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#feedback

Edited by MrCuddlyPoops: 4/3/2016 7:25:11 PM
70

Aim assist on sniper rifles/sniper rifle over use.

Seriously, it's getting ridiculous now, every game I go into in iron banner or trials of Osiris is just a sniper fest. Since Bungie nerfed pulse riffles there is only really one good primary worth using against snipers, and that is scout rifles. I don't think there should be any aim assist on snipers TBH, they are pin point accurate anyway, why should you get extra help on top of that? Do you think it's a coincidence that almost every player uses snipers? Most wouldn't be as good as they are if snipers lost aim assist. Shotguns need a small amount of range returned too, the amount of times I've died when putting a shell in someone's mouth and pulling the trigger, only to have them survive with a small amount of health anyway is tragic. Please balance your -blam!-ing game Bungie, this is getting a bit much. TL,DR: Snipers have too much aim assist, primary weapons can't compete, shotguns are barely worth using.

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  • The aim assist isn't the issue. That's a myth. It is the lack of flinch and that you can stay in scope when getting a face full of bullets. I'm taking the whole skill discussion off the table here because it's a get out of jail free card used too often. If a player is ADS with a sniper and taking a face full of fire you should de-scope. If you are facing away from the enemy, for example getting shot in the back of the head, there's no way you should be able to turn around and quick snipe your attacker. It's to the credit of the players doing this that they've mastered these techniques but it's something Bungie needs to adjust for the betterment of the game.

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    • I agree, 1000 yard stare or weylands march with target acquisition can curve around corners it seems. I mostly use auto rifle and shotgun but tried the weylands out. Got a double headshot with one shot when their heads werent even lined up. Its like it has some JFK magic bullet perk

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    • Maybe the old kind ( where flinch actually mattered) could be brought back, while the 1kys unflinching types become heavy weapons?

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    • Personally I'd like the option to remove aim assist in the options for the various guns and I'd like to see greater flinching when shot no way should you be able to stand in front of someone being pummelled with bullets and lose with a headshot it makes no sense.

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    • Edited by Scorpius XX1: 4/4/2016 3:35:36 AM
      I don't know what it's going to take at this point. They are obviously broken. However the streamers run this game now. They have first crack. And viewers looooooove those 1000 yard stare montages. Bungie won't fix them unless the Planet Destiny's of the world say they need to be. So I guess that's what it's going to take. Oh, and with the LDR soon to make a comeback here in the next few days, it's only going to get worse. Prepare yourself young Padewan.

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      • Edited by PRINCE_ALI_1985: 4/5/2016 3:06:54 PM
        Wanna keeps snipers in check bring back fusion rifle & shotgun. Fusion take the most skill because 1-you need to charge it 2-predict enemy movement 3-taking the risk of getting behind cover and shooting I think shotgun were fine during the F.lie era but if the ppl say it's not then all you need to do is increase critical dmg so it rewards head shots. With the reduction of special ammo your PvP is one step closer to being balanced without nerfing snipers. It's a win win in my book.

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      • I'd increase flinch on every bullet sniper gets hit by. Even from bullet hoses like doctrine. that would definitelly change crucible from this sniper camp fest it became. ps also it is time to bring back the fusions in some way... and make shotguns little more reliable.

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      • Edited by solFur: 4/5/2016 7:18:59 AM
        [quote]Seriously, it's getting ridiculous now, every game I go into in iron banner or trials of Osiris is just a sniper fest. Since Bungie nerfed pulse riffles there is only really one good primary worth using against snipers, and that is scout rifles. I don't think there should be any aim assist on snipers TBH, they are pin point accurate anyway, why should you get extra help on top of that? Do you think it's a coincidence that almost every player uses snipers? Most wouldn't be as good as they are if snipers lost aim assist. Shotguns need a small amount of range returned too, the amount of times I've died when putting a shell in someone's mouth and pulling the trigger, only to have them survive with a small amount of health anyway is tragic. Please balance your -blam!-ing game Bungie, this is getting a bit much. TL,DR: Snipers have too much aim assist, primary weapons can't compete, shotguns are barely worth using.[/quote] Exactly why I left Destiny. Why do they have to nerf shotguns and buff snipers just because crybabies at bungie say so? It's because they hate it. Anyway, as much as I wanted to complain, the decision to change this ridiculous balancing is left to the sole discretion of the people behind bungie. It's basically just their game, they just went on and shared the game they always wanted and eventually get paid. Crucible is infested with snipers; where's the balance to that? Destiny is garbage right now. Oh and another thing, whats the point in making red death exotic? It's garbage. Even if you killed one and another is shooting at you, the health regen is basically worthless in crucible. An over shield after full health is achieved should make it less worst than it is. Red death does not stand a chance against most guns. What are you doing bungie?????!!!!

