All this endless talk of MIDA, MIDA, MIDA.
32% of all Trials kills are MIDA! 94% of PvP teams have a MIDA! Yadda, yadda, yadda
Okay, it's a good weapon. It's always been a good weapon. In vanilla Destiny when everyone HAD to have Suros, it could destroy it. When it became the meta in TTK and got nerfed, it remained great.
Why?
It's the RADAR.
Funny story no one ever has wanted to acknowledge as plausible. Thorn in it's prime was easy AF to counter and defeat. My most successful PvP era was Thorn.
Again, why?
IT'S THE RADAR
I spent a few hours and 90K glimmer re-rolling my NA3D1 Salvation State until it had Full Auto + 3rd Eye + Explosive Rounds. It owned the living shit out of Thorn (and most everything else).
[quote]But Thoooooooooorn[/quote]
The masses screamed.
[quote]Nothing can touch it's time to kill! It's impossible![/quote]
Was the follow-up.
Except I was firing before they rounded corners because of the persistent radar, staggering with the explosive rounds and generally -blam!-ing them up.
I made many a post in D1 about the game not being played in a vacuum or on spreadsheets and that there were perks and variables that won't show up there that make huge differences in actual play.
ARs were considered trash at that time, but the slow firing Abyss Defiant was able to keep pumping damage long after enemies had to reload.
Yes there were great weapons in metas, but there were also counters to every single one of them.
So back to MIDA and D2. Again, very good weapon. Better than any other? Not really.
It's not the most accurate or the fastest TTK. It's very well balanced, but not overpowering. But it's got 3rd Eye and 3rd eye let's players [i]hardscope everything[/i] and in D2's 4v4 team shooting play, that equals you're going to get -blam!-ed and -blam!-ed hard if you peak lanes or try to go lone Wolf.
Which isn't too say MIDA is unstoppable. There are MANY great weapons in D2 capable of tearing it up. I love Vigilance Wing, Nergal and Uriel's Gift, but the list is long. But I can also tell you right now, those awesome weapons (I'd take all 3 over MIDA) are exponentially better on my Hunter and paired with Knucklehead Radar.
Destiny 2 PvP is about team play and like D1 PvP (and any shooter) it's also VERY much about map knowledge and awareness and knowing you're weapons that fit your playstyle and choosing those with perks that fit how you play, forming a strategy and sticking to it.
For me at my peak that was lone Wolf, hardscoping my scout. For others it's been sliding with kneepads or running and gunning with shot package.
So what's the point of all of this?
The point is that Destiny 2 at the end of the day comes down to players ability to effectively use their class and weapons better (and smarter) than their opponents just like D1 was, but D1 devolved into a shit show of nerfs and revolving metas because rather than accepting personal accountability for play, it was much easier to blame the weapon.
The problem with all the MIDA blaming is that all anyone needs to do to get one is complete a quest and the game will hand it right to you and if you think it's the end-all-be-all, go equip it and prove it.
But there's the rub. Every team has them but there are not only still winners and losers, a disproportionate number of D2 matches are just shit show blowouts and it's plagued with quitting because it's not the gun, never has been. It's TEAMS whom are playing TOGETHER and COMMUNICATING and playing smarter, better and more effectively than their opponents.
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In d1, this was all solved w gheleon. It was really great. But now they took away artifacts. Because less content is more apparently.
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I think why most people complain about Mida doesn't fall directly at the gun but the game design. You can equip two primaries. See a player can own you with Mida at a range - that's the guns cut off. However with the second primary slot they can equip the best close range weapon. Uriel's or Last Hope. The frustration this causes players is understandable. I sympathize with them. Everyone says there is a counter but in actuality there isn't. (I left out D1 secondaries on purpose.) Destiny 1, before side arm era - had consequences for choosing a weapon. If I choose scout I had to stay back and control lanes praying that any of the other types didn't close in on me. If I choose an auto or hand cannon I had to be aggressive and in your face or scouts and pulses would eat my face off in lanes. With the new system my play style can't help compensate for lower skill than my opponent. I use to be able to strategize. Now I'm left to motor skills.
