Despite what I've read on some posts, for the most part, everyone will be using the same weapon. Sure, everyone currently grinds to seek out that perfect god rolled weapon, but, because of the infinite number of roll possibilities, very few are actually identical. Similar, yes, but not identical.
Fast forward to D2. Like always, word will quickly get out on which weapons are the most effective. The difference is that without that level of RNG variety and customization, it will only happen sooner. A gun is what it is. No potential for greatness. No carrot to chase after.
This change had one purpose in mind, and one purpose only... To eliminate god-rolled PVP weapons. While that may, on the surface, have a benefit or two, it comes with great costs... One of which was a main source of enjoyment when playing D1. You know that pinch of excitement you feel when you get a new weapon, and you quickly look to see what perks you got? Man, it's like a little mini-Christmas morning every time. Well kids, Santa is dead. Bungie killed him.
Just my 2 cents.
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39 RepliesAnd here is my 2 cents: In D1, getting a weapon drop is a very similar experience to sitting in front of a double-slot machine in Vegas. It's outright gambling. Double-layered RNG (a common RPG practice) is used to create an artificial sense of variety, rarity and "value". The false idea that the game has vast pools of weapons. In reality, luck-of-the-draw and literally nothing else separates you from getting a "perfect" roll on your first try or on your 1000x try, 300 hours later. It's a frustrating, old-school MMO mechanic that only truly satisfies one chunk of the player base. Who, at least IMO, are addicted to the grind, more than anything else. Addicted to chasing that "carrot". So, what this change means is that the loot in D2 will have one less layer of RNG in the mix. You now hunt for [i]the weapon[/i] itself (and the presumably mods for it). Instead of wading through an ocean of garbage-rolled, slightly different but similar weapons. Just to convince yourself this game has endless loot to give. It moves the game in the direction Bungie has been doubling-down on. Which is, Destiny shouldn't be a second job. Having to sit there and compare the item that drops to the almost identical item you have currently in your inventory to the spreadsheet on the Internet that tells you what the "ideal" build is, for every drop, genuinely only appeals to a small percentage of the greater player base. All that said, what will ultimately make or break this new approach is how wide and varied Bungie makes the legendary weapon pool in D2. Only time will tell. Honestly, what this "community" needs to be focused on is encouraging Bungie to fill D2 with more meaningful activities to take up our time and bigger/better goals to strive towards. [b]NOT[/b] berating them for removing a BS mechanic that fooled us into thinking that RPG busywork has more meaning behind it than it actually does.