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        • It's why I stopped playing. It was more fun in the HoW era. All it takes is a couple good snipers to shutdown your lanes in a map. A good scout user will lose most of the time to a sniper and there's nothing else that can close the distance anymore. Nerfs aren't gonna do anything, haven't we learned that now? We've gone backwards in power since year one and this is the most boring PvP I've seen in a game I've played.

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        • This is not going to happen bro the manager Deej and Cozmo protect the sniper since year 1 they know they are broken but they jusy give a shit I found Deej in the tower and he use the same gear TLW sniper always and sniper so when someone write a feedback about the sniping broken no one cares. Sniper are broken after the nerf over the shotguns and the pulse. If they dont nerf the sniping well everything I going to say is -blam!- THIS BULLSHIT game FU CK u Deej Dark Souls 3 come to me babe

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        • Edited by t_blades: 4/4/2016 6:06:59 AM
          Aim assist is a minor problem on 1k stare only IMO. the Aim assist on the Eirene and Stillpercer is much better balanced. The major problem i have form snipers is body shots. Snipers should only be effective if you are hitting precision shots. 170 to the body is too much by far. snipers should be 3-4 body shots to kill in PvP. Shotguns could use a small impact buff to make them more consistent in their effective range. I would say the current Meta is more of a result of every counter to snipers being nerfed rather than just snipers being OP. Sniper counters that have been nurfed. 1. Blink Shotgun -> I'm going to close the gap to your sniper and get quickly into my effective range 2 Shotguns -> effective range nurfed, much more time to counter an approach and also kills need to be within melee range so opponents always has the chance to melee 3 Pulse Rifles -> 3 shot burst was a great way to get that retical jumping about. Current medium/long range option is scout rifles which give a much more consistent stagger which is easier to snipe through. To those who will argue that we currently have balance i would point you towards the stats. this week so far in ToO 36% of all kills are from Sniper Rifles 29% of Kills from 1k stare alone (that is more than the next 3 COMBINED!) Other special weapons 0.4% of kills are from fusion rifles 2% of kills are Side Arm. 7% of kills from shoguns. (Less than Auto rifles, Scout rifles & Hand cannons ) http://guardian.gg/en/weapon-stats?platform=2&start=2016-03-31&end=2016-04-03&mode=14&activity=0

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          • Can you tell me what aim assist is?[spoiler]i know what it is but I'm not sure you do.[/spoiler]

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          • Buff fusions Buff shotguns Buff Low RoF Pulse rifles Buff Low RoF Auto Rifles Buff Hand Cannons (Maybe buff Side Arms, but Bungie forgets they exist most of the time)

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          • yesss, remove this shit aim assist -.-

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          • Completely agree, aim assist has ruined this game, I see a lot of people saying that "snipers are in a good place" or "I consider myself a good sniper" being a good sniper on destiny doesn't make you a good sniper. I don't think they need nerfed, if anything some sniper rifles like the IB sniper could use a damage buff but the aim assist needs to go! If they took away aim assist and added scope sway like every other FPS game ever since the beginning of time! That would be all you needed to fix the over use of snipers in the crucible cause it would make every aim assist relying crucibaby so butthurt their heads would explode.

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          • Agreed. If you need aim assist and you can't handle sway, you're not a sniper. This goes double for players that use snipers as quasi primary weapons. Real snipers never run 'n gun.

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          • Oh no! In must win situations people play the meta!

