I don't mind D2, I don't play it much at the moment but I'll be trying out the DLC because I generally like Destiny. However, I just don't understand why D2 went backwards on so many things that worked perfectly fine in D1.
Why was all of this removed?
- Private matches
- Stike specific loot
- Crucible playlist selection
- Strike playlist selection
- Bounties
- Raid weapon perks
- Raid ships
- Vendors having an inventory
- Vendor ranks
- Secret exotic weapon quests
- Adept trials weapons
- Weapon upgrading (you can still have fixed perks, but having to unlock them would add some grind back)
- Planetary materials
- Skill tree customization
- Rumble
- Heroic strikes and modifiers
You can argue that D1 didn't have a lot of these features and that most are on the way or probably coming to D2, but why should they need to be added? Shouldn't 90% of these things have been included at launch?
I like Destiny, I'll continue to play as the game gets better. It just should have had universally loved features from D1 at launch.
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[b]Edit[/b]
Planetary materials exist, I know, but have literally no purpose.
Some of the listed features "exist" but have been reworked in such a watered down fashion that they no longer add to player retention.
If you play causally and enjoy the fact that everything can be done so easily and there a very few options, great, we're all happy for you. However, a lot of us miss the complex and immersive gameplay aspects that D1 had. Even if some of it was flawed - it kept us playing.
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#destiny2
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13 RepliesEdited by CatMan: 11/26/2017 4:57:32 AM[quote] This is from E3: Luke Smith: "How can my second, third, and tenth Better Devils hand cannon be interesting? That's a question we should be asking and answering as quickly as we can. We have ideas. While I would like nothing more than to share those ideas with you, we're up against [a deadline]. I don't know if they'll make it for our Sept. 6 [release] date. But we have some ideas that we're pretty excited about." 5 months ago. [/quote]~luke Never forget guardians. Don't forget the new weapons system suck cabals.
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6 RepliesEdited by D2 is cancer: 11/26/2017 1:00:15 AMNow, what will happen is, with each dlc, you will get a few of the old features, and you will see Bungie praising those features as a new additions to the franchise. Watch. Why this is done? Two reasons. Reason #1: Their DLC's are [b]so[/b] barebone and empty, that without recycling old features, they look like an insult to the human intelligence. Reason #2: Laziness. This one can be seen across the whole game. Rehashing weapons, environment, enemies, armors, strikes EVERYTHING. Why? Minimal effort for maximum profit. This company is disgusting.
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9 RepliesNone of it matters in a game like Destiny unless you also include random perks. Without random perks there is no reason to keep playing after the story is over. You guys can defend static perks all you want, but as long as static perks exist, Destiny will not reach it's potential. It's amazing to me that people would even suggest that static perks are okay. We all seemed to love random weapons in Borderlands, it was what made that game fun. Random perks in Destiny 1 made that game fun too. It was still fun for a long time after it should have been boring because of random perks. If you keep asking for the wrong thing, Destiny 2 will continue to suck.
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Factions.... you forgot factions
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2 RepliesLmao here's a couple more 1. Missions (Once you complete them, you can't select them and play them again...) 2. Doubles 3. Mayhem 4. Inferno (literally took me 5 min to remember the name) 5. Dungeon type PE (that thing from ROI in the wasteland) 6. Prison of Elders 7. The farm (I know it's in D2 but its useless after ~2 hours) 8. COMBINED -blam!-ING ARMS 9. Unique exotic armor (Ok so this is a big one. Remember twilight garrison? What about bones of eao, armamentarium, ophidian aspects, paragreine grieves, saint 14, nothing manacles, the ram, no backup plans, don't touch me, ruin wings? Like actually who the -blam!- need increased hand cannon accuracy and ready time? How is that an exotic perk??? And or increased meter range when it take 3 -blam!-ING MELEES TO KILL SOMEONE?) 10. Subclass customization (Aside from the general shit like grenades and jumps, you really only have 2 options. Oh and -blam!-ing none of the subclasses have -blam!-ing synchronized perks that actually work together. 11. DOPE. ASS. SPARROWS. 12. AND SHIPS 13. Ghosts. Like the ones you found scattered in the game 14. Grimoire. Never really cared about it but I know there were a lot who did. 15. The stuff like calcified fragments and siva fragments things 16. Weapon orders (gunsmith) 17. Probably some other stuff that I'm forgetting...
