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Edited by lexxorz: 12/1/2017 1:55:55 PM
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Who is not happy with time limit on nightfall?

I may be alone in this subject but nightfall use to fun. You could take your time and progress with a group of friends talking and having a good time. Now it feels more like a job and a rush job with some modifiers. I hope bungie can add in the next few patches to remove the time limit or at least make it where it is not a rush job. If bungie wants us to stay around, they need to make things like nightfall more enjoyable. Edit: Thank you guardian's for all your input. It is great to see so many new ideas to make the NF more fun. It is also nice to see many of you being polite about it and not so negative on a post.
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  • Edited by The Grizzled Ancient: 12/1/2017 1:30:04 AM
    If they want to make it challenging then take it back to Year 1 Destiny Nightfall where if everyone dies you go back to Orbit.

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  • Edited by Trax: 12/1/2017 1:41:15 AM
    People who use the comeback "get good or shutup" miss the point. The nightfall is way easier than anything in D1. I did the nightfall last week with 2 people who were in the 260s that never did that strike before even on normal and we beat it with 4+ mins to go. The modifiers lack variety and each week feels the same. I don't even know what next week will bring but I've got a suspicion it will go something like this. Player 1: Hurry rush thru here, wait stop and shoot that. Player 2: Got it. Player 1: Good, keep rushing team. Player 2: Guys my health isn't regening, what do I do? Player 1: Try running in a circle real fast...did that help? Player 2: Yes! Thank you Player 3: Guys I'm at the next checkpoint so when you die you'll just spawn up here with me.

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  • So here’s a good case where I think Bungie undermines and insults the intelligence of their customers and why they continue to lose credibility. I seem to remember many D1 posts complaining about team members racing through strikes. And the counter to that was typically “stfu - I’ll play the game the way I want”. Ok - 2 sides of the coin, but there were no timers - you didn’t have to rush to complete if you didn’t want to. If you wanted to run ahead, Ok - go for it. Not really a big deal IMO I never remember hearing anyone ask for timers. Along comes D2 - Nightfall timers. Immediately, they alienate those who want to take their good old time. They also alienate those who want to play the game he way they want to play it. Ignore complaints about rushing through content and now force people to rush through content. What moron thought that was a good implementation of using timers to play the game?!? Want portions of the game where you have to beat he clock? Implement some of the elements akin to what we had in POE, or implement some of those timed side missions like the method to obtain Black Spindle. That implementation was much better IMO. Instead, it seems they took the easy path that adds no entertainment value to the game and only pisses people off. It seems obvious that people hate that NF timer - easy short term fix to increase the timer. Not implemented. Tells me they don’t care, and think things like armor ornaments and weapon stats are more important. This may be way off base; but there’s also part of me that believes they implemented the timers out of pure laziness. One element of D1 nightfall was glitching - eg. wall glitching Omnigul. Development loopholes. We found the glitches, they patched them. IMO that was an unintended element of the game that did added some entertainment value for people to explore and goof about. Did thy implement the timers to prevent people from finding their development loopholes out of pure laziness instead of improving their development practices? Interesting thought...

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    9 Replies
    • 1 remove time limit 2 make power matter 3 make it very hard 4 unique gear/perks

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    • I hate to be that guy but... how is this an issue? I have been able to stomp out all the nightfall and my friends and I have beaten them on release only to see it changed because the prestige was broken. In a few weeks of the game I was well above the level required and I had more than a few options when it came to weapons and other things to use to get it done quickly. I will admit I am not that good and D2 has been a cake walk, to the point that for something to do I am more than happy to grab a random from the guided game and help them do it. (I look at that as someone asking for help, because they would not get it done otherwise.) I ask for nothing and again enjoy the helping and not dying of boredom being top level for months. I don't have the link but I do agree with what Datto had to say about it, it was something like "With no timer what make the active a challenger" as it's presented? It's not the modifiers and most of the time the modifiers grants more time. When the NF is broken you get the MAX Time modifier with the grenade one you take at least one titan and double nade EVERYTHING! This is a cakewalk and we cleared more than a few people looking to get rat king this way. I mean no ill will to lexxorz for the post, but for this to be a discussion we need both points and to talk about it and gain understanding from both sides of the coin. In short - I see it as the NF isn't an activity that is fun, this is something that should test you and make you feel a bit of pressure. The NF forces you out of your box as far as Weapons, Gear, and sometimes Friends to make and learn new ways of doing things.

