Wouldn't it be nice to use any gun in crucible and have it be decent. Losing some gun battles and winning others. The nerfing and buffing of guns is a topic debated mostly upon which guns are more popular and which guns are people being killed by all the time. If guns are buffed to match other guns wouldn't that make more sense? If doctrine of passing is op then buff other assault rifles to compete! This is why Bungie is lost on their quest to have a diversity of guns that they claim to be seeking! Some guns will be better than others this is true. It's the nature of video games and always will be. But instead of nerfing guns people worked hard for to get, why not buff other guns to be able to match those guns instead of stripping players of their favorite weapons! It ruins any chance of customizability when players are forced into using certain guns just to have a chance at going flawless or winning a match! It's a dumb concept to have players constantly adjust to the new style of gameplay everytime a new overpowered gun rolls around and then gets nerfed shortly there after! In my opinion the only way to have a balanced multiplayer with most of the player base happy is to make all the guns kill times similar to each other to allow for ACTUAL customizability and player choice for guns that suite their play style!
I'd love to hear your opinions and thoughts on the matter and if you think that this is a good permanent solution or at least temporary please spread the word around!
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5 RepliesConveniently Bungie answered this question back in Feb 5th of Y1: [quote]"Why did you “nerf” my favorite weapon? Why not make the other ones better and leave mine alone?" Good question! Here’s why: We pay close attention to kill times in all game modes against all combatant types. If we brought up all the other weapons to account for lethality spikes that occur in specific situations, then our TTK (time to kill) would get faster with every patch. It is important to us to keep TTK values such that your arsenal feels lethal, but also both allows for some drama while you fight, and creates opportunities for counter-play when you’re being attacked. One of the great things about working on this game is how players continually change our understanding of how the game plays. We have an evolving tennis match of serves and returns. As always, we’ll be watching and listening. Keep the feedback coming. Your ball.[/quote] Powercreep is a thing, in the current state the DoP/Max RoF Autos in general straight up got to a fantastic place as it now kills just as fast as mid-impact HandCs at best. (Source below) and is in-fact the only weapon class to get any real nerf in the 2.3 change (the negligible minus 5 Stability to Hawkmoon was there specifically to offset the buffs HandCs in general received). Source: https://docs.google.com/spreadsheets/d/1L7FV9l4hXo2tHD3XlFUp854XvJIwTKFIPvASLduPPS4/edit#gid=0 The only weapon not updated on this list are the max RoF Autos which now take one more bullet against high-max Armor targets(an additional .07s when you're spewing them at 900 RPM). Bumping them from having a clear advantage to being on even standing with a notable body hit TTK advantage.
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1 ReplyI know it is extremely stupid a weapon is unbalanced so they nerf it then other weapons are too strong they nerf them soon we will be harder to kill than values Tu'arc for gods sake bungie
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Bump!! Buff the weapons!!
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2 RepliesYou can't buff everything. Eventually every weapon would be OP and the crucible is broken. There's a level where the game is playable (back and forth exchange of gun fire). You have to bring things down to that level. Buffing everything above that level is the same as nerfing everything below it. Just pretend the game started this way. Stop worrying about which weapon takes the fewest bullets and just play with whatever you want. You like the suros regime? Great use it and get good with it. You like using a hand cannon? Great use it and get good with it. People looking for the easiest load out is why things get nerfed once everyone is using it. Everyone used the thorn? Nerfed. Everyone using a hunter? Nerfed. Why'd they use those things? Easiest to use to kill. The end of variability leads to nerfs which is the logical conclusion. Kids like complaining these nerfs are ruining crucible. I disagree. Twitch and YouTube are ruining it. 'This twitcher is good and uses this subclass, these perks and this gun. I must do the same. '
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1 ReplyIf you constantly buff weapons around, they will end up with times-to-kill at near instant eventually. It is my understanding that Bungies approach to nerf them is because they don't want those near instant TTKs. Players are generally drawn to the better weapons and that's usually a sign that a weapon is unbalanced. Unfortunately, Bungie doesn't appear to be able to hold the entire board steady. The low-impact auto bandwagon seems to have lost a wheel after the update, but I think we all see which weapon is gonna be one for the new Meta...
