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Edited by TheBlazenReaper: 11/13/2015 8:46:20 PM
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How would you Nerf Titans Hammer of sol

I say Nerf Titans hammer to 3/ 4 max wit helmet no health Throw one at a time. No shelid No health recover at lest you Meele for recover Less blast radius Can't fully jump but mid way in the air Slow down the mobility. On the next update December. You guys/gals got your on thoughts I would like to hear.
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  • Armor reduce by 15% Sprint reduced by 20% Explosion radius reduces by 10% Health regen now restored a portion of setting off recovery Not that heavy of a nerf just a few quick patches

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  • Edited by Homeless Taniks: 11/13/2015 8:40:40 PM
    If they want their health regen like a Bladedancer then they should have to melee like one.

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  • No health regen is the best solution imho

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  • Damage reduction reduced to 50% from 55%. That's it.

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    6 Replies
    • Switch the Heath from Flame kills and the More hammers to the same tier.

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    • You basically just made it golden gun? I honestly think the class is great and I really don't consider it broken. But it's power needs to be scaled down, the grenades are fine, the melee is fine (the thermal vent OHK should be changed though), jumps are the same but great. The super though is a whole different story. The damage reduction should be lowered to 50, or less, just so it's on par with most supers. And it will allow it to be consistently killed (mainly by golden gun and high impact snipers). Other than that the super abilities and sub abilities are amazing and each provide their uses. However, cauterize is something that should be looked at. It shouldn't be removed, it shouldn't regen less. It should regen at a rate similar to hungering blade on bladedancer. I am honestly tired of how out of proportions the sunbreaker arguments are and I really hope bungie doesn't overboard the nerf that is surely coming, same goes for any other thing that is being looked at. COMING FROM A TITAN MAIN!

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    • Just can't heal from a super kill.

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    • I'd limit the hammers to 5 that is all

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    • Edited by Neutrill: 11/13/2015 7:46:01 PM
      Reduced time when not throwing hammers. Reduced hammer count from 7 to 6 Reduced armour buff by 40%

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    • Less armor a snipe to the head should kill any mofo I main a titan amd i should have to equip black spindle for the soul purpose of killing sunbreakers

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    • Not any of the above. That's too far. Would take out: -tracking hammers -kills regen health -increased blast radius perk These perks are too OP. Imagine your shadowshot altering its path to kill your enemy, and killing tethered enemies would regenerate health. Add that to black hole x2 and your game breaker subclass is complete.

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    • I think it's fine. If I would nerf something nerf 2-4% agility during super. It won't be a big nerf, but If you play right you might have a chance at getting away. And I don't think it will ruin the super since the sunbreaker class is based around its super. Tbh I still hope it won't get a nerf at all

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    • 3 hammers but add more damage to each hammer thus keeping their current damage in check with this change.

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    • Slighty smaller area of effect for hammers is a must imo In addition, either: 1. a little less armor when using super, or 2. no sprinting when using super

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    • Smaller hammers, less damage, but faster throwing amd travel speed. Trait that makes hammers split into tiny hammers upon impact Holding ADS while in SunThor mode radiates Solar damage but burns Super faster Hammers also boot the victim from the game and temp-ban them for not gitting gud.

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    • Don't need it but snipers do

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    • 5% armor reduction

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        Decrease damage resistance by 5% so we are ohk with snipers. Increase damage towards pve enemies by 10% to compensate for reduced armor.

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        • Put the "health regeneration" and "increased shields" in the same perk tree, so you choose one or the other

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          • Only the health regen or armor nothing else

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          • Edited by ChillinWitDillon: 11/13/2015 6:43:23 PM
            Lower the Hammer damage in PvP. They shouldn't one-shot other supers. If you want to counter supers, you have Sun Charge but no one uses it because having more one-shot hammers is always better.

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          • 3 hammers like golden gun Time duration like golden gun No health revive Limited super shield like golden gun. Basically exactly like golden gun, but with hammers.

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            • I would buff gunslinger instead of nerf sunbreaker

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            • Titans are the tank class. Let them have their damage resist. Leave as is, buff snipers and golden gun so that Titans never, even with +armor survive the headshot.

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            • allow high impact snipers to OHK with crit shots and reduce duration of super that's all it needs

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            • Coming from a guy who runs three hunters, biased much.

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