This is a question for vets from D1 who also play D2. Please don't respond if you haven't played a significant amount of time in D1 as I'm looking for a somewhat accurate poll.
Out of curiosity, which load-out scheme do you prefer? Why?
I have mixed feeling about this one. I kind of like that in D2 I can run with two primaries, especially in PvE, but I can't help but feel like something is off. I don't like that shotguns and snipers are 'energy' weapons - I could see snipers possibly falling into that category, but not shotguns (for PvE). It's a close quarters combat weapon, no different than a sidearm.
I like the feel of the D1 load out better in general, they were a lot more 'defined'? But only marginally better ... I think the concept in D2 is good, but it needs to be tweaked somehow. I just don't know what it is yet as I still have yet to fully form my thoughts about this.
I liked having ammo synth (even during the great depression (lol) as some of you may remember). Even leveling up your weapons was interesting.
Anyways, let's not make this into a 'this game sucks' or a flame war ... let's just hear your opinion and some good dialogue to back up why you prefer one over the other.
UPDATE: Great to see so many opinions and why, and without the flaming. Well done, Guardians!
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1 ReplyI'm going to say D1 system and throw out something to chew on which IMO is being overlooked. D1's system allowed for raids to give weapons with a big plus factor WITHOUT ruining the balance of PVP: elemental primaries. In the D2 system, an elemental primary is just another tool in your belt, but in the D1 system, an elemental primary takes a GOOD weapon and makes MUCH BETTER or even elite. And since elemental burns are only active in PVE, it has absolutely ZERO effect on PVP, meaning it does no harm to PVP balance. In the D2 system, elemental primaries would just be a "meh" reward, whereas if they went back to that D1 system, people would be grinding this stuff for days trying to get their hands on them because they offered such a big advantage during burn activities. They were a good thing IMO in Y1, and should never have been removed. But its really only a worthy reward in the context of the D1 system.