JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by I, RUSTLER OF JIMMIES: 5/9/2016 5:47:43 AM
76

Buff or Replace the Useless Gunslinger Subclass Perks

Replace or buff the three useless perks in the Gunslinger Hunter subclass with something actually worth using. -Circle of Life: Killing an enemy with Throwing Knife while Golden Gun is active extends the duration of Golden Gun. (Also increases armor by 1)......... Tell me, is not the purpose of Golden Gun to get kills with the SUPER? And what am I supposed to do, Weaken them with Golden Gun? It is undoubtedly Utter Garbage. Throwing knives can't even get kills in Crucible unless an enemy is without -At Least- 2/3s of their shields, and that is If you get a head-shot. Nobody uses it, AND hunters lose out on a little bit of armor because it is so pointless. Buff critical damage with the throwing knife while the super is active or just have critical kills with throwing knives outside of the super give an extra golden gun shot for the next super, up to two extra shots, but the extra shots accumulated would disappear upon death. (Celestial Nighthawk would boost up from 6x damage to 8x & 10x damage to compensate for the extra shots.) (Perk rename Ideas: Mastery’s Reward, True Lonewolf) Currently, this perk has literally no use outside of Celestial Nighthawk as it stands, and even then it is VERY situational. --------------------------------------------------------------------------------------------------------------------------------------------------------- -Dead Eye: Significantly increases the accuracy of Golden Gun.............. Yeah, no it doesn't. It just gives a slightly smaller hip-fire reticle. golden gun is already as accurate as it gets. If you can't hit someone while aiming down sights, you have no hope. Make this perk allow Critical Damage to be done with the super. It would give people something to aim for and the name would actually make sense then. --------------------------------------------------------------------------------------------------------------------------------------------------------- -Over the Horizon: Increases the range of Golden Gun. (+1 to Recovery stat.).......... Useless in both PvE and Crucible. It just extends the distance of damage drop-off of Golden Gun. You can't exactly snipe effectively with Golden Gun unless you have AT/S Arachnid (which is a MASSIVE joke among exotics because range is never a big deal unless you're playing Crucible on BIG maps, and even then most people aren't stupid enough to stand out in the middle of the open.), so why bother? How about >> Essence of Light: Kills with Golden Gun generate more orbs of light -OR- generate concentrated orbs of light (Higher energy orbs). (+1 Recovery) In My personal and honest opinion, Over the Horizon should be part of the base super (just extending the range of the super in general) considering that you are firing [i]Hyper-Concentrated[/i] Rounds of Sunlight out of the barrel of a Hand Cannon. Do you really think that kind of potential damage would start dissipating after 50 feet? --------------------------------------------------------------------------------------------------------------------------------------------------------- Make no mistake, as far as neutral game goes Gunslingers are fairly balanced, but it could use more viable options like a couple other older subclasses as well. I will accept either the ideas I listed above, or 35% Damage Resistance while Golden Gun is active with slightly more useful versions of the three listed perks than the versions we have currently (Example: throwing knife kills charge your super). All things considered, this is being fair in comparison to the new subclasses we got with The Taken King and in all honesty, I think it's about time the old subclasses classes got a fair reboot to some of their less-than-desirable perks. (Except Sunsingers because they are very reasonably well-built classes. Only thing I can really say is I will NEVER use Angel "Clay Pigeon" of Light.) I also had the idea that if all the class changes came, the adjusted subclasses would be reset back to having all base abilities but none of the ability modifiers, and there would be a mandatory questline that Explained all the changes that happened. (anybody approve?) Last note: Does anyone else feel like Gunslingers should have Quickdraw (faster weapon switching) because of their Old West Cowboy origins and that Bladedancers should have Chain of Woe (Precision kills boost reload speed) because of the Arc Energy flowing through them? Thoughts everyone? ========================================================================= Edit: just so you guys see from my perspective, Stormcallers can essentially fist of panic someone while activating their super, then still roam around and cook entire teams. Hell, Gunslinger hunters are the most vulnerable when activating their super. We can die from basic primary weapons in the time we take activate our super only to --maybe-- get a max of three kills on average if popped in optimal circumstances. Stormcallers can run, jump, landfall, then cook people around walls, quite possibly Sweep entire teams just by looking at two people in optimal circumstances. Golden gun can get 3 kills on average best case scenario. And you may want to argue that Stormcallers may have a three tick Time to Kill whilst blade dancers are instant kill on people outside of their super, but those three ticks happen awfully fast to be arguing about. If you want to talk about easier kills, you can hit airborne target far easier, Blade dancers attacks are fairly ground based. both have to be in a certain range to kill, but blade dancers have to be right on top of their targets and only get a three swipe combo, warlocks can hit more than one target at a time, hit from a fair range and have a constant feed of damage. In one-on-one battles, Stormcallers would most likely and more often than not kill the blade dancer. Golden Gun hunters are also the only super that gains no form of damage resistance. Titans not only get more hammers, but they also get the high damage resistance when in their super. And if you really think range has a lot to do with this, it really doesn't. Realistically speaking, it's very minimal due to the fact that any player is almost never more than 150 feet away from any number of enemies when they choose to utilize their super. I think this is more of a factor of not wanting to waste 10 seconds trying to find someone then ultimately wasting it without getting even one kill. One could even argue about the sizes of the maps in crucible. In more cases than not, I'm dropped by sunbreakers at longer ranges than hunters. The optimal range for GG is little larger than that of HoS, but if you miss even slightly, titans at least have possible seeking hammers and impact AoE that kills, hunters have No way of getting redemption unless there is a very unlucky enemy behind the original target. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] Edit: After speaking with some of you and reading some of your comments, let me just say not all of the perks that I mentioned are useless. Rather they are just lopsided as to usefulness in the different game modes. (PvE and PvP) Some people find more use out of the perks than others, but that doesn't mean they aren't lackluster in their usefulness. That being said, I still think it is universally true that the current purpose of the Circle of Life perk is still Very useless, regardless of which game mode it is being used in. This perk needs to be changed completely.
English
#Destiny #Classes

