Back in the Destiny 1 there was this event called "SRL - Sparrow Racing". It was an event that most of the community truly enjoyed, including myself.
The mechanics were simple: race your sparrow and get an edge by flying between poles to receive a speed boost. Nothing special, right? The weird thing was, if you were in the lead, the more narrow the space between the poles got, making it harder to hit them. On the other hand, the further back you lagged behind the wider the poles got, making it easier to gain that extra speed. That mechanic would sometimes lead to an extreme shift during those races. Giving worse players an advantage, or at least a reason to hang on. But some would just call that unfair. I'm one of them.
[b]So what, if Bungie applies the same mechanic to the RNG system? [/b]
What if Bungie balances their overall game by applying a "debuff" to the RNG of those who play more to make sure that the players with less time don't get left behind?
Most of my friends have backed me on this theory, and it would actually make sense from a developers' perspective, even if that means to implement mechanics that reward some, but punishes others.
Every time I switch to a character I usually don't use, I get almost everything to drop what I want. If I play my "main", on the other hand, it's the complete opposite. I had friends losing their minds because they've been farming for hours without any "luck". I told them to switch characters and the desired item would instantly drop. Just happened the other day. Twice.
I do get that everyone playing the game should have the feeling to be able to "keep up", but not on the expense of those who invest time. It just doesn't honor the time we play if mechanics, like those I mentioned, are at work.
But maybe I am completely wrong. On this, but what is your experience.
Any thoughts on this? What's your experience?
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1 ReplyEdited by Systamatik: 9/13/2021 12:41:11 AMActivision is knowing for manipulating their players. Pretty sure D2 had a controversy about it. If you quit playing for a bit, your RNG improves to get you hooked again. They use addiction, gambling and match fixing to get you to buy stuff. Jim covered this stuff years ago: https://youtu.be/TQsc14gDPbk
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Hey, I'll upvote anything if it means Bungo's evil will be seen by more people. They're not above doin' what you're suggesting their doin' here.
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You have got to be kidding me! Really penalize the players that keep the game alive that play more? What kind of logic is that? No one would play. It's counter intuitive. Why not ask Bungie to improve the rng or better yet allow us to build the weapon we want. Fair for all.
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Nah they don’t. I have 4K hours across destiny 1 to destiny 2 and still got some of the best rng. It’s just luck. Some have it some don’t
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1 ReplyEdited by Ogma: Destroyer of Worlds: 9/15/2021 1:52:29 AMIf it’s true I just want to congratulate Bungie on reducing me to 3 Atheon runs on Tuesday and then not signing on for the rest of the week. My RNG this season in general has been atrocious and it has made me not want to play. I play this game as an escape and when it starts venturing into the territory where it makes me feel like I do from real life annoyances, it’s time to stop.
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I suggested a method years ago, at the beginning of D2... There should be two paths to every loot item. One path is fast and quick but takes more skill. The other path takes longer, more hoops to jump through, but if you put the time and effort in, you get the same loot. This gives every player a goal and path that can be leveraged. Better players are rewarded sooner, but all players in time get to the same level. This rewards better players, without forever leaving casual or challenged players as forever lower status. This would mean, that Bungie can't just add more targets to the same old content, add a clock timer, and call it new content. Which is what we have gotten for 2+ years now. So I wonder if it will ever be considered. My entire clan, has quit D2 because they hate the endless speed running, and inflexible play of D2 compared to D1. VoG as a raid had many solutions to get to the final win, but each raid since has been more restrictive and inflexible. Night falls could be done fast or slow, which I loved, but now, unless you are elite speed player, night falls are horrible. Bungie can't recycle the same content and expect the same profits... so profits are down, what a surprise.
