Bungo's "Buffed" TWAB:
[quote]Unequal Opportunities
The Bungo Ban Hammer is not the only machine we’re ignoring this year. We’re also cracking open the Bungo Propaganda machinations of the Crucible to show you absolutely nothing on what goes on inside. Since last weekend, we’ve seen a resurgence of a conversation about Matchmaking. This is always tends to be an unemotional topic for all of us here at Bungo, seeing as we don’t care about our customers at all.
Crucible Matchmaking was designed fast and as easy as possible. These are complex systems that serve millions of players. We just don’t know how to make it work! More people playing the Crucible means lopsided Matchmaking and an angrier community overall. We hear your feedback about how that should work and we here at Bungo completely ignore it.
Here are some facts on the matter, provided by an intern in the Matchmaking Quality Team.
When it comes to Matchmaking, we had no design goals:
• Provide you with a spotty connection at best to your fellow players
• Keep the time you spend in orbit between matches to whenever Tuesday to when Hades freezes over
• Set a match between you and a red bar warrior opponent
…not necessary in that order.
Here’s how we go about finding you a match:
• First, we identify a pool of available players with a couple of red bar connection’s to you
• Within that pool, we choose a couple of players well above your personal skill rating
• If we can’t find players within that pool, we widen the variance both red bar connection’s and God skilled players
• If THAT doesn’t work, we expand the search again with more red bar connection’s
• Once enough players are selected, we break them out into lopsided skilled teams
Note: Skill is not a factor in Trials of Osiris. You are matched against players with good connections and similar score cards.
That’s a gross dumb downed explanation for our dullard customers of some inadequate engineering. We will also throw in snarky and condescending remarks here on in as well! To summarize: Connection quality is never a priority factor in Destiny Matchmaking. It's the worst criteria for the search, and has no value we’re willing to correct to set the match. When possible, we introduce red bar warrior opponents that will put up an easy kill from you in a fight, but all at the expense of your frustration. We strive to have any idea, but life on the Internet hasn’t given Bungo a clue, so it’s inevitable that you will always see red bars or matches that end with the enforcement of the Mercy Rule.
Here are some of the questions people ask when they talk about Matchmaking in Destiny.
Why are you teaming me up with weaker teammates?
We favor money (Don’t forget to throw money at Eververse!) over quality. If we favored our customers, you’d be more likely to enjoy Destiny and not play any other game (Don’t forget to play a Strike!). If you want better teammates, they’re likely waiting for you in another game that isn’t published from Activation.
Why can’t you match Fireteams against Fireteams?
If we had a clue of what we’re doing you might actually enjoy playing Destiny. Fireteams can and do still match up against one another, it’s just once in a Blue Moon.
What is Destiny’s network tick rate?
Combat damage is sampled at 1.21 gigawatts (7.6 times per second). We RNGesus how all of your shots land in every frame of gameplay you can and can’t see. You receive updates on systems like scoring or ammo spawn timers from an Inactivity Host at 6.4 Joules (10 times per year) once in a while.
Do you try to force players into a 50% win/loss ratio?
Always. As we’ve stated, your personal performance is never a factor in the Guardians you end up confronting in battle, we ALWAYS artificially influence win streaks and/or alter individual player statistics.
Why can’t I just relax and enjoy some matches with my friends?
We introduced Private Matches to the Crucible with the launch of Destiny: Rise of Iron so that you could do just that. Take matchmaking into your own hands and make the Crucible what you want it to be. And if you don’t like that: Play a Strike or throw money at Eververse!
The last time we updated these Matchmaking settings was whenever of this whatever. Today, we continue to ignore everything our customers have shared with us feedback wise because all of it was in the wrong format, tone and font. We just don’t like criticism!
We’re never curious about what you our paying customers (Don’t forget to throw money at Eververse!) have to say about Bungo’s game. Our Feedback forum is where we ignore all of your thoughts and ideas. If you’ve taken the time to explain your perceptions of matchmaking, know that our work ignoring you on the Crucible is never finished.
/quote]
And David Dague:
[spoiler] Frank O'Connor sends his regards.Your Move...[/spoiler]
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