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Circle of Life should = transendance.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I'm at ihop and 'The Circle of Life' just came on. That was weird.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Gunslinger is already good enough imo

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    • I wish Bungie was as aggressive about addressing talents that no one uses as they are about addressing weapons that no one uses. They seem to feel like as long as a subclass has one viable build it's fine, regardless of their repeated assertions that they want players to feel like they have options. The only thing you said I take exception to was the point about Sunsingers being "well built." Song of Flame tops several lists of the most useless perks in the game. (Circle of Life at least grants an armor bonus.) Solar Wind is as useless as Circle, and Brimstone and Sunburst require the player to kill an enemy with one of the weakest melee abilities in the game. It's no wonder people who don't play Sunsinger think Flame Shield and self-rez are the default behaviors for their abilities. In truth, each class has at least one or two neglected abilities and that could use some TLC. It's something I wish the community would be more vocal about, because feeling like one can change HP their build without crippling oneself would go a long way towards keeping the game fresh between content drops.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      14 Replies
      • Bump

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • Because circle of life gives that armor bonus inately I had the thought of what if it's effect was kills(or precision kills depending on the potency of the effect) with throwing knife grant a temporary armor buff. kind of like how lord of wolves gives that recovery aura buff.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • Fight me

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • For the first two I had these ideas -Circle of life replaced with circle of fire. Kills with throwing knife will grant a damage boost to your next knife -Deadeye will be able to do double damage with headshots

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • Edited by BlazingEcho256: 5/7/2016 4:39:55 AM
        I still believe that circle of life should [i]instantly reload your current weapon[/i] rather than extend your time with golden gun. I really don't have a problem with any of the other perks, they're great in their own way, but this one is completely useless. There have been so many times that I get a kill with a throwing knife, and soon after, die to somebody due to an unloaded weapon. Bungie, please fix this.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        5 Replies
        • Yeah I agree with fixing/changing those perks. There super useless.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Overhaul here is a good idea, these are good ideas. How about 2 orbs per kill up to a maximum of 7. When was the last time, outside of crota, that gg made 7 orbs..... I'd love to see throwing knife kills while gg is active extended gg by another shot, like encore in arc blade

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • My thought on circle of life is to change it to armor piercing. You throw your knife with such precision that that your knife finds a Crack in their armor reducing their armor by 10 percent for 5 seconds.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Dead eye and over the horizon are good, I'd rather they aren't changed

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Love it

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • I can still use gunslinger and it's my favorite as it is 😕

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • I agree with everything other then the +1 armor. Gunslinger is supposed to be all offensive super.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          5 Replies
          • Yes

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • We have weaknesses and the only way to fix it [spoiler]is more cowbell[/spoiler]

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            1 Reply
            • Maybe golden gun kills regenerate health....that'd be cool.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              1 Reply
              • Deadeye isn't useless. Combustion is extremely situational and I value consistency over some small chance at a multikill. I can effectively hip fire from range with my gg using deadeye.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • I agree 100%. They already buffed voidwalker but gunslinger has fallen by the wayside. It's still really good in pvp but I think you nailed it with a perk for more orb generation. Then it could compete with nightstalker in pve.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • Circle of Life IS pointless because you only have 3 shots for Golden Gun. Increasing the duration really doesn't do much. Sunsingers have an amazing build, in comparison.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • Those perks are absolutely useless, I wish that they'd change them to do something useful. Maybe the circle of life can give you extra armor or recovery for a short time when you get a kill with a throwing knife. Or maybe when you get a kill with circle of life selected, it starts regenerating your health.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • Some may argue that the perks in question are not useless and have a place. I'll say that even if they're not useless, the perks are uninteresting. The perks of the new subclasses synergize well with other perks within their toolset. The older subclasses lack this trait and it shows in pve especially.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                1 Reply
                • Edited by YeBlunts: 5/7/2016 12:50:17 AM
                  Golden gun does NOT need armor. That would be ridiculous. Ur effective time to kill is 0 seconds with gg if you lose a gunfight thats ur fault. Although those 3 perks, increased accuracy, range and circle of life are completely useless and nobody ever uses them. So they definitely need adjusting. I never understood why bladedancer had quickdraw and not GUNslingers....?

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • As far as the actual super, its good. Wear symbiote helmet and u can get four kills. Throwing knife isnt meant to one hit kill someone. Its a lead in move or finisher! You could just throw a tripmine on their chest and problem solved!

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                You are not allowed to view this content.
                ;
                preload icon
                preload icon
                preload icon