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As someone who played daily for years in 3 characters and Sherpa'd everything and often to someone who almost completely quit because of Luke Smith to someone who plays casually now on 1 character I can 💯 verify bungo RNG is weighted heavily in favor of people who don't play often. Raid exotic RNG is even further weighted based on loot pool. The 'hidden' chests in the raid for example are limited to your existing raid loot pool, ie if you got a thing from the first chest you will get that thing every time until you unlock more loot from that raid. Well we all ran so many raids so many times that we noticed a pattern with our friends who were inactive players, people who never touched a raid and hopped in at boss checkpoint because we just needed a 6th body often would get the raid exotic... Not sometimes not more frequently... OFTEN. The point is not only is there a how often you play debuff to RNG (or buff to RNG the longer you are away) but the raid chests drop gear based on what you've unlocked in that raid and what encounter you're in. Only ever doing the boss checkpoint increases your odds, the less times you've opened chests in the raid increases your odds, using only 1 character per week for whatever reason increases your odds, literally hopping off for a few weeks never logging in increases your odds. Back when the prime attunement was introduced in forsaken this 3 week cool down thing was introduced and we all immediately noticed it affected exotic drops. It's a terrible system, turns most people off to the game in fact, but if you played long enough with enough people of different skill and commitment levels to the game you would have seen all these patterns over time.
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1 ReplyThey stated this was a thing backnin forsaken or shadow keep can't remember which
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[b]Can confirm that this is mostly 99% true.[/b] 3 situations that I can highlight for your tin pot theory archive. 1. My buddy was obsessed with getting Tarrabah back in the day before the content Vault. He grinded that strike 20+ times and it never dropped. He finally got me to join one of the raids so I could learn and grind with him....It dropped on my first run. And I think this was my 4th raid ever. We then decided to teach other members of our clan the raid, and generally everyone got it on the 1st to 5th run. My buddy finally got it on his 35th run. 2. It took me 46 runs in DSC for Eyes of Tomorrow. During those runs atleast 10 people got it on their first drop, when I was helping carry people - people often saying it was their first raid. 3. I have done VoG 20 times and Vex still hasn't dropped, during those 20 times. I have heard 5 people get it on their 1st to 3rd run and usually its 'I haven't played in forever, and I heard VoG was back so I wanted to do the raid'. It is incredibly frustrating to run things over and over. It's good that their are boss checkpoints to join and cut down 40 minutes of running around. But when you see a exotic that you can get but are prevented from by coding that is put INTO the game to prevent you. It's even more annoying. I've played MMO's for years and never heard of such drop protection and random exotic drops the way destiny has.
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There have been these algorithms in online games for around 15yrs now its common knowledge that this is one of the tools devs use to keep players addicted. I read an article a long time ago that some countries were considering putting this into law in an effort to get kids socialising again without fully understanding the ramifications of what it was they thought they wanted.
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Thats been proven already though. Every time i take a break i get like 4 exotics in 1 day afterwards.
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ive heard this phrase for raid exotics that goes something like this "you either get it in your first 10 times or your first 80" that being said i got vex on my 5th run and eyes on my 3rd run and it was a boss cp
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I believe if there is a change in exotic drop rate you have it backwards. Bungie gives a buff for not playing and not a debuff for playing too much. So every week of not playing rests your player and likely maxes out after 2-3 weeks of resting. So when you come back and play your chance of getting an exotic is increased while rested. Player 1: Plays 15-20 hours a week for a month and gets 1 exotic every 1-2 weeks. Say your chance of an exotic dropping was 1/50. Player 2: Doesn’t play for two weeks. They comeback and play 10-15 hours and get 3-4 exotics that week. Say your chance of an exotic drop was 1/20. So there is no debuff for playing too much you just lose the buff the gets your more exotics.
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1 ReplyI play alot my RNG is...well random 1k took 50run Anarchy 1 run Terabha took 12 Eot and vex both around 20 I see all kind of RNG for all kind of stuff...also peoples gonna need to stop thinking RNG is just about your raid loot....I see people's complains about RNG but often get godrolls randomly and get tons of random exotics
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I think this is the case. I can play daily and get almost nothing. Take a two week break and all of a sudden exotic engrams are literally falling from the sky (ok dropping on the ground from just shooting a dreg on patrol). Lots of parts in this game use casino like addictive things, just to hook players. If you play alot, no need to reward you, if you play a little we must lure you to play more. I have friends addicted to farming stupid random rolls and from an outside perspective they kinda look like ppl with gambling problems. And, dont you think it is just a little weird that the streamers always get the "God rolls" to dangle in front of the masses? Imagine streamers not getting the 《generic raid weapon》 after 100s of clears? Wont happen...
