Ye it has too much story about a character we don't even care about. The words are 'too much' as in too much of Ghaul and not enough of 'the darkness' (in fact pretty much nothing apart from that teaser)
D2 plot in 5 sentences:
[spoiler]Ghaul: gimme dat.
us: shit I lost it.
ghost: hold up, what's that glowing thing over there that everyone who [i]isn't[/i] a guardian already knows about?
us: found it.
Ghaul: shit.[/spoiler]*roll credits*
D2 does have a TON of story tho.
It's just in the press instead of the game.
One-use shaders, CoO letdown, XP throttling, the forum ban, Luke Smith telling us not to be jerks, the dwindling playerbase, the Eververse fiasco.
There's tons of story surrounding this game.
https://www.vg247.com/2017/07/11/destiny-2-contains-so-much-story-content-bungie-hopes-people-complain-about-it/
Anyone remember when some random forum guy spread misinformation & 281 morons jumped on the bandwagon?
[quote]“I hope people complain about how much story we have,” added Ward. “That would be the reddit thread I’d like to read.”[/quote]
In the link above I have provided the article on which these comments were made. This is not the only article saying so, there are several others like it. According to senior narrative lead Jason Harris and cinematic lead Matthew Ward. In regards to the story element of Destiny 2.
What interested me about Destiny is the story, the legends of fallen heroes, the creatures of wish granting dragons. The fears of the people of dark terrors that seek to reshape the universe. The triumphs of guardians that face these threats head on within their own constructs, of even their own realms. The tales of ordinary people coming together after great battles scraping remains of armor to forge mighty weapons for the next fight. The lore of Destiny to me is what I found so fascinating with this game. For I enjoy a good book and to be honest I feel that books are a dying form of art and literature. Yet in Destiny I don’t turn pages, I shot aliens in the face (well tried to, my aim sucks). However my problem is that there was not a complete story in the Red War and there was little to none in the latest expansion. For now I will focus on the Red War and consider posting on The Curse of Osiris when I have time. (My posting is very inconsistent, if I even post at all.)
At the start of the Red War, to me the story of the events that transpired felt like a snapshot of the exact middle of a tale. For example if I were to compare to the Lord of the Rings films, to me the Red War was The Two Towers. As many know there was The Fellowship of the Ring before, and The Return of the King after. Even during the first mission I felt this way. Why was I away from the city? What was I doing? If I was on a mission would I not have more in my arsenal than a sidearm? With all the technology of the vanguard and city even after the collapse how did we not detect a full fleet of the Red Legion? Dead Orbit discovered the Outbound Signal, Future War Cult predicted the conflict, yet The City did nothing to prepare? It just did not make any sense to me. I felt like there was this whole other story completely overlooked and ignored that lead up to the events of Homecoming. That feeling was carried all the way through my experience.
During the campaign I had even more questions. Who is Gaul? Where did he come from? How did his relationship with Consul develop? Why was he albino? How did he know to capture the Speaker? Why did Zavala not change or shutdown his broadcast when he realized that Titan was a lost to the Hive? Better yet, how did Cayde know we had our light back since he was stuck in a vex loop? Why did Ikora sound surprised to hear Asher’s voice when they were both on Io? Even with all these questions I figured that the adventures to follow will fill the gaps, but to no avail upon completion. The questions lingered on even after I “defeated” Gaul.
After I was done with the main campaign I felt shortchanged, Gaul never had a presence at all after the initial encounter until the very end. Overall Gaul felt irrelevant to the conflict, at least Oryx had apparitions, minions, and shadows to fight you and chase you down during the Taken War. In the end Oryx had his taken and would send you into his pocket universe. When the final shot was fired he sent himself to his ascendant realm and we gave chase to finish him for good. Gaul? The final fight with him felt very simple. I at least died going toe to toe with Oryx, the architects with their misadventures is what killed me fighting Gaul. Yes he had his red legion and stolen light but we had six supers, seven if you walked in with one. It was such an easy fight that it could have been just a cut-scene, speaking of I was more than ready for round two when Gaul emerged in light. I thought that was one of Bungie’s MO’s, the two round bout. TDB we destroyed Crota’s crystal and then killed him in Crota’s End. HoW we brought down Skolas for capture and killed him in the PoE. I already talked about Oryx, so moving on to RoI. You fight Vosik and Aksis twice, my point is that after three years of two round fights, I was not only wanting but [b]expecting[/b] a round two when Gaul got back up. Instead he is destroyed in a cut-scene, a beautiful cut-scene as anticlimactic as it was. Then the questions came pouring in.
Who is Calus? What happened to him after his exile? How did the Leviathan show up in the Sol System undetected? If the Calus we fight is a robot than where is the real Calus? What is the Leviathan? Why Nessus? Some of my questions I can find through various lore content creators such as Byf and others. However the story just felt incomplete within the game, as I said in the beginning the Red War felt like the sequel within a trilogy. Only it is missing the first and third counterparts. I will finish by saying different people play destiny for different reasons. Mine was for the story and I haven’t found all the pages to this tale. Perhaps one day I will and I will be able to speak to you of becoming legend [i]oh reader mine…[/i]
And the story they gave us is dumb! Not even sure it can be called a story to be honest.
There’s no depth, no mystery, no emotion nothing it’s just bland period.
Like the whole Osiris story, wth was up with that quick diluted role?
It would’ve been a lot better if they made the lead guardians like Osiris ikora etc a part of the game play itself.
Instead of cut scene interactions.
Did they say the game would ship with too much story?
Or did they mean D2 as a whole (years 1-3?)
Two completely different things here. If it was the second one, then no lie was ever told.. at least not yet.
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