As I remember, every packet sent from US to Asia has a .25 sec travel time. Think about that for a sec...
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Edited by Racebum: 1/24/2016 11:57:22 PMAnd thats if you count both connections as being stable and having the sufficient bandwidth. Demonware which is the p2p setup bungee uses corrects for stable latency. But. Quite a few players don't have sufficient bandwidth or intentionally slow down. This throws their algo out of wack with lag spikes. In the past couple days I've tried roughly 10 matches and think the game is virtually unplayable. There are too many people who don't take damage, too many times I die from fewer shots than I should. There is no way to tell what actual packet and latency stats are without a netDuma. People basically just hide behind something and try to get the first shot. Then they hope the first shot counts. I can't even go positive anymore
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250ms lag is instant death in an FPS game
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250ms is also nothing. Some matches approach a full second and are completely out of time. I've actually shot next to people and had hits counts just out of curiosity because I was fairly sure what I was seeing on my screen was not exactly where they were. That's not a playable game