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12/18/2019 11:47:08 PM
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When you say that you're getting "terrible armor" - does this mean you're getting low stat rolls, or elemental affinities that don't match the mods you wish to use? If this is a stat roll issue, what are the values you're currently seeing, and from what sources? Thanks!
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  • Edited by Tyranosaurus Vex: 12/19/2019 5:04:57 PM
    It’s just terrible in every way. Stats, affinity, and aesthetics. The diversity is too small, the seasonal mod slot is a joke. In regards to the seasonal slot why doesn’t all armour have it and then just the mods go away at end of season? Stats are nearly always below 60, most of what I get as drops is sub-55 stat total.

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  • The only armor I've ever gotten to drop higher than 60 was during iron banner.

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  • I'd say about 98% of gear drops at 46-56, trying to get something to drop above is very rare and even more so in the element that you are looking for. Getting any gear dropping at 60+ in a specific element is the holy grail at the moment.

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    It’s obvious you don’t play the game or anyone at Bungie actually plays. The issues with armor with horrible stats was from the moment shadowkeep launched and anyone how actually plays knows this. Your question is super condescending. The op specifically states his issues.

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  • The stat rolls seem to be about the same as last season to me, the issue is all the new armor is dropping void only. I can't even use the Firepower mod from the Tangled Obelisk. And I still haven't been able to open the Edz obelisk.

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  • This year has been all about restriction of choice. Restriction of choice with weapon selection (i.e. whatever can apply anti barrier rounds, overload rounds etc). Restriction of choice with armor elemental affinities. Restriction of choice due to incompatible armor seasonal mod slots. Its like your weapon and armor choices have to revolve around factors they shouldn't.

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  • You know exactly what he means you out of touch bungie troll. Great way to patronize him though.

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  • He deserves a wake up call. All of Bungie do as a matter of fact. I notice you didn’t comment on the validity of my post? Why not? Because what I wrote is FACT. Have a good day.

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  • Personally I believe that all armor should have the ability to roll to high stat rolls. The whole idea was that we get to look the way we want to look. This is counteracted by the fact that raid and IB armor have the best stats in the game. I personally love gambit prime armor, but the highest it ever seems to drop is like 58. If I want to have an optimal build I don’t get to look the way I want to.

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  • [quote]Personally I believe that all armor should have the ability to roll to high stat rolls. The whole idea was that we get to look the way we want to look. This is counteracted by the fact that raid and IB armor have the best stats in the game. I personally love gambit prime armor, but the highest it ever seems to drop is like 58. If I want to have an optimal build I don’t get to look the way I want to.[/quote] All armor can but it’s a lot more common for more difficult and pinnacle activities to drop high stats.

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  • Is this confirmed? I have never seen it. And if so it is way too rare. I’m never one to get angry about a grind. I grounded the mountain top pre nerf in quick play, but this seems a bit excessive.

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  • The world drops are all sub 60....so regardless of stats...you will always hold out for an Iron Banner or Dungeon or Raid drop. It would be very nice if there was a chance for world drops/post crucible drops to be 60+. I love the crucible ornaments I have. But I wilL never run the armor that takes them because it will never drop above 60 or even 58 for that matter.

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  • Low Stat rolls which means they are an automatic dismantle. And elemental affinity doesn't allow flexiblility; you need 3 pieces of armor for every slot. Costs for fully masterworking is so high as to not be worth it (especially exotic armor). You guys know what the problems are: stop ignoring the elephants in the room.

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  • Most of my armor I’m using now came from Iron Banner last season. The rolls on the new armor are rarely above even 50-55. I really feel like that seasonal armor mod slot just needs to be made universal and accepting of mods from every season. By the time I get armor with high enough stats, the season will be about half over or more. The resource commitment to masterwork armor is so high that there’s no reason for me to stop using the pieces I’ve leveled up already. If the seasonal armor is gonna remain the way it is, the cost of prisms and shards needs to come way down (like half). Other than season pass items, I’m not really able to sink enough time into content that actually drops ascendant shards rarely. I’m solo que only. I’m playing activities that allow solo play or matchmaking. Since I really can’t raid or do the highest nightfalls without matchmaking, Iron Banner is my only good source of armor. Honestly though, it’s silly that an ascendant shard costs a 100 cores. Seriously? I won’t even go into how much it cost to masterwork Exotic Armor. With the current economy I plan on using my cores to level up new weapons and to get my armor up to around a 7 or 8. If I happen to get armor capable of 80+, I may masterwork it. That’s a rarity however. The stat rolls of exotic armor needs to get way better too.

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  • [quote]Most of my armor I’m using now came from Iron Banner last season. The rolls on the new armor are rarely above even 50-55. I really feel like that seasonal armor mod slot just needs to be made universal and accepting of mods from every season. By the time I get armor with high enough stats, the season will be about half over or more. The resource commitment to masterwork armor is so high that there’s no reason for me to stop using the pieces I’ve leveled up already. If the seasonal armor is gonna remain the way it is, the cost of prisms and shards needs to come way down (like half). Other than season pass items, I’m not really able to sink enough time into content that actually drops ascendant shards rarely. I’m solo que only. I’m playing activities that allow solo play or matchmaking. Since I really can’t raid or do the highest nightfalls without matchmaking, Iron Banner is my only good source of armor. Honestly though, it’s silly that an ascendant shard costs a 100 cores. Seriously? I won’t even go into how much it cost to masterwork Exotic Armor. With the current economy I plan on using my cores to level up new weapons and to get my armor up to around a 7 or 8. If I happen to get armor capable of 80+, I may masterwork it. That’s a rarity however. The stat rolls of exotic armor needs to get way better too.[/quote] Well said. I feel the same

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  • Edited by Nebutronical: 12/19/2019 4:21:58 PM
    the issues are multiple: - elemental affinity - random stat rolls - high cost for each mod (i.e. 5 slots for certain mods) - high cost to upgrade / masterwork (and low supply of masterwork materials) - small window of time for each seasonal mod remaining relevant - the armour looks old now. Where are the new sets at? - coupled with the above, the best looking armour is in the battle pass / Eververse The system isn't really very customisable and relies FAR too much on RNG still. Many people are just not bothering. Me personally - I will just get one masterworked set per character and that will do. I will just not use the seasonal mods. Please look at games such as Division 2 or even Diablo 3 for how to do customisation well.

