I don't think it's that big of a change, and now you at least only have to focus on farming a few kinds of materials. Still, I think they should look into making ways for [u]new[/u] and [u]casual[/u] players specifically to get more shards, and possibly glimmer as well. I stress that these should be targeted for new players, as I don't think players who have massive stockpiles already (such as myself) should be passively given more of these all the time.
With all that in mind, here are 3 potential ways to achieve this goal:
1. Make the first 3 ritual activities completed each weak give additional materials. This won't significantly affect people playing the game 24/7, but it would ensure those who don't play as often can get some steady material income.
2. Add a weekly bounty from Rahool that gives a legendary weapon, a sizeable amount of glimmer, and 25+ legendary shards, but XP comparable to a daily bounty. Players with an abundance of resources likely would ignore this bounty as it wouldn't be efficient for XP grinding, but newer players could find it easily and gain some starter materials from it.
3. Make less commonly played activities such as public events, patrols, lost sectors, and story missions give additional shards. Again, this likely wouldn't convince hardcore players to play these, but newer players could use them as a means to farm up resources. What makes this idea different from my first 2 is that you can continually farm it, rather than it being on a weekly lockout.
To summarize, I think bungie is hesitant to make more legendary shards available to players that already have plenty of them stockpiled. To address this, I presented examples of ways bungie could allow newer and more casual players to gather resources quickly without greatly affecting players with stockpiles.
English
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[quote]To summarize, I think bungie is hesitant to make more legendary shards available to players that already have plenty of them stockpiled.[/quote] And thats exactly why Bungie is a joke: they prioritize the dumbest stuff. Imagine worrying about inflation in a game with no trading system.
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I’ve seen people leave over the already crazy grind the game currently is so I’m betting more will leave now as most newer players don’t have so many materials and shards we could kill someone with them