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Edited by RANGERX117: 9/2/2016 1:58:46 PM
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Worst Nerfs in Destiny History

Ok....what are the worst nerfs in Destiny history: My top 3 1. Throwing knife: who really complained about throwing knife? 2. The current HC nerf: Bungies solution....pace your shots below the rate of fire of the gun. Ok so what is the point of the rate of fire then? 3. Sunsinger nerf: Weakest subclass in PVP now. Edit. Cool we are trending

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  • Arc Bolt Grenade. It feels completely useless now. Same with tripmine grenades, I don't understand why they nerfed it at all, it's easily the most avoidable grenade in the game, aside from maybe nightstalkers firewall bullshit.

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    • The nerfs to Hawkmoon's range and stability every balance update, I mean eyasluna is supposed to be a legendary version of hawkmoon why the hell does it have better base stats lol. Still will never stop using my hawkmoon though.

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      • It's not easy to pace shots while somebody is hawksawing you in half, bungie.

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        • Worst nerf, in my opinion, was the last Nerf to Thorn, with the DoT reduction. The reason why it's just RECENTLY become my personal "worst Nerf," is because they're about to release an artifact that will reduce its DoT anyway. So there was LITERALLY no need to "-blam!-" it one last time.

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          • #1) 34% Damage reduction to Vex Mythoclast

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          • The original vex. Thing was the most balanced weapon and after only a week or two they nerf it smh

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            • Em...all of them

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            • Auto rifles year 1. Hand cannons year 2. Nothing manacles year 2. I put NM in the because it just came out of nowhere.

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            • 1) Sunbreaker 2) Mida Multi Tool 3) Vex Mythoclast 4) Fusion rifles again and again 5) Pre Launch Gjallarhorn (fired machine turrets) 6) Post Launch Gjallarhorn

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              • Me and my friend are doing trials carry all you have to do is sub to mine and his YouTube channel Longshadow -https://youtu.be/Ri9XeELesg0 Recision Aqua -https://youtu.be/5ZPULJttAbs if interested message me join with passage.

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              • Edited by Syronck: 9/4/2016 6:40:18 PM
                AR's, Sunbreakers, and a tie for Vex/Fusions in general. Edit: Anyone who doesn't include AR's clearly joined after TDB.

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              • Nothing felt nerf like AR's and Sunbreakers. Nothing else was hit that hard.

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                • They've done a lot of uncalled for nerfs but as a GS I've mostly been affected by the throwing knife and tripmine nerfs. I mean, people are rarely even hit by a throwing knife and if you can't see a tripmine you really need to get some glasses - or play a different game.

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                • Garrison also

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                • Gally Wolfpack round nerf what was the point

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                • Hammers , blade dance ...and worlocks singers >.> all the worst every

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                • 1. Leaving y1 weapons behind. While it's not ecatly a 'nerf' it did in effect make everything from y1 pretty much worthless other than for nostalgia 2. The big hand cannon nerf when taken king came out 3. The sunsinger nerf, in particular for Viking funeral

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                  • Every bladedancer nerf.

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                  • Yeah auto rifle nerf was like watching your friend get married

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                  • The 1.1 auto rifle nerf made 1/4 of primary weapons nearly useless for a whole year and they still haven't recovered. If that isn't the worst nerf then what is?

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                    • Vex mythoclast to nothing

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                    • Me and my friend are doing trials carry all you have to do is sub to mine and his YouTube channel Longshadow -https://youtu.be/Ri9XeELesg0 Recision Aqua -https://youtu.be/5ZPULJttAbs if interested message me join with passage.

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                    • The blink recovery Nerf.

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                      • Edited by 氷水啼エジル・ギュミ: 9/5/2016 5:23:32 AM
                        [b][i][u]Feel free to comment if I missed anything lol[/u][/i][/b] 0) [b]Skywatch Lootcave!!![/b] 1) Vex Mythoclast 2) Suros Regime 3) Thorn (even though I hated it) 4) TLW 5) Red Death 6) The Messenger (Adept) 7) All shotguns on the PvE side 8) Nightfall rewards 9) No Nightfall double exp buff/glowing head 10) No exotics after Crucible matches 11) Three of Coins 12) Shadestep 13) Twilight Garrison 14) Mida's: High-Caliber Rounds 15) Black Hammer/Black Spindle's: White Nail perk 16) Gjallarhorn nerf before TTK dropped 17) Pushing Atheon off (gotta admit, it was funny) 18) [b]Fusion Rifles[/b] 19) Auto Rifles 20) Sunsinger (scorch, firebolt) 21) Hawkmoon 22) Gunslinger's Tripmine grenades 23) Gunslinger's Throwing Knives 24) Elemental Primaries 25) Ammo nerf to both PvE & PvP 26) Sunbreakers (health regen, less armor) 27) Pulse Rifles 28) Icebreaker 29) Handcannons 30) Sniper Rifles 31) [b]FACTIONS[/b]: there never used to be a hold/wait on changing factions. 32) Pocket Infinity 33) Vendor Weapons (are rarely any good / same shit each week) 34) [b]Fusion Rifles[/b] 35) The Ram 36) Nothing Manacles 37) Blink 38) Hopscotch Pilgrim 39) [i]Field Scout[/i] 40) [b]Shotguns[/b]: Received a nerf to PvE (in damage and range I believe). 41) Final Round (was changed to do extra damage on a precision hit instead of body shots, added this because it is still a nerf and can be found on rare snipers. 42) Eirenne R44's LiTC only procs (does extra damage) on precision hits.

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                        • Completely agree with everything you said

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                        • And the tripmine nerf that happened with the throwing knives.

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