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originally posted in: Destiny multiplayer is trash
7/24/2016 4:21:33 PM
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Think of it like this, stop being so biased towards your own class. Strikers and stormcallers don't need nerfs. Nothing needs a nerf. The only two things in destiny's history that ever needed a nerf, were OG Vex Mythoclast and HoW era Thorn. Do I think hunters deserved the nerfs they got? No I don't. They definitely did not deserve any sort of nerf. But here's an idea that'll make the game more fun for everyone, ask for buffs for your class instead of wanting to nerf the others.
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  • Bro u sound dumb because I played striker and storm caller I have a hunter I just recently deleted my Titan to make two worlocks so don't tell me I'm being biased to hunters because golden gun is underwhelming tether balrely works and blade is the best hunter subclass but they are all bad but I've tested all the classes.

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  • I sound dumb yet you can't spell. Ok, well I feel like this argument is going to go nowhere because of that one comment right there. Golden gun isn't bad as its a rail gun with perfect accuracy, insane hit boxes, can be spammed if panicking, no travel time on shots, and has cross map range. Tether is one of the best supers in PvP if hunters would learn to use it correctly. Right now most just use it when they are in a losing gunfight but if you used it to actually shutdown enemy supers that greatly benefits your team. Also nightstalker is a support subclass yet it's super has OHK potential whereas WoD does not. It can't even defend against enemy supers that well. And bladedancer is good because it can be difficult to hit the person as they are so erratic and quick plus combined with blink the super makes dodging things very easy. Not to mention skip and flux grenades have killing potential. Wombo combo is a guaranteed kill. Gunslinger has crap for grenades. Two of the hunter melees have infinite range and one of them combined with a grenade is a free kill. The blink strike still has more range than a titan melee and still has the frontstab available. Plus quickdraw is arguably the best passive perk out of all the subclasses in destiny. You get blink and shadestep which make dodging supers and tracking rockets and tracking grenades very easy. Also with those two it makes it very easy to avoid enemies if you are in a losing engagement. That's not everything, but just all the stuff I could think of off the top of my head. Hunters are in a great spot right now, but gunslinger is definitely the most underwhelming hunter subclass. It should have tripmines damage back to what it was and should be able to stick again. Throwing knives also need to be buffed to what they were again. Swarm grenades need a buff to make them more of a viable option.

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  • I agree with everything under the golden gun being accurate. There have been multiple times where I've shot sombody cross map wth golden and nothing happens unless I have the exotic helmet and dead eye

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  • Well typically when it comes to cross mapping, it's not really of a problem of the guns accuracy. It's more up to do with the recoil. Golden gun has next to no recoil. You missed, simple as that. The accuracy on it is perfect.

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  • But it's not dude I ran golden gun since year one it was my main I think I know if it is perfectly accurate

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  • Alright maybe not at long ranges, but seeing as the recoil is so low you wouldn't notice it and the hit boxes are huge, it's still pretty accurate in medium and close ranges. Not to mention the other points I made about it. Golden Gun is fine. Other things in the subclass could use a buff though, as I said before.

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  • I wish throwing knifes were better I loved those but they had too much aim assist in your one

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  • Personally I always thought the aim assist on the throwing knives was fine. It's the damage that needs to be buffed on them now.

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  • Now

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  • Golden gun does not have perfect accuracy if it did there wouldnt be an exotic to make it accurate or a perk in the tree to do that

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  • That's your only counter argument? Alright well if it doesn't have perfect accuracy please explain to me why. Using that perk as an example is a poor reason as there are plenty of redundant and useless perks in destiny that don't have a point.

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