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originally posted in: Trials changes!
6/27/2016 3:14:54 PM
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I dont like any of the vendor snipers at all, they seem too inconsistent with movement and everything, i also like the higher impact snipers due to shutting down supers.
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  • Rez and super snipe is important. That's mainly why I use a super that's exceedingly hard to snipe. Unfortunately there really is no negative trade off for picking a sniper that can do that. They have higher aim assist, they can max range or stability, they might have 1 less magazine round and lower reserve capacity, but special is plentiful.

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  • Special is anything less than plentiful, im a great sniper, but i can only get 6 kills before I run out of ammo, and have to wait for a few minutes for more to spawn, if I get anything less than one crate, ill be out for quite a while.

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  • In trials that's theoretically enough for 2 rounds if you were the only person getting kills. This week, unless you were immediately ending the rounds, it was easy to pick up a box every round. I'm not saying there needs to be less, only that there isn't really a negative side to using a high impact sniper. My personal thought would be to flip the AA so that high impacts have 20-30 while low impacts have 50-60. It would make sense that a heavier sniper is harder to aim. Good snipers, such as yourself, would have their play style largely unchanged and would be awarded the lethality of high impact. Less skilled players would be forced to take the low impact snipers and required to two shot more, which will penalize them by draining their ammo.

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  • Edited by GrandWhiteTiger: 6/27/2016 3:59:59 PM
    We ended one too many rounds too quickly this map, my buddy wanted to snipe this weekends so i picked up a shotty, hes also a great shot so in reality it was me getting one kill on a rusher, doors open, bang bang, 10 seconds left on special spawn :( Edit: i completely agree that AA can be flipped. Ive used some of the less impact snipers such as the tao, that one just is plain ass. However ive not used much more than that one with low AA, also the guns with the most AA (i believe) are the weylorians march and the trials sniper, those are straight aim assist aids.

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  • I'm completely fine with that. People skilled with weapons should get kills with those weapons when they're using them properly. I don't want skilled snipers to be nerfed. I actually want skill to be rewarded. But any weapon capable of one hit kills at any distance, even through over shields and damage reduction, should not only award skill, but require it.

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  • Agreed with that statement.

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  • Yeah. I think it would also greatly reduce the number of snipers in trials, and make a majority of the games more interesting than who was stupid enough to peak first while waiting for the control point.

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  • Edited by GrandWhiteTiger: 6/27/2016 4:23:34 PM
    Ah see im more of a primary/outplay you kind of guy, aggressive as well, sure I get my sniper kills and shotgun kills, but nothings better than a suros gun (especially their scouts). My kill distribution on my warlock is 43% primary, 32% special, 21% ability, and 5% heavy.

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  • I prefer to use a pulse rifle and switch to fusion whenever someone gets overly aggressive. That's what makes the current sniper meta so infuriating because primaries might as well be shooting marshmallows at a camped sniper unless they plain have terrible aim.

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  • A suros 43 with high caliber rounds is a god send with this sniper meta, highly recommended that you try it.

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  • I'm thinking of switching to jade rabbit while waiting on the gunsmith to roll something decent.

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  • I cant use the jade rabbit, all of the exotic scout rifles seem so inconsistent (cant say anything about the tlaloc as i dont have it). I prefer omolon and suros scout rifles over any and all exotics, including what was mida at the time.

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