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2 RepliesEverything you listed was in destiny 1. The reasons why they removed it is because they will re-introduce it back into destiny 2 with each Major updates or DLC. This give players the illusion that we are getting more content. But in reality, it is content that we should have had at the beginning. Let me ask you, why remove private matches?was it too difficult to implement? They did it in destiny 1? Why destroy all our weapons only to reintroduce some weapons back? I’m telling you, it is a ploy to make sure that some of the key features are removed to be re-introduced as “more content”.
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Don’t forget the terrible consumable shader system
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Edited by Phobos113: 11/28/2017 8:07:54 AMI can probably explain away some of this (at least with regards to loot). Their first and (in my opinion) biggest mistake was to get rid of randomized perk rolls on weapons and armor, because they did that, they [i]shrank[/i] the loot pool. Because they shrank the loot pool by getting rid of randomized perks AND deciding not to at least include all of the old guns, vehicles, and armor along with the new guns, vehicles, and armor to flesh things out, they then had to ditch vendor inventories, because they didn't really have anything to stock them with, they needed to have a way to make it more "challenging" to collect weapons and sets of armor, so they swapped shop inventories with pure RNG. Smaller loot pools also meant bad RNG, which is mainly why people keep getting multiple copies of crap they've found dozens of times before (though I wouldn't put a throttled algorithm past Bungie either at this rate). Also because they shrank the loot pools by getting rid of randomized perks, they decided not to include faction weapons and armor as possible drops during activities and crucible matches, this once again was done to make collecting more "challenging", ultimately in an effort to keep people playing the game. All of this was done (for some -blam!- reason) to attract more brain dead casuals into the game, and I suspect the reason behind that is because "brain dead casuals" make the perfect suckers who will be more likely to buy shit. The thing is, they already HAD a sizable fan base to make money off of. All they had to do was focus on making an actually good game, they didn't even need to change much as far as the mechanics are concerned, they basically had most of their work done for them with Destiny 1. All they had to do was listen to their fan base, tweak what needed to be tweaked, work on a good story and graphics, and produce a likeable game, and the money would follow, but noOOooo.. for SOME reason [i]that[/i] wasn't good enough, they had to waste time completely overhauling what they already had, and run out of time on their stupid contract, and hastefully throw a turd in a box that chased away their sizable fan base, and -blam!- themselves and their fans over. Sorry if I rambled a bit.. it's.. well, you understand...
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There's a reason for all this. 1) Bungie needs content to add to dlc 2) bungie is lazy 3) they want Destiny 2 to be in the best shape just before they release D3. How else would you buy D3? I don't know how they'll address static rolls though.
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They utterly oversimplified everything. I can understand them wanting to make it slightly more simple to attract more casuals, but EVERYONE left. Their new casuals and us veterans rofl.
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This is the saddest part for me. By the end of D1's life cycle they had an amazing game. D2 should have built on that and been a massive expansion not a canned plain sequel that only had pre-TTK game design. I still play 5-10 hours per week but very few people in my clan are still active. This is worse than when the Division came out especially when there isn't even really another AAA competitor game out there.
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I 100 % agree - In D2, the overall dumbing-down of the game and removal of any meaningful endgame has caused this backlash. I don't agree with a lot of changes made to D2 from a "this is how the game works" point of view - but everything would have been OK of there were meaningful things to do. and meaningful stuff to GET. - Heroic Strikes: I know these are coming with Osiris DLC - but will there be modifiers to make it fun, or strike-specific loot to make it, worth doing past being fun) ?? - Hard mode: raid gear, with raid specific perks, not only color changed. Weapons what were locked into the hard mode, ie the only way to get X weapon is in the hard mode. - Random weapon roles: or keep the fixed roles and give us a mod system that is not so useless). - More crucible playmodes: Put in Rumble, Rift, Combined arms, inferno, mayhem - stick all the fun stuff and game modes into its own 3rd playlist - with 6v6. How about private Matches ?? I think there are solutions to these problems and I hope that Bungie realizes sooner rather than later that there were things at the end of D1 that should have carried over to D2. Things that would have made it a lot more fun. Is D2 a BAD game, NO - but there is so much potential wasted and it should have been so much more. Do I feel bad for getting it, or the DLCs - NO - they're all paid for months ago. and I will play when there is actually stuff to do or get.