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  • Stat rolls. They are all dropping 53 and lower. I'm trying to get the armor to the 80's range when I level it up so it benefits my guardian all around. I spent 2 months last season to get one piece with a total of 88 stat rolls. This season, I was hoping to get some other pieces at least into the 70's. But nothing is dropping with good stats. Again, it's 53 and lower. I'm trying to get a 58-60+ dropped to build my guardian better.

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  • I have been disappointed with the new armor system, I found it compelling when announced but since then have come to hope for a reboot. I think all the random rolls just feel diluted, or with heavy emphasis on class abilities, and since you can only mod one of the top three they feel weak compared to legacy armor. But this experience is largely driven by preference and perhaps the design was meant to create it. I keep hoping for a full customization armor system, where I get to assign the stats and choose its look. Or something close to that with a random generation, but with preferences like the Menagerie introduced with runes - seems silly that was walked away from. All armor should be base plates that you then apply ornaments, which are earned randomly based on game activities completed. As for masterworking, you all went a little overboard with the modules, prisms, ascendant doohickey thing. Part of any rewards system is walling off top level rewards with achievements, but continuously making the character customization more complicated and harder to attain is leaving a lot of average players behind. Masterworking my armor is fun, its not going to make me a better player.

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  • Between the fact that seasonal armor mods seem to be intentionally designed to invalidate our efforts every 3 months, the atrocious Elemental Affinity system, and the reality that a decent stat roll is more rare than a bigfoot sighting...is it any surprise that engagement with these systems has been minimal thus far? C'mon Dylan...I believe that you're smarter than this.

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  • I ran a master 980 nightfall last night, got a 961 ACD-0 feedback fence at the end with a 48 stat roll. A 48!? Im.still getting fully masterworked armor rewards from Pit of Heresy to drop with 46 stat roll. I'm getting armor from doing the Sundial to drop 46-48. I get blues at 52 ffs Pinnacle activity drops should be no lower than 62 base IMO I recently got Ursa Furiousa to drop with an Arc affinity, Sunbracers with arc affinity, and a Celestial nighthawk with void. This is crazy

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  • Well, 42 from season armor is insane

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  • The rolls on the armor drops from most activities is either totally imbalanced in one category OR the base value is too low -high 40s to low 50s. I only use IB armor since I don’t raid since that at least is high 50s-60s to start. I understand that the harder the activity - the better the potential drop - but last season I spent over 1000 IB tokens to try to get better leg armor for one character ( only one set of legs dropped because of your crappy RNG, but I got duplicate after duplicate of garbage weapons) Either let us reroll Armor for better distribution OR make it do we can choose armor or weapons as a drop so we don’t have to chase the magic roll. The idea that we have to regrind a new set ( in 3 elements ) every season is like spitting in the player base face. Do you TRY to piss the base off?

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  • Edited by RopeAdope: 12/19/2019 3:19:59 PM
    So about the stat rolls... Yes, the base prob shouldn’t be below 50-minimum. Having said that, a low base isn’t necessarily a bad thing. It took me a minute to adjust perception after 2years but it’s basically the same as D1 (not including affinity-whoever thought that was a good idea needs to go sit in the corner and think about what they’ve done). The tiers are only effective on the 10’s so my goal isn’t to have the highest anymore. But to have the second digit as close to ZERO as possible. Yes, 60-69(giggity) is a significant gap but in the game they are the exact same. Tier 6. So those extra 9pts are wasted. Irrelevant. And having a “9” is worse than that red alert circle on the phone begging for the newest update (don’t tell me what to do, phone) I know it’s not much but I’m trying to find some kind of silver lining here. So while an armor piece may have a 46, it may complement the whole loadout without wasted points Edit: ALL EXOTICS SHOULD BE BANGERS THEY’RE EXOTICS EVEN COMING OUT OF COLLECTIONS THIS 46 GARBAGE IS INSULTING Edit2: AND ALL EXOTICS SHOULD BE ABLE TO EQUIP ANY MOD REGARDLESS OF SEASON THEY’RE EXOTICS NOT SEASONAL GEAR FIX IT FIX IT FIX IT FIX IT

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  • Stat rolls that are near zero on any attribute are trash - period. They get tossed or infused. My beef is that Bungle has decided that we should have to grind NEW sets of armor every season because mods don’t fit. That is the middle finger - I want one masterworked set I can use all year - why is that so hard? I could change mods at Will that way. But not now - the critical ones for unstoppable don’t work. I think they come up with these “plans” in the toilet - they stink.

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  • Edited by RopeAdope: 12/19/2019 3:32:29 PM
    [quote]Stat rolls that are near zero on any attribute are trash - period. They get tossed or infused. My beef is that Bungle has decided that we should have to grind NEW sets of armor every season because mods don’t fit. That is the middle finger - I want one masterworked set I can use all year - why is that so hard? I could change mods at Will that way. But not now - the critical ones for unstoppable don’t work. I think they come up with these “plans” in the toilet - they stink.[/quote] I meant zero as in 10/20/30etc—-the second digit of the stat

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