So this is posting an amazing response to a post someone made about a video datto did on destiny Pvp balancing
Credits to the user kellygreen2 [quote]That.....missed the mark. I'll give Datto the benefit-of-the-doubt and assume that he missed the mark because he was playing "Devil's Advocate" for the entire video.
Here's why it missed.
1. If he were just talking about PVE, he'd have a legitimate point. The Y1 raid weapons, and several exotics were absurdly overpowered. Gjallarhorn did 2.5x the damage of any other rocket laucher in the game. Black Hammer would just keep creating ammo out of thin-air as long as you kept hitting crits. Allowing it to do monstrous rates of DPS. With burn modifiers, the raid primaries (in Y1) would do TRIPLE the damage of any kinetic weapons.
This led to a ridiculously wide "delta" between players of the same level who had the game's best weapons...and those who had the game's average weapons. That creates a tuning nightmare for the developer (see "The Division" patch 1.3). Nerfs had to be made to encourage some build diversity...and to allow a more consistent level of challenge for everyone in the game. The nerfs also allowed Bungie to change the design of their boss fights so that everything wasn't so -blam!-ing bullet-spongy. On the whole PVE has been better for it.
Because Bungie could control BOTH sides of the equation. Player power.....but also enemy power. But you can't do this in PVP.
2. With a few notable exceptions (OG Vex Mythoclast, OG Pocket Infinity) NONE of the game's Y1 weapons were absurdly overpowered in PVP. Elemental primaries were just ordinary weapons in PVP. Black Hammer was a sluggishly handling sniper, whose DPS perks had no real impact on the game. GHorn was considered a waste of an exotic slot in PVP.
No, what you had was just a weapon system that----on the whole----was well-tuned. But played FASTER than Bungie wanted....and where primary weapons OVERPERFORMED because there were no damage drop-offs with range. With some exotic weapons that had perks that made them frustrating to fight against.
The reason why PVP had no real build diversity in Year One was simple. Three things go into building a meta. One. The weapon is ideally suited for the combat most commonly faced. Two. The weapon has some advantage that allows the player using it to either kill faster or survive better. Three. THE WEAPON IS EASILY OBTAINABLE AND EASY TO USE.
So the metas formed around exotics in PVP...and exotics and raid weapons in PVE....because the game's loot system was so stingy with legendary drops in year one. We now dismantle more legendary gear in a couple hours of play than we'd get in two WEEKS of play in year One. Pluse both raid weapons and exotics were fixed rolls. So they were far more practical than the low probability of getting a perfectly rolled legendary weapon. We only have legendary weapon metas because the game has become far more generous with loot....and all the game's exotics have been nerfed.....hard.
Suros dominated the meta because Focus fire made it very stable. Its exotic perks gave the bottom half of the magazine ***escalating damage*** with each successive bullet (before it got nerfed) as well as healing the user. It was easily obtainable because Xur SOLD it early in the game, and it could drop in NFs and raids. ARs in general dominated because they were stable. Did good damage, and had no damage drop-off over range. But as long as Suros' exotic perk hadn't proc'ed in a PVP fight, weapons like Shadow Price and Grim Citizen could easily compete. As could HCs like Lord High Fixer and The Devil You Know in the hands of a skilled player.
But then the exotic HC came to dominate because Bungie deliberate BROKE ARs as a group by double nerfing them in Feb 2015. Pulse rifles were still underpowered at that point...and SRs were still handicapped by the small map sizes. So HCs took over because they were simply the weapon class with the next-fastest TTk. Not because they were intrinsically OP.
