It seems going flawless is now easier than ever, Idk if I can call it end game pvp anymore lol. Congrats though on your flawless, hopefully you got good loot.
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Nah. Trials 7th win for no flawless pool is absurd. Been around for awhile and still no flawless
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It's just regular pvp now
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I really wonder what it is that determines if people go flawless. Sometimes it really does come across like its a PvP version of mythoclast dropping.
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In freelance, unless you're a beast its down to the RNG of MM
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I played a decent number of matches and had every experience from thinking what the game was doing was fair to thinking that what the game was doing was not so fair. So I'd say it works about the way its supposed to.
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I dunno. I still hold that the first 2 weeks of Trials this season were spot on. This has put me in the position of I play solo and enter the blueberry lottery, or I try to play with my friends and just get dumpstered endlessly. Not sure thats what Bungie were shooting for, punishing social gamers who arent PvP gods.
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Edited by A_mo: 10/25/2021 1:35:35 PMI am absolutely sure that this wasn't what they were aiming for in terms of their ideal idea of Trials. But the cats out of the bag now. So I don't know how they would say okay now back into the solo dungeon. That's just not going to go well. I'm not exactly sure of what the experience on the team side is like. I went in with a duo and doing that is basically over if there's a solo queue. I would consider not being able to play in duos to be a minor casualty at this point though. Its a hard question because a lot of people who hadn't been seeing success prior to this season were seeing success and then you also have those teams that were saying things had gotten too easy. That might take more than one weekend to be able to tell. I guess if it got too close to what it was before with only those kinds of teams playing it would be a bad thing. So who knows. I know that I prefer to not be in the solo dungeon.
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It honestly feels to me like Bungie have forgotten who this game was aimed at, and the last time I felt like that was D2 Vanilla. I'll play Freelance Trials to get the rolls I want, but once I've got them I wont touch it because I really dont enjoy playing solo.
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Lol forgotten who it is for? Who is that the ~100k players who were playing it before this season? Somehow I doubt Bungie is too upset that you feel this way. Those are the hardcore players that will continue to play pretty much no matter what. Now the base is anywhere from 500k to 800k a weekend. Pretty obvious the changes are the way to go.
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Destiny, y'know [b][u]the game[/u][/b] that I referenced, was made for social gamers. That is who it has always been aimed at. Now Tell me how punishing people for playing with friends can be reconciled with that? Thats the point thats gone sailing wayyyyyy over your head. And if we're using playercounts as a measure of success, week 1 was the gold standard - if you dont agree with that because x, y or z then that applies to your assertion also.
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Lol of course week 1 was. It was new and shiny. Sustained count is much higher now than it was before the changes. The bottom line is what matters.
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And freelance [i]isnt[/i] new and shiny? 😂
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And was it new last week when there was no freelance but the numbers were still 5x prior to this season?
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I've just gotten so used to it. Plus with the people that I do play with when I play pretty much every one of them seems to cause connection issues based on where we live relative to each other.