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            • Snipers aim assistance is fine. High impact shotguns are still competitive. Difference now is you cannot charge in guns a-blazing expected shot package to get a kill for your at ridiculous ranges. When snipers take flinch, your reticule auto recenters. This is broken and needs to change. That is why you are getting sniped when you are doming someone with MIDA. Low impact shotguns need a buff. Fusion rifles need a nerf, because that fixed everything. Mid-High impact pulses and autos need a buff. Hand cannons need an accuracy buff.

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              • I've said this before but in year 2 there is a player dilution happening with the below average players moving to other games like battlefront, cod, and now division. The majority of players who remain are the skilled players so your chances of encountering quick scoping on the move snipers is higher than year one. This results in people's perceptions believing sniping is too easy. I have used a sniper since felwinters time and it was no easy task to get a snipe off before someone blink shotgunner you. People have had plenty of time to hone their skills especially in the ridiculous situation that was thorn blink shotgun in year one. I have about 60 days crucible time on two characters and 15 days on the other so I would know what is what in regards to sniping. It is not overpowered and they did nerf the amount of flinch recieved. I believe if there is a nerf it should be to no scoping and quick scoping and make the initial accuracy not register as easily. People on the upper tier are ridiculous with that and I think the stickiness of bullets shouldn't be so easy in a fraction of ADSing. That and if you are being flinched with headshots your accuracy or recoil should be severe. We'll see what happens on Wednesday.

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                • IMO they should give a singnificant increase in flinch with primaries making sniper think twice when they take on for say a DoP, makes sense and no nerfs will be added either

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                  • The problem is that the crybabies got shotguns and fusions nerfed into uselessness. Now everyone camps, and the game is slow and boring. This IB, I've shot many enemies with the Conspiracy Theory from point blank or at shotgun range, and only took their shield down. This has happened at least 50 times this week, and it's got me killed each time. Shotguns should function like shotguns. They should be lethal way past melee range.

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                    • I'm really it getting killed by snipers too often. I seriously get killed by Titans smash much more. If you are trying to go up against a sniper and range with an AR, well what do you expect.

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                      • Snipers are actually in a good spot, its just where everything else has been nerfed making snipers and scouts appear "overpowered" .. They are actually fine, its just where everything else has been really poorly handled (i.e Nerfed) that they seem that way. Saying that though, yes I do agree as a person that exclusively uses snipers because of personal preference that snipers do have too much assistance with them.

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                      • I just wanted to share my experience with "aim assist" I had while playing Iron Banner on Pantheon. There was 3 snipers lined up against me on the opposite hall on open side. I tried repeatedly to strafe out of cover, target their head, and snap off a quick shot and get back into cover. Every time I did this, I could not get centered on a target and ended up missing the shot all together or grazing the target, causing non-lethal damage (not a OHK). This happened to me 5 times (I have a 5 round mag on Weyloran's March). I'm a good sniper and I don't generally miss that many shots, but the kicker is that Aim Assist acted to PREVENT me from landing my intended shot in this instance. The three opposing snipers were so close together that trying to focus on one inevitably caused aim assist to try to pull it away to a different target. And the result is a shot going where I did not intend it to go. It's really quite frustrating when it happens. So in this case, YES, reduce aim assist because it is causing me to miss shots against grouped up snipers (I know many sniper enthusiasts who get frustrated at how this works as well!) However, IMO, outside of the example I stated above, I think aim assist is good as is. It is still not easy to snipe, especially when you are counter-sniping. And people think aim assist is acting as auto-aim when that is simply not the case. Aim assist is the amount of "stickiness" the target has when you have your reticle on him. Its what allows you to hit a moving target when they are on a full sprint. Most people who complain about getting snipes got killed when they were standing still, barely peeking out of cover, etc. which in most cases, any half-way decent person using a sniper should dome you anyways. But I rarely see people who are capable of hitting a target 1 shot while they are in the air or in a full on sprint. THOSE are the cases aim assist is going to help you the most.

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                      • Shotguns are fine. They shouldn't have more range since they are OHKs at close range. Shotguns like party crasher and conspiracy theory still need a range nerf. Regarding snipers, not even scout rifles can compete. There is not significant flinch when snipers are being shot in the head by a scout rifle.

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                        • The truth about sniping.

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