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    • Give us back D1 Y1 nightfall.

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    • It is one of the worst changes they have made. I can deal with the load out changes etc, but I hate the timer. Just make it a modifier in the rotation, please.

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    • I don’t have any problems completing them in time but I still don’t like the timer. Hate em.

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    • I find them really boring , same with the raid . Boring ,boring ,boring ! D1 strikes were fun ,these aren't,and the only reason they have a timer is for lame sports . I enjoyed my time in D2 ,but when Bungles didn't listen to feed back about just about anything...

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    • I used to like soloing nightfalls. I’m not Erhoar or Slayerage or Deej’s mom, therefore, D2 nightfalls with timers harsh my proverbial buzz. We can’t have that now, can we?

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    • Not only is the timer a problem, but some of the normal enemies will sometimes take forever to kill (Knights and their walls every few seconds). Get rid of the timer and enemies will be a lot less stressful to try and rush through.

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    • I agree I do not like being told how fast I have to complete something I want to do it at my own pace and maybe try to solo

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    • Edited by Senor Crouch: 12/1/2017 3:07:43 AM
      I hate this new system of Nightfall! You have no room to play at a slower, more methodical pace because of that blasted timer! The great thing about Destiny 1 Nightfalls is that it took one of the Strikes, per week, and made them feel differently than the Strike/Heroic Strike counterparts. A room that you could skip through on a yellow brick road in the Strike Playlist now was an impassible room of terror, death, and rage forcing players to play an entirely different way. And the threat of being kicked back to Orbit if all members of a Fireteam made it exhilarating. Listen Bungie, the reason D1 Y3's Nightfalls were being bashed was not because of the format, it was because the loot at the end of them were garbage compared to D1 Y1. You missed the mark here. And no I am not forgetting that Bungie's current, idiotic philosophy is to water down a great game so that people who spend no longer than a week on most games will buy this game only to leave it and never return. I fully realize this is another huge factor in this debacle and the rest of the mess that those of us Guardians who supported D1 through its entirety now have to put up with.

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    • What the timer really did, is show players “hey, why do you waste your time doing strikes the normal way we DESIGNED THEM TO BE PLAYED.... pssssst, if you skip these adds, if you take this path, and if you do this, you’ll finish the strike a lot quicker.” No thanks. I can beat the timed Nightfalls just fine, but I don’t want it to affect the way I play the strikes too. Get the timer out of here. It incorporates no story telling into the mission, nor additional content and is the easiest and laziest way to make it slightly challenging.

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    • The timer doesn't tie in with the story, who is killing us if we don't do it in time? The Vanguard? Wouldn't they want us to get it done? Its just artificial difficulties that some lazy devs added in for no reason at all.

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      • Don’t like the time me limit. It’s hard enough to get a team together. Then when you run out of time people quit.

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      • Nope. Don’t even bother looking for folks to run them. Strikes are fun. NF with timers...not so much.

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        • Timer sux. Have to try to run past whatever you can. Rush rush rush. No fun.

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        • Remove timer make it harder and you know, actually a nightfall

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        • I hate timers on anything, for me it always takes the fun out of it. I would prefer different/more modifiers, tbh I think timers are a lazy mechanic.

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        • D1 Nightfalls are better. D2 Timers need to be gone.

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        • I just dont play Nightfall time limit is Mega Dumb on boss fight where boss teeport away fir 2 tob3 minutes

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        • timer is a tedious modifier which increases difficulty to make up for unimaginative mechanics. “we want players to become a part of the destiny world, and enjoy the world we have created”..... *introduces timer to make players rush through strike and skip as much as possible as fast as possible*. hmmmmm

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          • It feels more like a job to get it done on time rather than an enjoyable challenge with friends.

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          • I hate timers on nightfall.

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          • Edited by Grey Death Storm: 12/1/2017 11:48:12 AM
            I do I Hate it I dont bother doing Nighfalls anymore

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