The argument that Thorn killed too quickly was always a bullshit argument. THE FASTEST KILLING WEPONS IN THE GAME AT THAT TIME WERE THE LAST WORD AND HAWKMOON. The Last Word because it you could get its hip-fire bonus to proc while ADSing....and Hawkmoon if you started getting multiple bonuses proc'ing on the same bullet. HAWKMOON COULD EASILY TWO-TAP AND OUTGUN THORN HEAD TO HEAD...AND EVEN ONE-TAP A WOUNDED PLAYER. RARELY EVEN ONE-TAP SOMEONE FROM FULL HEALTH IF ALL THREE BONUSES PROC'ED FOR A SINGLE 'Golden BB". (I did this three times in Y 1)
But Hawkmoon never got the hate that Thorn did despite being able to routinely outgun Thorn. Thorn was hated because of BURN. Hawkmoon would Two-tap you....kill you quick...and let you quickly respawn and get back into the game. Thorn would two-tap you....AND THEN LEAVE YOU TO HELPLESSLY DIE FROM THE BURN. While the person who killed you was free to walk away, and not give you any chance to retaliate. No matter how many ways Bungie tried to nerf Thorn to slow its TTK, people always BITCHED about it. Until they finally realized that the TTK was never the issue...and they just went ahead and BROKE Mark of The Destroyer. So that people could just ignore the burn and fight through it. THEN...and only then....did the bitching stop.
3. It misses the mark because Bungie nerfed things because they were trying micromanage how the game was played....not because just because they wanted build diversity. On MULTIPLE occasions Bungie Sandbox employees stated in interviews that they were making changes to the Sandbox in a effort to SLOW DOWN THE GAME and to promote a slower, more TEAM-ORIENTED style of play. Despite the fact that they built a game with augmented mobility, powerful player abilities that naturally wanted ot play fast.
So Bungie didnt' nerf everything because everything was OP. They NERFED everything because they wanted the Crucible to play less like Call of Duty and Titanfall....and more like Halo 3.
The problem was that the game had NONE of the design features that would support that kind of play. Halo had Spartans that moved slowly, predictably, and in two dimensions. Destiny had Guardians who moved fast, unpredictably, and in all three dimensions. Halo had Spartans that basically entered the arena with equal load outs. Destiny had Guardians who stepped in with loot from the game's RPG, and the ability to make specific builds. Halo had no weapon choice. You had to force your primary weapon to fit the situation until you manage to gain possession of something more powerful . Destiny allowed people to freely choose what weapons they brought in. swap out weapons in mid game...and decide when they wanted to use them OHK weapons in Halo were short-lived power-ups. OHK weapons in Destiny were an intergral part of the game's balancing. Spartans had one weapon and a grenade. Guardians had three weapons, grenades, a charged melee attack AND a super.
Bottomline, you can't force Destiny to play like Halo simply by nerfing all its weapons. But Bungie tried.
...and they unbalanced the game. Creating a structural advantage for anyone armed with a special weapon (because the game's primaries were rendered underpowered and unable to keep up with play) that has dogged the game ever since.
It has dogged the game ever since because Bungie couldn't control both sides of the equation like they could in PVE. They couldn't nerf player movement speed without breaking in the game...and they couldn't take away player choice. So with each nerf, people would just choose the NEXT fastest-killing method. So the meta would just shift...but the game wouldn't play any different in any fundamental. way.
So Bungie tried to force the issue by first damage nerfing all the games special weapons. Then when they couldn't keep damage nerfing them....they tried handling-nerfing them.....then with Patch 2.5.0.2 they finally hit wall. They couldn't nerfe the game's special weapons any more without outright breaking them....and they were unwilling to buff the game's primaries to allow faster game play.
So they tried to take away player choice....and starve the weapons of ammo and get them out of people's hands that way. But once again....people werent' going to give up that advantage that Bungie themselves put into the game. So people resorted to special-weapons-as-primaries. Ammo-regenerating specials...and Sidearms.
Anything that allowed them to circumvent the ammo restrictions.
So here we are now with a broken game. That still won't play like Halo. Where almost all the games weapons feel bland and frustrating to use....and where game play has been forced into a very narrow range of "Bungie approved" play-styles.
That very few people enjoy playing anymore.
TLDR: Datto misses the mark here. The Sandbox isn't where it is in PVP because everything was OP in Year On. The Sandbox is where it is because Bungie went to war with its own game. Trying to force a game that was designed NOTHING like Halo, to play LIKE Halo. They fought that war because they believed that they could do it by simply nerfing everything, and making the playspace less lethal. But player movement speed, player weapon choice, and weapons that bent-and-broke rules conspired to keep that from ever happening.
But instead of heading community warnings about this. Bungie put their heads down, stuck their fingers in their ears....and did it any way.
...and got the exact result so many of us predicted they would. A broken game.[/quote]
English
#Destiny
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1 ReplyThis game sucks. Why do you drone about it? Just go home.
