Edit: Let me get a few recurring responses out of the way ...
- We weren't uniquely terrible shots with Spindle (yet crack shots with other weapons). The guy with the highest DPS missed one crit.
- We weren't using 280 Spindles and 320 other weapons. All weapons were close to 320 (most were 320).
- We all had "extra special" for Spindle and "extra heavy" for Sleeper. We had full ammo for each run.
A group of five players tested damage on Warpriest, using Sleeper Simulant, Black Spindle and Touch of Malice. A sixth player joined, but did not have those weapons, so he did not DPS Warpriest, instead assisting with adds and plates.
The six players were:
lntimidating
Chlzz The Kid
killah
MetDiamond263
OurWildebeest
Buyou (no DPS on Warpriest)
Our test wasn't scientific, but we did our best to remove variables with a genuine goal of seeing which weapon did best. We did not have an agenda pro or con any weapon. And, all six of us left the test convinced of the general results.
Note: all damage numbers are with no tether, WoL or Melting Point.
Best potential, but tricky: ToM with BoL. This has the highest damage potential of the three weapons, but overall damage for the team wasn't better, because some people weren't as good at keeping BoL active, we bumped into each other more, etc. But with practice, this would be the best weapon of the three we tried. Damage drastically improved the second try, because this method was different enough that we needed practice.
ToM first run -
Best damage: 387,078
Average: 235,025
ToM second run -
Best damage: 396,163
Average: 313,249
Second best (maybe best in real-world use): Sleeper. It was easier to get near max damage, maybe because the lower ROF led to more consistent crits. There was little range between best and worst damage on the team.
Sleeper
Best damage: 340,288
Average: 327,377
Spindle did not measure up to either. The difference was very noticeable. The highest DPS with Black Spindle on our team was worse than the lowest DPS on our team with Sleeper.
Spindle
Best damage: 287,167
Average: 240,709
Of the four doing DPS, three did their highest damage with Sleeper. One did his highest damage with ToM, which was the highest damage any of us individually did with any weapon. None of us did his highest damage with Spindle.
General method and notes:
We had five team members with the test weapons. We couldn't find a 6th with weapons, so a friend joined to help with adds and plates but did not DPS Warpriest. We always had the same guy grab aura.
We did a Sleeper cycle, firing all heavy ammo, then using sniper if time remained.
We did the same with Spindle (someone died so we did a second run for a valid comparison), using machine gun if time remained. Then the same with ToM and BoL.
We always ran a bubble with BoL, to avoid deaths, and in the case of ToM, to let us use the weapon to its potential.
lntimidating's screenshots and summary:
[quote] So here are some screenshots. We didnt use any modifiers in the experiemnt (no WoL or tethers). Buyou was not part of the experiment because he didnt have the weapons (he was just helping us through totems) so he didnt shoot the warpriest at all. Killah was the aura holder every time so his damage isnt that relevant:
Black Spindle:
http://xboxclips.com/lntimidating/screenshots/cf4f1414-d753-4b6f-8c24-38bf80e060a9
This wasn't very consistent as you can see 197k at the low end and 287k at the high end. I only had to reload once, I had 25 shots because my exotic chest piece had bonus heavy ammo as well as my boots had bonus sniper ammo. I had just enough time to get out all my shots, if I didnt miss that one shot I couldve squeezed out some heavy ammo after making that number a bit higher.
Sleeper Simulant+1000 Yard Stare
http://xboxclips.com/lntimidating/screenshots/440d7d22-ce85-4b60-bc30-a4548beb2250
We were all pretty consistent here, and we were surprised to see that a combination of 12 Sleeper shots+as many 1000 Yard Stare shots afterwards led to far more damage than just dumping all your Black Spindle ammo into him.
Touch of Malice, with Blessing of Light for infinite overshields:
http://xboxclips.com/lntimidating/screenshots/e6e35137-4a91-46ab-becb-eb7857036a04
There's obviously a technique to doing this right, but the damage is there, and we all agreed that ToM wins the competition.