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I’m having D1 flashbacks lol. We used to talk about that while doing VoG and Crota lol. Seemed like the ppl who never raided always got the best stuff when they did the raid. Our first time going through VoG one guy was dead almost the entire raid... he got mythoclast that night smh.
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[quote]Back in the Destiny 1 there was this event called "SRL - Sparrow Racing". It was an event that most of the community truly enjoyed, including myself. The mechanics were simple: race your sparrow and get an edge by flying between poles to receive a speed boost. Nothing special, right? The weird thing was, if you were in the lead, the more narrow the space between the poles got, making it harder to hit them. On the other hand, the further back you lagged behind the wider the poles got, making it easier to gain that extra speed. That mechanic would sometimes lead to an extreme shift during those races. Giving worse players an advantage, or at least a reason to hang on. But some would just call that unfair. I'm one of them. [b]So what, if Bungie applies the same mechanic to the RNG system? [/b] What if Bungie balances their overall game by applying a "debuff" to the RNG of those who play more to make sure that the players with less time don't get left behind? Most of my friends have backed me on this theory, and it would actually make sense from a developers' perspective, even if that means to implement mechanics that reward some, but punishes others. Every time I switch to a character I usually don't use, I get almost everything to drop what I want. If I play my "main", on the other hand, it's the complete opposite. I had friends losing their minds because they've been farming for hours without any "luck". I told them to switch characters and the desired item would instantly drop. Just happened the other day. Twice. I do get that everyone playing the game should have the feeling to be able to "keep up", but not on the expense of those who invest time. It just doesn't honor the time we play if mechanics, like those I mentioned, are at work. But maybe I am completely wrong. On this, but what is your experience. Any thoughts on this? What's your experience?[/quote] I don't think that RNG gets worse the more you play [i](although I wouldn't be surprised)[/i] but taking a hiatus definitely helps. I got vex after my 2nd atheon clear, and I had been back after a year and a half hiatus. So I do agree with RNG being better the [i]less frequently[/i] you play.
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1 ReplyI don't buy into this theory whatsoever. I understand why people would believe it, Guardians always notice when they don't get something as opposed to when they do
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[quote]But maybe I am completely wrong.[/quote]You are.
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Eh. Sounds flimsy.
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1 ReplyNah man but I'll give ya one thing. If you play a lot, take a few weeks off with no login, the game will tend to shower good loot like exotics.
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Edited by Mace-4k: 9/13/2021 2:14:33 PMThis is a phenomenon fans have titled "desire sensor". It goes back to at least Monster Hunter Tri, probably way more. And it says that the game system detects that which you want the most and then proceeds to not give it to you. Accompanied often by receiving what you want when you gave up all hope and are entirely indifferent about it.
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2 RepliesKind of like Gambit portals? Played Gambit recently, was in the lead by a LARGE margin, summoned boss, and all of the sudden the opposing team had portals one after the other, and they invaded on each one. They won.
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I can agree with this. Recently joined a clan (post VoG release) and hadn’t really raided prior to that. Still haven’t done Last Wish or even completed DSC for that matter. My third run with them on VoG, Vex dropped for me. I only have a Titan and these guys had 3 characters each I think and some of them still didn’t have it drop. This stuff has been happening since D1, especially after Xür sold Gjallarhorn the 2nd time. The less you play, the better the rewards. So long as you turn it on once week, you’re good.
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3 RepliesConfirmation bias, I think. When you want something you notice all the times you don't get it On an alt you're less fussed about it, so you don't count how much grinding you're doing quite as much. Still, fairly easy thing to prove/disprove Run say 15 GMs on all your characters, and count what loot you get from each one... See if they balance
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This is possible 50 some DSC clears and I still haven’t gotten eyes yet Guy cleared the raid once and got it Who knows