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3 RepliesEdited by Barrier: 5/14/2017 3:23:57 PMSorry my attention span doesn't allow me to read that much
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14 RepliesPerfectly said and nigh irrefutable.
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47 Replies100 people go into a restaurant. 60 people get good service and are very satisfied. 30 people get average service, they are ok with how the meal went, indifferent or don't really care cause they had good food. 10 people had bad service. Food was burnt or they didn't get timely refills, server may had been rude. They are not satisfied but as I've seen from working management, they still come back. Guess which people are most vocal about their experience???? The 30 people who got average service aren't gonna say anything. The 60 people who had good service aren't gonna say anything a few of them might if the service was the best they have ever had. But majority of them won't say a word. But the 10 people who had a negative experience ohhhhhhhhh buddy are they gonna be vocal about it. And anytime they are vocal they are trying to gain something out of it, whether it be a discount, free food, special ammo back, it's something that is going to benefit them personally and they don't care about the rest of the consumers there. This is how destiny is right now, you've got the vocal minority being as loud as possible to get their message across. The game in its current state is not beneficial to you (this goes for everyone who's complained about any meta) and you are trying to change it so you do better (practice could help with this instead) I've been in management for a while now and this truly is how things go. You see your regular customers there very week, some daily, they rarely compliment your work verbally but they compliment you by coming back for your business. Look up your favorite restaurant, store, bar, whatever on Facebook and go look at their reviews. You'll see more negative than positive, maybe 50/50 at best but almost always more negative. You'll notice the negative post are a lot longer cause the reviewer wants to make things seem worse than they really are.
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Edited by bigcountry_2291: 5/16/2017 5:20:31 AMGot into a discussion with this person about a passing thought I had. Flat out disagreed with me about wishing blink jump could go back to pre nerf since shotguns and special ammo doesn't exist in crucible any more. I mean wouldn't even think about it not even a little. It's on the forums if y'all would like to see our discussion https://www.bungie.net/en/Forum/Post/226906248/0/0
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This is almost perfect. Barring a few things wrong, it's a fantastic account of exactly what has happened over the years. Sorry, but if you can't see that this is a precise account of what Bungie's tried to do, you don't know what you're talking about.
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I rarely take time for the long reads, but this was great and tells the true story. It also encapsulates how I feel with my journey as a guardian. I go home and play a few crucible matches everyday for lunch - only time I get. Maybe I'll just sit and watch TV with my sick wife today. I'm not excited to play Destiny anymore... ... so sad
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12 RepliesThis is BUNGIES game, they decide what's right and wrong if you don't like it, DONT PLAY. I love it . So I play.
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6 RepliesAlright I'm tired of people trying to say this or that is the reason they think the crucible is broken. Both the op of this thread and op of the post that is shared here have negative trending KDs since the update in February. That's their problem with crucible at the moment. Not the balancing, the fact that they aren't doing as good is the problem that they are trying to cover with posts like this.
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3 RepliesYup yup yup. Crucible is just plagued with smokes and stickies, sidearms and icebreakers. It's so garbage
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1 ReplyDisagree
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25 RepliesEdited by Wheeze: 5/13/2017 2:58:26 PMHere's the thing, though, TTK has barely changed over the course of the game. Look at TTK spreadsheets and you'll see that TTK has been almost completely unchanged, with a few notable exceptions (Thorn, TLW, Suros, Vex). [spoiler]But those guns were broken, and the way I know they're broken is that I abused the hell out of them in Y1 and got my k/d to I think a 1.31 right before 2.0 dropped, and it has slooowly declined to a 1.23 ever since. And I used to swear up and down that, ADS glitch aside, TLW and Thorn were balanced. Yeah, balanced by each other, maybe. The lies we tell ourselves...[/spoiler] But, scout rifle TTK has never changed. Hand cannon TTK has never changed. Pulse Rifle TTK got a huge net buff, regardless of any nerfs they received. ARs are finally back in a good place again, though their commitment times is always going to put them at a disadvantage to a hand cannon. I personally don't find the changes to special ammo economy that detrimental to my play style, but I always used my primary more heavily than special. I think special boxes every 60 seconds is pretty generous. But, at the same time, I wouldn't be opposed to Bungie taking another stab at balancing the special ammo economy, because I never found dying to special weapons more or less annoying than dying to a primary, just the same that I don't find dying to a sidearm or Icebreaker especially annoying (ok, I do find dying to Icebreaker annoying, but only because I don't have a Y3 Icebreaker. Bungie pls).