Here's another screenshot of ToM damage, with only three of us doing it:
http://xboxclips.com/lntimidating/screenshots/f0cb12e6-d178-4601-a0e4-975cd8954e64
Might I add this brought him down to about 40% with only three of us and NO MODIFIERS. It looks really do-able to kill him in one phase with ToM. [/quote]
My advice:
If you run the raid with a consistent team, you should all practice ToM/BoL.
If you run the raid with LFG teams, I recommend Sleeper.
Q&A
Q: Why don't you just multiply damage by capacity? Did you see the Reddit thread where someone did that? You wasted your time!
A: Calculations like that are good data points, but when tested in realistic settings, you learn there are hidden factors. Our goal was to see how weapons actually perform as teams use them. When theory and reality disagree, that shows gaps in the theory.
Q: What are the averages?
A: The average of damage done by the four people DPSing. In one case (second ToM run), it is three people. The aura holder (always killah) did some DPS, which is excluded from the average.
Q: Why did you snipe and use machine guns after running out of test weapon ammo? Doesn't that cloud the numbers?
A: Our test was intended to give realistic guidance about how the weapons perform. In actual use, this is what people will mostly do. Leaving it out could be deceptive - mainly, it would favor weapons that exhaust their ammunition in the same time as the aura lasts, and penalize weapons that exhaust their ammunition faster. This would lead to a skewed recommendation that might prove wrong in actual use.
Q: Why didn't you test 1000YS or NTTE or SGA or ?
A: We had five testers who met via this thread, had limited weapon selections, and did not commit unlimited time to the test. People were ready to leave after taking a fresh raid to warpriest and running half a dozen test cycles.
Q: Why are your numbers low? I do better than that!
A: Most people are used to seeing numbers with WoL and tether, and may not always remember when they saw one, two or three damage cycles' worth of numbers. Our test numbers are with no modifiers and are always one damage cycle.
Q: The test isn't valid unless you are all 320, and all weapons used are 320, or at least, are all the same attack rating.
A: The Warpriest is 300 light. Character light between 300 and 320 has no effect at all on weapon damage vs a 300 light NPC. Weapon attack rating can affect damage, but there was no large or intentional bias there. Weapons that weren't 320 were generally close, say 318, without any particular weapon always being lower. (We didn't compare 320 Sleepers with 280 Spindles.) In my case, all three weapons are 320. In any event, this is a smaller difference than I think is widely understood. It is linear - a 320 weapon does 3% more damage than a 310 weapon, and 0.6% more than a 318 weapon, comparing apples with apples.
Q: You are just bad shots! A good shot will do better with Spindle.
A: lntimidating's 287k with Spindle reflected a near-perfect sniper run. I think he said he missed one crit. It is fair to point out that actual teams vary in ability and luck. If your team is perfect, extrapolate lntimidating's number across five people. If you use LFG, our team average is realistic. Note that every DPSer on our team had Spindle, Sleeper, ToM, and was willing to run half a raid to test weapons. ie if anything, this would be above LFG average.
Original post:
I would like to run Warpriest with a team of six using Sleeper, as close to 320 as possible.
Then run it again, everyone using Black Spindle, as close to 320 as possible.
English
#Destiny
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I like your test might have a chat with my clan and see if we can experiment with your theory
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You had extra shots for Sleeper. I don't meet many players on LFG with extra heavy.. A more realistic test would've been without max ammo on spindle and sleeper.
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Long ass wall of text.
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[i]"Thank you for your post. Interesting thoughts. We'll be releasing a new weapons balancing patch soon. We can't spoil the details, but let's just say you'll be happy. Now, we can't really get into any specifics of what you can expect, but we'll slowly release information in the future before the big day. Until then, keep raiding, guardians. We're watching. We're listening"[/i]
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But what about super good advice though? xD
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2 RepliesI use a 320 1k these days, the spindle really shines at golgoroth I reckon.
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Ed I'll stick with my 1000k for warpriest thanks.
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Id like to see numbers from still peicer.
