Used Kali for numbers like I did for the warlocks.
No transcendent blessings or rivens curse.
597.
Without synthoceps.
Thundercrash: 163,000.
With synthoceps: 260,000.
Earthshaker FoH, terminal velocity: 261,000.
Juggernaut FoH: 72,000.
Fire forged sunbreaker, no melting point: 160,000.
Siegebreaker sunbreaker: 215,000.
Sentinel, all of them (they have very little differences for damage, maybe 20-30k difference at most): 203,000, without shield toss.
Burning maul slam no roaring flames: 283,000.
With roaring flames x3, the stacks ended before I got out 2 final slams: 320,000 (roughly 350-360,000 if I had enough time)
These numbers are all rounded and just using the base of the supers.
No melting point, no synthoceps.
I recently concluded on warlocks that nova bomb is the single weakest damage super they have, by a long shot. (Link will be below once I find it)
https://www.bungie.net/en/Forums/Post/249807705?page=0&sort=0&showBanned=0&path=1
It's a shame of just how much of a difference aftershocks and terminal velocity makes on striker as a whole.
Granted, on juggernaut, spamming lights would have it more than likely end with higher damage, it doesn't even come CLOSE to making up for the damage.
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4 RepliesYou know, i thought burning maul did the least damage because it throws enemies into the air i can never seem to get the enemy to stay in the fire, soo annoying. Really great info, i’ve gotta test burning maul synthoceps in gambit now to see what it can do, if it works good i might use burning maul more often in spite of it being an annoying super to use.