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#feedback

Edited by Spawn: 4/21/2018 1:10:30 AM
169

Forcing people into Trials and a Raid to hit max light, at this point in the game, is just wrong.

I really do suspect the reason they're doing this is because there's so little actual content in this expansion and they're increasing the grind in the desperate hope people stay on longer than three hours. This is not about "bringing it back to D1 levels"... and levelling was poorly designed back then too. Trials ·Dead gamemode ·Filled with cheaters that Bungie refuses to issue even partial bans ·Good luck trying to get seven wins with an LFG team Raid (and mini, half-excuse for a Raid, Eater of Worlds) ·In my opinion, Leviathan is the worst Raid in the entire franchise, and not something I will ever, ever be playing again. This hurts the grinding aspect for many people. ·Requires a decent bit of communication and timing, which everyone knows is pretty hard with people you don't know. ·And don't even mention Guided Games. We couldn't manage completing a whole raid because content is hard, aka Eater of Worlds ·If so few people are playing the normal raid, how many people do you think are playing one that comes as another purchase? Ask yourself how many people you've seen with Eater of Worlds gear. Mmhhmmm. So, basically, the game is pretty much dead, nobody has any delusions about that. You should be playing these modes for the gear itself, not for some arbitrary number attached to it. The game needs to just... be designed better. There should be ways for solo players to reach max light. Period. Meaning they can accomplish it solo, even if it serves as a greater challenge. When I found time, soloing the nightfall was always really really fun. I am not in favour of being able to reach that cap with public events, and a few Crucible matches a week. But considering that that's all Bungie's smart enough to come up with for solo players, that should remain as it is. Thanks for reading<3 P.S. I know it isn't called max light, but seriously that's what it is. EDIT: Also, since I don't have time to reply to every post, there are some really good counter points that I totally agree with. I guess I would rather have D2 be inviting to every type of player, but endgame content should definitely be for people dedicated enough. That said, I am not a casual, and those that accuse me of being one are misunderstanding my point. I think players are getting pigeonholed into the gamemodes Bungie would like them to play, and that may end up hurting the barebones population even more. EDIT #2: And yes, I know that you can still feasibly reach max light without the raid or Trials, but I don't believe that making it so that the people who made the simple mistake of playing solo not able to reach max light by the next time Bungie asks you for more money is okay. [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. See [url=https://www.bungie.net/en/Forum/Post/139533839/0/0]Cozmo's thread[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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#feedback

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  • 3k plus hours in D1, over 1k in D2 . I've donted to Hurricane and Earthquake victims in Bungie's name (helping Bungie get massive tax write offs too boot), bought easily over 500$ from Bungie store, and even 20 in Silver when #removeEverse was a thing. too bad I'm now labeled casual, cause I solo play. Guess I'll just "content tourist" Warmind then delete both Destiny games. come on Gearbox!!!!! I'm gonna need a new shoot and loot pretty soon.

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    • The neckbeard crew will downvote you to hell, but you've got a 👍 from me. Preach on, my dude!

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    • One of the issues this game had is, end game content is useless. There is no reason to grind end game content, because you are already given all the good stuff before hand. There needs to be a reason to grind the end game. Better loot, more levels ECT. While Bungie isn't completely placing all this within the end game content, they are putting more of it there. Which is good. End game rewards should be better than in game rewards. You should be able to get max power quicker within the end game content. Should be a noticeable difference.

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    • It doesn't bother me since max light level is useless for everything but the raid.

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    • What is max light to someone who doesn't do the activities to need that light to begin with? Like an OCD itch you can't scratch because it's not the highest possible? You don't NEED that light if you're not doing said activities. It doesn't make you kill in pve or non trials pvp so what does it matter to you?

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      • Edited by WulfPak666: 4/23/2018 9:18:45 AM
        You don't even need max light to do endgame activities. Having max light in D1 barely meant anything unless you we're a elitest with crazy lfg requirements. Having max light does what for you? Fractionally more damage to certain bosses? Everything in the game seems to kill you in 2-4 shots regardless of what light you are. This isn't like other games where can reach max level and steamroll everything while only taking ticks of damage from you enemies. Like being able to face tank the hell out of everything in Borderlands 2 once you had an OP8 gear build.

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      • Pretty sure the only way that you got to max light lvl in the vanilla D1,(vault of glass), and first expansion,( the dark below was to do the raids. I didn’t mind it. Stop complaining.

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      • If you don’t play endgame you don’t need cap. every play has a place in destiny and every activity has a cap based on work, challenge/difficulty and time invested. This way every players power will grow in the activities they like to participate in. It makes perfect sense. Why on earth would anyone be against it.