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Absolutely agree ..... well put. Hunter, Lincoln Green, gun stabilisation perk and Knuckle head.. MIDA killer
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15 RepliesThis community, from day one, has had a problem understanding the difference between weapon usage and the idea of being "OP". It started with the Red Death, and people complaining that it was "too strong" because it gave someone back their health after an encounter. Doesn't matter the thing kicked like a mule from Day 1, so even landing consistent headshots was a trial by fire, but whatever, Bungie listened and they ruined the gun until the PR buff before year 2. Then the Regime was too much because it was an all around good weapon at any distance. I would say that is not the direction Bungie should go with weapons, but there were things to counter it so no harm in my book. However Bungie swoops in to save the day from the people who do not want to participate in trial and error: they just want to watch streamers tell them which gun they should flock to, so Regime gets a nerf. The infamous Thorn is next, hated by most guardians because the quest was "too hard, boo hoo" instead of just simply f*cking attempting to accomplish it. Nope, most got to the step where you just need to have a positive K/D for a few rounds, but that was just too much to deal with. And the fact that it was a two shot headshot with the DoT effect (you needed to be in relatively close, but whatever) just irked the community the wrong way. Despite the fact that The Last Word, Red Death, Regime, MIDA, a slew of legendary weapons, etc etc could all counter the gun did not matter: it was "OP" as a majority consensus and Bungie nerfed. Oh no! Now The Last Word is too much! Not fair! Everyone is using it and snipers! Better nerf them both because I want my crucible diversity! As though guardians now are SJW's for f*cking gun types...ugh. So in a nice slap in the face, Bungie nerfed both TLW and snipers in general. Awesome. Then the MIDA started to shine...but we can not have that, right Guardians? No no no - having a weapon that is [b]effective[/b]?! What do you think this is, some sort of game?! Get the f*ck out of here - MIDA loses HCR's...and to be honest, that did not stop me from using it. At all. Still a solid gun and still ran around with it in pvp getting all the normal hate I did prior to the nerf. All the 12 yr olds salty about dying in general sending me hate messages about how I am a "noob" who needs the MIDA to win, and how they bang my mom and whatnot - typical garbage you get when playing anything mp related on the Xbox. And why should we expect anything different with D2? The weapon tuning guy came out and said "Hey, there are guns to counter MIDA - go find them" so of course this community will have a f*cking fit because why should they be expected to learn anything about the game they are playing? How dare you Bungie try to have people explore and uncover weapons to use! Can't you see this community wants it all right now, presented to them, no effort required, and they want that gun to be so awesomely epic it wastes everyone, but other people can not use it because if they do it will be "OP!", require a nerf or Bungie is catering to the sweaties and not the casuals or whatever. TL;DR: This community is aids.
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I ran knucklehead radar with no mida instead of my usual mida and my gameplay actually got better. The radar is extremely powerful and probably helps mida more than high caliber rounds
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and I agree with your point about getting MIDA - [quote]literally anyone[/quote] can. so what if we have to jump in the air 27 times looking like an idiot, result is that Guardian gets an exotic drop at, what, like 10-20-maybe-even-more above their current Light? which is [b]huge[/b]. and so, agreed, of course they're going to equip it. I don't even particularly like MIDA, but I sometimes use still use it when it feels useful to do so. but not usually. for a long while (mostly because it was the highest non-exotic Special I had, lol) my lazy-Hunter-ass was using 765 - holy-carp the full-auto rate on that thing? puts my old beloved Edward-Lamp to shame. in pvp? me using MIDA? not a chance. I am honestly the worst at Crucible, and for now I only do some matches to make Shaxx happy or if I get $THAT_BORED. but? I will easily park an entire auto-gun clip of only-crits into a Guardian, because that's my style and that's what I can do. (well, y'know, sometimes) yeah, I often get beaten up by MIDA in pvp, but, loljeez, I often get beaten up in pvp in any case. agreed, no reason to be mad someone was using the tool they were given / earned. and, agreed, COMMUNICATION+RADAR are the same sides of a single coin (lol not sure what the other side of that coin is) - even back in the beta, I really started hating the whole teamshotting thing, but honestly, now? I don't mind it too much. when my clan isn't with me, I take it as a challenge. creep around and mess Guardians the eff up. I don't care about my stats, I generally don't care about losing, and I do really-really-love lone-Wolfing and the occasional success against some smug Guardian-team. and when my fireteam happens to be random strangers instead of my sworn-brothers? I try to pick someone less-clueless than me, and hang by them, and it works surprisingly well.
