First please keep this conversation intellectual, no name calling etc. Trying to start a true, actual intelligent debate and talking point here. Thanks.
Next will be making this one of my key videos once I get a minute to get my YouTube up.
Do you think games that contain Rng, purchased packets (like cod points and cryptokeys for supply drops, silver for sterling treasure and etc) are gambling. As a definition gambling is considered a game of chance USUALLY entered by some form of currency purchasing "attempts" or "rolls" . Now I want to differentiate Between using real world and in game currency to purchase "rolls" .
While I feel these both are very negative, especially to those addiction prone individuals, the real world cash for tries can be far more detrimental. And in my opinion it is these people that are half of whom these microtransactions are directed at. This is immoral, to pray on addiction prone individuals for monetary gains. Even casinos have a gamblers anonymous number and will stop certain players if they spot possible signs that an addict is playing. The other group these are targeting is just as immoral and very possibly illegal. Children and young teens.
The games (especially Destiny .sorry) are creating and supporting this separation in the community of haves and have nots to try and push those, especially the younger crowd whom tend to focus strongly on who has what as a means of social hierarchy and acceptance. "Where's the evidence? " look at the ways to acquire packages (this is where I single Destiny out more than others although they're not clear, they do contain ways to grind without the arbitrary weekly cap.) You can get 3 per week without using silver, but you are unlimited if you use real world cash. Combined with extremely low drop rates of certain items in package and the seemingly extremely high instance of repeats, leads to those only able to get three a week vs those with high disposable income. You now have created a "what are those" type scenario. This can push those who normally wouldn't buying treasure to be accepted by friends. This is using known psychological and sociological processes to make money.
Now what makes all of this abhorrent is its not just buying said item which is a one time purchase, its random. It's like going to.a shoe store to get Nike's, paying 150 dollars for a box that has a one percent chance of containing the sneakers and then a bunch of other crap like hats and shirts.
Now to top it off its supporting and pushing gambling on minors, which is illegal.
And for the unbelievers. They have been proven, and even stated they use psychological analysis to produce the best return.
For those apathetic gamers and millennials, remember it's Friggin people with a disorder and children I'm talking about, not the random purchase by adults.
To edit. Its been proven that even when receiving virtual goods through either loot drops or and loot crate types it triggers the exact same chemicals in your body as sex, winning and certain drugs.
I'm no sjw. I love Destiny. But we need to question things to make things better.
How to fix it ideas welcome also. Mine are either we remove them all together, in a perfect world great. But I would say what needs to be done is allow alternative ways to acquire them past 3 per week. And any repeats broken down and put towards next package
Edited edit. Thanks guys not only trending but for the most part it's been a real conversation, not a bash fest.
Keep the conversation going. Probably the first time I've seen mature, educated debate here
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I watched a streamer this morning roll sterling silver packages back to back trying to get something that isn't even available in sterling silver packages. I wasn't surprised to see that and understand completely that game companies are in business to make profits from their hours invested into ideas such as sterling silver packages.