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        • I don't think it's fair to say Leviathan is the worst Raid. Now we could spend all day debating which Raid isn't the best, but that's not the point I want to make. The way I see it, how much fun you have in a Raid is based on two things, how well you know other people on the team and how well everyone knows what they are doing. There have been countless times in the past where I was in a Raid, and I was not enjoying myself. I remember one time, I was in a team against Atheon, and people didn't know about the relic or that you aren't supposed to be jumping when the time stream is open (before anyone says it, this was during Age of Triumph, and everyone said they knew what they were doing). One bad team made me hate one of the best Raid encounters. If you don't like Leviathan, you probably have just been playing it with the wrong people. Sorry for rambling.

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          • agree...but like with D2 they will find out the hardway...by loosing players

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          • I'd have to agree, if it's dependent on trials and leviathan raid & lair then it's a bad model. Much different compared to D1 where alot more people liked doing VoG & Crota each week.

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          • so if they raise light level let's say 3 more times in the next year and a player who never raided or did trials will be left far behind...my guess is that since they can't achieve max light they will drop the game.

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          • Eater of Worlds gear looks like crap thats why. Solo players should not be reaching max light to incentive them to actually do the raids and trials. Period. Max level should and in the vast majority of these kinds of games is tied behind the raids and challenging content. Reaching max light should be something you have accomplished not just out of grinding. Challenge is needed to be tied to getting max level. The only issue with OG Destiny was the raids needed a smart loot system tied to them. That was all Bungie needed to do. Instead the casual base whined and complained about the playerbase who busted their butts getting Prestige mode clears and Bungie caved in. This should not have happened, instead events and weekly activities should help you get "Raid Ready" not hit the end game. The reason why people aren't playing the raid isn't just the quality of the raids, its because there is no point in doing them. The loot got nerfed because of the casual base, and they whined so hard about a number that didn't affect them at all while only affecting raiders that did Hard/Prestige mode raids which were designed to be the most challenging content in the game.

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          • When you want max level gear, but don’t do max level activities 🤔

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            • So the happy few will reach max powerlevel next time around , a small percentige of Destiny players. The rest will struggle along to get anyway near it, sounds like they are trying to get us to stick around much longer doing the same crap over and over. If you have a decent clan or friends ,it will work out fine, if you dont have that , good luck. Bungie at its finnest, they should have just made the rewards in the raid or trials better , now you are chasing a number and thats lame in my oppinion. This is one of the easiests solutions to there problem of prolonging playertime. In the end pvp will dictate what will happen in the future, dont have much hope for the pve side if i am honest. There solutions are just as they have made there game to simple . Cheers.

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            • Low population does not justify this.

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            • im 334 light on two chars. not done any raids. i agree with the premise raids should not be required for max light tho. i dont want to have to deal with ppl giving abuse over comms because they take it seriously and not as a game to enjoy playing.

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            • Ok say want the game to stay like crap And people hating all the way

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            • learn to read. No one is forcing anyone to do raids or trials to make top light level.

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              • wtf is this post? no1 is forcing u in that, will just take u longer to hit max cap. Jesus -blam!-ing complains about nothing.Raid is hard? then u must be sooooo noob lol =)))))) dont play and just that -blam!-ing complains eveyrwhere

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              • I'm okay with it, but IB should go back to how it was in D1. IB was endgame and still should have endgame rewards. BUT this game doesn't have the legs D1 had. Restricting progression in a tired game is just going to decrease playerbase yet again.

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              • I think this is a case of "be careful what you wish for". People kept clamoring for systems closer to D1, and hey, for the longest time, the only way to hit the max level was to play the highest level endgame content. Correct me if I'm wrong, but I don't think it was until Rise of Iron that we could reach max light without having to form a fireteam and tackle the raid/prison of elders/etc.

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              • Are you effing kidding me?! That's the value of endgame! Look back at D1... You will NEVER get max level without raiding or trials. Reaching max shows you done endgame stuff. However IMO, missing out max level is no big deal, but there were many things to hunt. Mythocast.... Spindle... Outbreak... Armor... *insert legendary weapon with perks you like* In D2, reaching max and lots of loot are jokes. Milestones can easily get you there and most of the guns feel bland even the raid/trials loot... Thing is that there's hardly anything to chase after in this "sequel"...

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                • If I could solo a raid I'd do it, but -blam!- dealing with randoms. -blam!- depending on random to hit max light. And no I don't want to do public events to hit Max light, I want solo egc. That way if I get pissed at an idiot it'll be me.

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                  • i have a question for you: if your not going to play the only activities that actually care about your light being that high, then why do you even care? if every other activity caps at, say, 280 light, and the max is 300, and solo max is 290, then why does it matter?

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                  • I would complain about the whole limiting the ways people can get to max power/ light, but once at max light / power the enemies will always scale up to your level, so it doesn't seem like it would be a worthwhile achievement. I would have more motivation if it means I could be OP against the enemies in earlier areas.

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