent Fusions or take a look at the current Fusions. By consistent, I'm just talking about the bolt spread. Erentil is just dead on its target with most rolls.

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