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Edited by Cheesesteak21: 1/20/2016 10:13:42 PMAfter seeing this post I decided to use a sleeper/defiance build, I was 2nd on my teams in dps despite the fact I had to run aura once each time. However there was significant fall off vs golgoroth idk if sleeper dosent get the same damage modifier or what but even when I got in and slammed 4 sniper rounds/3 sleeper/ then 4 more sniper I wasn't keeping up with my teams dps. Edit: meant to put this in my post, but I'm not sure how many weapons you want to have to move around just to raid. To fill all the roles i regularly do I already need. Primary Hung jury Doom of celchis ToM Bad juju And I just got a 319 smite with firefly I can't wait to try. Special 1000 yard hammer Defiance of Yasmin Black spindle Invective Heavy Quilliums terminus Raze lighter Sleeper simulant Ghost So how many guns do you feel like moving around? That's a ton, especially since we are used to Fatebringer, hammer, gally
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what about the NTTE
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1 ReplyDude when i use sleeper and 1kstare i always get 500,000 each time because you do like 28k per sleeper shot so if you shoot 9 shots first time then like 2 or 3 mags of 1kstare then you do around 350,000 damage and then most likely you will find at least 3 shots and if ya do then you end up around 480,000 to 500,000 but if ya get all 9 then then u get around to 530,000. I do not have any video footage so i understand if you dont believe me but this is what i do. Btw 320 sleeper.
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2 RepliesIt's pretty obvious that Sleeper would do the most damage.. The problem is, Sleeper can only hold 9 rounds. And ToM has a good chance of killing you without a Blessing of Light. With Spindle you don't have to worry about any of that. (for obvious reasons) And on top of that, if you use a tether and/or weapons of light, the Spindle does more then enough damage to get the job done. Spindle is just a more reliable gun overall. That's why it's used.
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While your research gives a good argument, I don't think the damage difference is drastic enough to sacrifice my heavy slot. I use the raid mg for clearing witches and knights quickly.
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2 RepliesDid something similar with similar results, however 6x 315 Super Good Advice did the most damage (with full reserve ammo)
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2 RepliesI love the ToM method but no one likes it but me. You kill him in one go
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3 RepliesDoesn't really matter because you'll never kill him In one cycle will you?
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5 RepliesEdited by RoCCa_ToP_SHoTTa: 1/19/2016 4:30:16 PMthousand yard stare with triple tap, speed reload, and raid gauntlets with sniper reload. Max dps.
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I understand all you got posted here and I'm sure the decent players in the community can appreciate the time your team put into this, there's just one little thing that's bugging me, and it's not just you, but seems to be most of the Destiny community in general.. DPS is Damage Per Second. Your numbers refer to overall damage, because those are the numbers Destiny gives us. I know it's a minor thing, and doesn't really change any of your results. It's just something I hope more in the community come to realize so they stop using the term DPS erroneously. Good on ya for actually trying for equal, fair comparison though :)
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Your post is amazing you did a great job thank you! =)
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17 RepliesTen points for effort.... But... You must have missed those Crits A LOT!! Cause those damage numbers are truly woeful for the spindle. They really don't match the anecdotal evidence from my own raid experience - where spindle users consistently out perform others in the dps department.
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5 Repliesim sorry but are u dumb? let me break it down in one sentance: black spindle 287k per shot with 23 in reserves, sleeper 350k per shot 8 in reserve, TOM 18k per shot. you do the math spindle wins there are videos on this too
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Good post dude. Really interesting as well I always wondered how the sleeper faired at warpriest. The next time am on I will definitely be giving this a try. Once again kudos for the positive informative thread.
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This is too much intelligence for these forums sir. And people cba to read a wall of text because lazy pricks. I appreciate the post though. Well done.
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ok i guess i'll be bumping my SS to 320 also
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1 ReplySoo did they all happen to finish at the amount of rounds?
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Edited by Nutts: 1/16/2016 7:56:30 AMThis is a nice unbiased analysis of weapon damage on this encounter! I often run different setups each week, but without wiping you never know how it truly compares.