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1 ReplyIn last week's trials I destroyed MIDA with Prosecutor, Nameless Midnight, Origin Story, Main Ingredient, Last Hope, Galliard-42 etc. There are SO MANY alternatives to MIDA.
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Back in D1 when I started playing more pvp had a bit of trial/error while getting a feel for things. One of my FWC rank up packages gave me "The Chance" handcannon, it had Zen Moment and Third Eye. This became my pvp gun, Third Eye really helped me pay more attention and focus on map awareness.
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oh, forgot one of my absolute-favorites until I was replying to some other comment below (sort of captivated by this thread, the level of intelligence is actually refreshing!) so, to quote my own dumbass-self: [quote]oh, and, holy-wow, Eidolon Ally w/Rangefinder + Gheleon? just, sick.[/quote]
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1 ReplyMy hackons hatchet on xbox (rip hackons hatchet) was god tier i won every fight i was an unstoppable god in pvp and i suck at pvp and one of its perks was third eye
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for the longest time in RoI, my ass-assed stupid-ass assing-ass of a Hunter would only run Memory of Felwinter. I had plenty of guns that rolled with 3rd eye. but then? only ever Gheleon. Thorn? radar. Supercell? radar. Juju? radar. SUROS? radar. montecarlomethod? radar. universal remote? yep, you got it. a whole bunch of parples with great perks since they no longer needed 3rd eye? radar. my beloved Hexcaster with a magazine of 72 and reserve of 700+ and Glass Half Full? radar. (lol not to mention how that thing could find literally every single chest, material, quest item-token-thing, etc. etc. beyond-etc.)
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3 RepliesEdited by Edd1eV3DD3R: 9/29/2017 8:43:35 PMEverything you said, I agree. And its not just guns in Destiny 2. It's any pvp oriented game. The vocal minority who can't work as a team effectively or use the BLATANT tools provided (radar for example) calls for nerfs. The question I respond with is as follows. "So when you get your wish and they nerf Mida, what are they going to nerf next?" Because all it takes is one person, or one small group of players to stream or record ONE good game with the "next best gun" and then BAM. Everyone is using it. And sure, statistically it might be superior in a stat or two, but as you said, only in a vacuum. I don't have it yet, because I choose not to rush to grab it. I kick ass using my Scathelock for shits sake. And when people bitch saying I'm using a shitty gun, compared to their "pedestal mounted, golden light imbued bible preaching its bullet sermons", I ask them why I was MVP the last three games using such wildly inferior weapons. Its not the gun. Its not the stats. Sure, they DO matter. And anyone telling you stats don't make a difference is a fool. But at the end of the day, it's not the power of the gun, its skill using it. Stats play a superficial part in that. Anyone wanting to bitch and moan to me in disagreement I ask simply this: When custom matches are out, let's hold a few. I'll show you that your little Mida doesn't mean shit. I'll even let you tell me what weapon I use. Am I cocky? Sure. But I can back it up also, and I'm sick of this toxic bullshit stemming from the vocal minority that has "all this experience". Take a step back and literally shut the -blam!- up for five seconds, and think about the situation. Jesus Christ.
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4 RepliesIt’s not just the radar. MIDA is the jack of all trades. It literally has EVERYTHING. And this is what makes it OP. Either remove radar or hcr and it will fix the problem. At the moment it does everything the other scouts do, but better. And if you’re going to say switch up your play style to be aggressive against MIDA users, the MIDA users can adapt too. Most of them keep Uriel’s gift or the last hope as backup which makes it difficult to counter.