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5 RepliesThis guy is a genius! Datto, get in here!
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7 RepliesTotally disagree, primary wise we are pretty much fully balanced for the first time since launch. Pulses are good, cannons are good, autos are good and scouts are good. In fact with higher ability cooldowns and no icebreaker or sidearm spam we could actually have a decently competitive game
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Fun comes before "balance." Maybe this game is more "balanced" now but its not even half as fun as it was in yr 1. After the thorn nerf everything they did was one step forward, two steps back. I hope D2 doesnt follow suit cuz i wont go thru a year of that shit again
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2 RepliesA post about a post responding to a post about a video by Datto...am I right?
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46 RepliesI'm sorry, I actually fell asleep while reading that. If I may sum up: You and the guy you quote think the game is broken and nobody likes playing anymore. I have empirical evidence that you're wrong about both points: It's fine and I love it.
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18 RepliesThe point datto was making was that bungie probably has an "ideal" time to kill for their game, and most of these year 1 exotics that were very popular came in far below that ideal. Why do you think all the most powerful guns had bonus damage perks? Because they could significantly undercut what the mean kill time on other weapons was. It's not rocket surgery to figure out. If you don't like the slower primary play, that's fine. I actually would highly recommend a faster paced shooter like Titanfall 2 in that case. A game that has even more quick movement than destiny, too.
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1 ReplyKellygreen is a boob. He clearly needs to go skinny dipping in a duck poop pond covered in Tabasco.
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1 ReplyI don't think PVP is broken as it is now. Not having special ammo gets old, and I can see by watching Trials streams that icebreaker and sidearms are showing up in a big way, but standard crucible really is not that bad. I'm not sure what people still complain about
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47 RepliesEdited by Crom256: 5/13/2017 11:40:08 AMI don't understand why people are so upset with the current Crucible, I feel it is extremely diverse and while the special ammo nerf can be annoying, it's very manageable. I mean I spawn in and wait up to 15 seconds at most and there's spawned special nearby, and I don't even have to reload either. That's if I really want to use special, most of the time I'm just using my primary and then happen to come across special and then use it. I think players were just so use to using it all the time that they can't get out of the mindset of not using them a majority of the game. As for primaries, I feel like they're pretty balanced, if they're used in their intended ranges and have a decent roll then they perform great. Most people gravitate toward highest TTK but dont factor in ease of use. Much easier for me to four tap you with a Cryptic Dragon than you two bursting me with a Parthian Shot even though the latter has a much higher time to kill. Also most people just have really low spacing IQ. My characters inventories are more full than ever carring multiple of each type of primaries from different archetypes, weapons that are good rolled and I can easily use them. Ease of use and weapon comfortability are why 9/10 I will map you with my Answering Chord before you can get me with your MIDA. So much more to add but seriously, the game is very balanced ATM.
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20 RepliesIt boggles my mind that people are surprised that a game that allows you to spawn with 1sk snipers and shotguns has had serious issues being balanced and fun. Like...no shit lol
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4 RepliesHe is right. I have never played in the crucible all that much but on the few occasions where I did after a few matches I could always find a few weapons that suited me and by my standards would start doing well enough. I got on iron banner a few days ago, which was my first time doing any kind of pvp since age of triumph came out. I could not find a [b][u]single[/u][/b] weapon, primary or special, that I could do well with. I was flat out getting destroyed no matter what weapon it did not seem to matter and what was even more frustrating is when I was looking at what "weapon" killed me it usually wasn't a weapon at all it was usually grenades, supers, and melee's. Have all primarys really been shit on that much to where everyone is using their abilities more often then their primary weapon?
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11 Replies-10/10 your entire argument assumes balance and pace are the same things, which is wrong on so many levels.
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1 ReplyEdited by VQ: 5/14/2017 6:27:23 AMI want to know how long it took him to type this. [spoiler]Lord have mercy on his thumbs if it was actually mobile.[/spoiler]
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Goodmorning and bump.