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1 Reply[quote]I don't mind D2, I don't play it much at the moment but I'll be trying out the DLC because I generally like Destiny. However, I just don't understand why D2 went backwards on so many things that worked perfectly fine in D1. Why was all of this removed? - Private matches - Stike specific loot - Crucible playlist selection - Strike playlist selection - Bounties - Raid weapon perks - Raid ships - Vendors having an inventory - Vendor ranks - Secret exotic weapon quests - Adept trials weapons - Weapon upgrading (you can still have fixed perks, but having to unlock them would add some grind back) - Planetary materials - Skill tree customization - Rumble - Heroic strikes and modifiers You can argue that D1 didn't have a lot of these features and that most are on the way or probably coming to D2, but why should they need to be added? Shouldn't 90% of these things have been included at launch? I like Destiny, I'll continue to play as the game gets better. It just should have had universally loved features from D1 at launch. -------------------- [b]Edit[/b] Planetary materials exist, I know, but have literally no purpose. Some of the listed features "exist" but have been reworked in such a watered down fashion that they no longer add to player retention. If you play causally and enjoy the fact that everything can be done so easily and there a very few options, great, we're all happy for you. However, a lot of us miss the complex and immersive gameplay aspects that D1 had. Even if some of it was flawed - it kept us playing.[/quote] play [b][i]WARFRAME[/i][/b] its deep and complex and the story is good. just need some friends to play with and youll enjoy being a space-ninja!
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37 RepliesEver just think, that it’s just a game? That when you turn off the Xbox, PS4, or PC, none of what just happened matters? You know that weird thing where Destiny has absolutely nothing to do with what goes on in real life? You know, reality? Crazy thoughts man. I swear his game is something else. Almost every person hating on this game, plays it religiously. What the -blam!-
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1 ReplyI agree completely with this list; I can only hope that the live team listens...
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K. [spoiler][b][i][u]KUPO!!!™[/u][/i][/b][/spoiler]
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They were removed so they can be added back and give the players the sense of “content”, the sense that we are being listened to, the sense that we are getting our money’s worth and at the same time getting a great game that we certainly were’t expecting. It’s all a lie. -blam!-ing flying unicorns are more real than Bungie.
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1 ReplyWe keep asking bingo these questions and they never respond. They’re LITERALLY the worst!
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6 RepliesSome podcast actually got one of the guys responsible onto the show to ask about such things and the answers were astounding. Things like random rolls being too complicated to be discussed amongst friends when talking guns. And the best one yet...making 4 vs 4 so that pvp would be more exciting to watch on twitch! 😂😂😂😂 I wish i was joking...
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They took what felt like a rather skilled and grind heavy game to a shallow, any one can pick this up and play it for 20 hours and be done with it game
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Edited by [Sláine]: 11/27/2017 2:03:37 AMQueue moron fanboy logic: "But but but.....its a new game...D1 started out the same way..yoy cant compare vanilla D2 with a finished game." *bangs head on desk repeatidly* That argument is like swiss cheese......full of holes.
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I agree with you on 100% of this. I think a thing to do with tokens if to have inventory for each vendor and you can choose between turning in for packages or purchasing the item you want. And item should cost how much it cost to get 1 level of upgrading. Crucible and strikes should be way more rewarding with tokens and not just for faction rally tokens should be for regular gameplay as well. I do think that random rolls should be i introduced. There are so many guns and so many perks to play with but you can't get that rolls you want to play with. Mods need to be changed. Mods are very irrelevant and not very much "modding" anything.
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2 RepliesMy god all the people here trying to justify and defend the game, just stop
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I wish I had an answer. Bungie didn't just shoot them selves in the foot with Destiny 2, they shot their damn foot off!!
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I was kinda hoping that improvements would happen to the strike scoring. Something like, if I’m doing strikes with randoms, i can get paired with people on an equal footing, because we’ve accumulated so many medals or something. Idk. Just taking stuff away.. c’mon