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2 RepliesEdited by FerniG66: 6/19/2016 9:42:12 PMI'd like to see a meta where we have the hand cannon era the pulse era Both suros and doctrine era And multi-tool era All together
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2 RepliesBump. Red death sucks. So does Suros. It's sad someone would rather use a Doctrine instead of a Suros. There's nothing to compete with Snipers now
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5 RepliesTime to kill is pretty comfortable now, except GoM
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-blam!- the weapons, stop touching subclasses.
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2 Replies"Why did you “nerf” my favorite weapon? Why not make the other ones better and leave mine alone?" Good question! Here’s why: We pay close attention to kill times in all game modes against all combatant types. If we brought up all the other weapons to account for lethality spikes that occur in specific situations, then our TTK (time to kill) would get faster with every patch. It is important to us to keep TTK values such that your arsenal feels lethal, but also both allows for some drama while you fight, and creates opportunities for counter-play when you’re being attacked. - February 5th, 2015 weapon tuning update. ...there's your answer.
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1 ReplyI actually think (nearly) everything should be nerfed across the board. This meta is more aggravating than last word and thorn. Every top tier weapon right now has max or next to max stability, none or next to none damage fall off, incredibly high aim assist, and a time to kill of less than a second. I remember when there was a lot of OP shit, but at least that shit actually required you to aim and control recoil. But nowadays, I stepped out of cover for about half a second and get cross mapped by a Suros DIS-43 with full auto and max stability. I get a little bit too close to someone with a Doctrine and oh wow he aimed at my chest and didn't get a single headshot but I'm still dead before I can react. If you don't know how to snipe well just let the aim assist help you and then body shot them, pull out your primary and tap them once and they're dead. Or you can use a high rof sniper and use it like a really OP scout. The only balanced thing in the game as of now are shotguns, fusions, and HC's. HC's should be what Bungie aim for in their weapons. They all kill in about the same amount of time regardless of archetype, they just excel at different things. The medium rof are good at duelling other primaries, the faster rof for quicker kills in close range, and the slowest rof are good at long ranges. They have a very cemented range, you won't see a HC outside of stuff like First Curse hitting for full damage at longer ranges. They also lack the ability to get the full stability, and have high but not too high aim assist. If primary type was like HC's we would be fine in balance. The time to kill drops about a second and you actually have to aim to do good. As for specials the only thing that needs to change about snipers is a body shot damage decrease. If you can snipe go for it, body shotting me for 199 of my 200 health isn't sniping. Snipers are still the best special in the game if you can actually snipe but no longer make it so easy. Shotguns are finally fine now, and fusions are in a good place again.
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2 RepliesBecause people want nerfs... And bungie is fragile
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What's this "buff" you speak of? ~Jon Wisnerfski
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40 RepliesDoes anyone understand the phenomenon of power creep? You keep buffing and buffing and buffing, and then you end up with a way too fast TTK especially for destiny. Some things need buffing, but you don't buff everything else to the level of top tier. You tone the top tier down to be in line with everything else for the most part.
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10 RepliesBuffing leads to super high TTK, which takes the skill out of primary battles.
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1 ReplyEdited by EvilArtist83522: 6/18/2016 4:39:54 PMI may be naive but I think eventually there will be buffs to a certain point. The weapons on any load out right now are pretty well balanced. The shooting goes back to player skill instead of something being extremely op. There could be a few more weapons to look at but I think when it's all said and done and a combination is found so to speak then we will see buffs for all archetypes. To reply to your post buffing weapons to the same standard to get to the op weapons would take too much time and effort for bungie. It's an easier fix probably to nerf than to buff all archetypes
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1 ReplyEndless buffing without nerfing leads to power creep So fine ,,you buff up 33% of weapons to match up the other 66%. But nobody is perfect so now 20% is more powerful than the other 80%. So they buff the 80%. And now 40% are more powerful than the other 60% And so on and so on Meanwhile our time to kill is already around 1 second. The more you buff, the shorter that gets. Unless you buff armor too, which people would see as nerfing weapons.