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1 ReplyEdited by Erijian: 9/30/2017 10:50:31 PMPretty sure it's a Scout Rifle problem in general due to Sniper Rifles and Pulse Rifles being irrelevant, with MIDA leading the charge since it's essentially an overloaded Legendary Scout Rifle. Active Radar when ADS, when in D2 radar pop in time was nerfed hard? Check. Best Scout Rifle archetype unless you're a doofus running less than 4 resilience or a god with Black Scorpion? Check. Fantastic base stats in regards to stability, aim assist, reload speed, and handling making it easy to use optimally? Check. Modest speed boost to help your strafing and some general movement even if you're a low agility character? Check. High-Caliber Rounds to throw off your opponents' aim ruining their chances of an optimal kill time? Check.
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2 RepliesYear 1 scout dominating year 4 competitive pvp . Working as intended ?
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I miss having my detailed radar artifact. It's true map and radar awareness is key for successful Crucible play. I miss the crouch / no show on radar mechanic from Halo days. I don't like that in Destiny you show up on radar regardless. Still hope they leave Mida alone. 3rd Eye weapon Modifier would likely help the situation.
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4 RepliesWhy you people keep challenging the mida at range is crazy. Get in their face, which is where the mida sucks. Up close. Plenty of guns outperform the mida.
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13 RepliesTl;dr, I’m too focused on one aspect of Mida to concede that the weapon is OP. A weapon is OP when it has no hard counter. Mida has third-eye, high caliber rounds (which were ultimately removed from the weapon in D1), boosts movement speeds, super high aim assist, very controllable recoil, with snappy handling and quick ADS speed. The only thing going against it is the slightly longer TTK, but HC rounds wih the high ROF ensures it can out flinch all other scouts if the player lands the first shot. No other weapon in the entire game boasts those stats. Not even close. That is why Mida is OP and pleading otherwise just makes you look scared that Bungie might take away your favorite crutch.
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2 RepliesFull team of coordinated clan members vs a team of randoms with no coordination. My life of Crucible in D2 summed up right ^here^
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I only use mida for speed and rader while ADS. There are other scouts with the same time to kill. Mida is top tier but only because of it's perks. It's an exotic that provides a actual useful perk. Why would people want to nerf it?
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MIDA not OP, scout rifles are, there is 3 guns i have which are scout rifles, and all are the exact same as mida in almost every aspect. Mida is overused because everyone is saying its OP. But meh more mida users just mean my auto rifles are even better lol.
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So it's the radar that shoots me through walls! I had no idea!
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Although mida isn't as much of a problem for me. High cal does have a large play into losing a 1v1 against a lower skilled player. It doesn't happen often but why put rng into a gun battle? Seems silly to me.
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The point you make is exactly why pvp is boring. I dont want to run around in a little squad constantly team shooting. I want 1v1s. I want the chance to be able to outplay a group of opponents and make clutch plays. Im sure that if youre highly skilled you can still do this occasionally but mostly if youre outnumbered then youre screwed. Im an average player and the other day I clocked a game with 26.00 efficiency (19 kills and 7 assists) and I didnt even play well. It was just 2 teams grouped at either end of a corridor the whole game. I just stood at the back of the group and picked people off with a scout rifle. I really dont want to have to play these sort of games where if you arent all grouped up you have very little chance. The obvious solution is a ttk reduction, nothing major but enough to give you that little bit more of a chance of making big plays. Honestly it takes way too long now to kill people. Sometimes I will be taking fire and I will have so much time to consider what to do. Do I take cover or return fire? More enemy fire. No I should probably bug out now cos my health is starting to get low. This is a joke and needs addressing sooner rather than later.
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You're being outplayed by high caliber rounds making it so your aim, even if it's better than the other persons aim, doesn't matter at all because you're gonna be flinched and unable to hit anything. The person who's more accurate should win a gunfight, but HCR undermines that. If they were less effective they would be fine, but right now they're way too much.
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If the radar was that op, wouldn't every hunter just use a better gun + knucklehead radar?