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I agree that the TTK of all weapons should be the same (in their intended range) but simply buffing everything won't achieve that. If every weapon had been brought up to the level of Thorn or TLW during their reign, every weapon would be a 2 hit kill and crucible would be faster than CoD. I don't want that and I doubt that you or Bungie want it either. The only way to balance everything and stay within the current TTK is to buff the weapons that kill too slowly and nerf the weapons that kill too fast. Let's say that (hypothetically) Bungie wanted the TTK to be 4 seconds. If Thorn could kill in 2 seconds and Doctor Nope could kill in 6 seconds then you have 3 ways to balance them. You could: A. Nerf Thorn's TTK to match Doctor Nope, causing both weapons to kill more slowly than the target TTK. B. Buff Doctor Nope to match Thorn (your idea), this would cause both weapons to kill more quickly than the target TTK. C. Buff Doctor Nope and nerf Thorn to both Have a TTK of 4 seconds. Option C is the best way to balance the 2 while staying within the target TTK. Hopefully this will give you a better understanding of how proper balance should work. Bungie's problem is that most of the balance issues should have been finished before release, with kinks being fixed in the background.
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4 RepliesEdited by Justin: 6/18/2016 12:38:06 AMDude, from bungie listened to people like you...Destiny would be the most played game. Even over halo. This is what I have been saying ever since I got on the forums. Nerfing weapons and armor is just not the way to go. If every weapon powerful, then the weapon diversity would be real. Make every weapon able to hold up against Doctrine and doctrine adept, people wouldn't complain and the you wouldn't even have to think about nerfing. Plz stop nerfing and listen to you loyal destiny players. I meant if bungie listened. Not from😉
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10 RepliesMaybe the time to kill at the moment is a little too low for what bungie desires which is why weapons are nerfed, not buffed. If weapons were buffed all the time to match the most powerful option the time to kill would slowly lower and lower as power rises and rises.
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12 Repliesexactly, imagine if NONE of the nerfs had been put in place (hand cannons, snipers, shotties, blink, pulses, shadestep, firebolts, etc.)...and if ALL those were still as strong as they were in their hay-day....you would have SO much diversity....but no, bungie chooses to make everything equal at a weaker level translating into boring pvp where you feel like youre shooting nerf guns, feelsbadman
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3 RepliesEdited by HypobaricPiano: 6/18/2016 12:33:16 AMNo thanks I don't wanna die in .1 second
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Bungie themselves answered this question
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Bump. Give us a patch where all the weapons and their archetypes are at the strongest they've ever been. This should especially be done in PvE but it would be fine in PvP too to me. What I'm trying to say is, I think the game would be more fun if everything in the game was in its strongest state that it had ever been in the game's lifetime. At least let us try this patch to see how people like it and react. I guarantee it will be the best patch ever, at least for PvE.
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1 ReplyI love this post
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Current meta is grasp of malok, universal remote/party crasher+0 fun, and 1ks/Longbow, literally this is what ppl run at the minimum 70% of the time. If bungie supposedly nerfs things based on whether or not they have diversity they need to do some work, crucible was so sweaty I had to just cut the game off. Hand cannons while better still aren't viable enough to be truly competitive, there's another weapon in each other category that is always worth choosing over them in any situation. I just wish they'd unnerf every single archtype of every single weapon that they've ever castrated and see what happens when all of our favorite weapons have low ttk rates. I'd love it if thorn was a 2 tapping monster and with anyone shingen c was dynamite with a laserbeam.