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#feedback

Editado por Helios: 2/3/2015 4:04:05 PM
5

Revised Factions

Agree with everything here

13

Agree but this needs tweaking

30

No. Just no. It's fine now.

3

First ever post, please be gentle, also, it's touch long, please be gentle. As of now the only way build faction rep is to equip a class item with a chosen factions insignia and do literally anything in the game. In a sense it's nice because it's so open ended and allows players to "quickly build rep". The reality however is that most people ignore factions because there seems to be no real incentive either in playable content or in the form of gear. When interacting with any faction representative a small list of items is offered constantly rendering them less representative and more static vendor. We know that the inventory they offer is small because after reaching rep level three a chosen faction will send items to a recently leveled player. That's nice touch but it's governed by the same RNG from the rest of the game and can just as easily net a player ascendant mats as it can faction gear of literally any kind. This makes whatever you get feel less like a reward and more like a slot machine, it also makes the whole process feel like more of a grind. What I propose is kind of broad and I wouldn't expect it to be implemented all at once unless it was made part of the House of Wolves or later expansion. Player interactions with factions simply needs to change. 1) Faction vendors would have a slightly smaller display stock but it would rotate every week making less frequently seen items more likely to be seen as well as purchased, this goes beyond weapons and armor and would include faction ships and shaders. In addition any stat bearing gear like weapons and armor would reroll with each appearance meaning that one week New Monarchy might have a Vanquisher VIII toting the current standard of “Spray and Play” and “Glass Half Full” but appear two weeks from now with “Third Eye” and “Crowd Control”. The point of this would be to make each weapon feel at least a little unique as well as giving players a reason to shop for the right weapon, you may not see what you want in a certain weapon or piece of armor one week but may another. 2) Vanguard points and Crucible points should be acceptable currency at all factions. This would be a one or the other application not a cummulative one. The base idea that any player can raise reputation with any faction by doing anything in the game is kind of undercut by the fact that only crucible points may be used to purchase faction items. Especially since eventually most people probably don’t pay much attention to the Vanguard once they hit 30 so the marks earned in the daily, weekly, and nightfall are sort of useless. 3) Faction bounties should also be introduced so that players may build reputation with multiple factions if they wish or pour their time into leveling with a specific group. Like normal bounties, these would rotate daily. The option of equipping a faction specific class item to earn rep would still exist but it would not affect the rep gain of these bounties similar to Eris Morns current bounties. That way players would still be free to earn reputation via strikes or patrol while the bounties themselves would serve reputation from the faction of their origin. 4) Quests. In addition to a rotating item stock and bounties faction quests should be introduced and made available as players level their rep. Rather than being glorified bounties as Eris Morns were these quests would have story elements that help define each factions place and purpose in the universe. Some would have specific item rewards that may not be purchased through the vendor. In addition to properly incentivizing players quests would round out the universe we're playing in and give players more prestige/achievements to claim that might make them noteworthy to other players as well as lend a distinct immersion that Destiny is mostly lacking right now. 5) Armor and weapon designs specific to factions. Basically, the only difference between faction armors are their stats. Aesthetically speaking they are palette swaps of the same physical gear but after level 20 that doesn't matter. It makes the games gear variety feel extremely small and it makes us all feel like clones of each other. I can understand holding on to some designs so that they can be made available down the line and that's fine but what I'm really getting at is the fact that each faction is distinct from one another, the weapons and armor they produce should speak to that in overall design physically and statistically. As a player I should be able to pick out a New Monarchy player on sight regardless of the shader they are using. The same goes for Dead Orbit, Future War Cult, Eris Morn, the Vanguard, and the Crucible. 6) The Eris Morn problem. Eris does not provide enough content to warrant being in the tower 24/7. By now a lot of players have expressed their disappointment in the “expansion” and it would be a lie for me to say I’m not among their ranks. Basically, in my opinion, Eris and the content she brought with her, short of the strike and raid, is what the PVE side of all limited events should look like. Whether it’s the Iron Banner, Queens Wrath, or something entirely new, she brought us three story missions that sort of gave us her story, added nothing to the overall story of player characters, and straight up ignored the ghost instead of finding a new interactive application for our literally constant companion, neither he nor the player character spoke during any of the content. …… Sorry, got side tracked. Basically, Eris needs more than 3 story missions, and a string of slightly incoherent “quests” and a small mostly unimpressive set of buyable “faction gear”. I have two solutions for this, listed below as 6.1 and 6.2. 6.1) Eris and her presence in the tower become a bimonthly event. If we’re getting the Iron Banner every month and the only other event we’ve actually seen thus far is Queens Wrath then we should probably give the banner a break and bring Eris in as secondary/alternate event. Every two months she would show up with bounties similar to what she offers now and entirely new quests as well as a wider range of buyable/earnable gear. I bring up gear because while the expansion saw several things added Eris herself brought us literally a gun and a pair of gauntlets. She sells Runed Cores which carry the description: “Used to upgrade weapons gifted from Eris.” and the Embalming Orbs described as the similar: “Used to upgrade weapons of Hive origin.” That’s great but why is there only one gun to apply each of those items to? Frankly, if she’s going to have upgrade items specific to “her” gear, then she ought to have more gear. 6.2) The second option is basically the same as the first except that she doesn’t go anywhere. We see her gain more “Crota’s Bane” faction gear in the form of armor and weapons, all upgradeable with runed cores and embalming orbs and she gets new weekly/biweekly content in the form of faction quests. Between those two I prefer the first, mainly because it takes less than a day to play through everything she has to offer and really, unless you just really want that Sunsetting shader once you make it to level three reputation there’s no reason to ever talk to her again. To offset the radiant mat exchange the Speaker would take on that function and possibly a similar practice with ascendant mats as well. 7) Faction exotics. This one is last because it isn’t terribly serious. I think exotics and the methods that currently exist to obtain them need a little work, especially given that they are each supposed to have a certain amount of story tied to them. Faction exotics would not be purchasable through vendors but offered as high level quest rewards with each faction. One weapon and one piece of armor would exist in the item catalog of each faction and play its own part in its factions overall story. Whether or not each one is an item that currently exists or needs to be introduced to the game would obviously ultimate be up to Bungie but I feel like entirely new exotics would be the best bet. In summation(business speak): By diversifying faction items and allowing players to synergize gameplay with reputation gain the player base increases its potential to individually diversify with new weapon and armor units. In summation(regular): By giving players a broader set of incentives in the form of gear and story(even minor story) content the game will become more enjoyable and players will feel more like individuals with their own gear from their preferred faction. Thank you for any and all input, I aim to make further revisions to this and repost at a later date.

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  • Bump [spoiler]yeah, I want more people to look at it. [/spoiler]

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  • I like the ideas here, but have to ask about the faction quests. Would you include experience gains like the bounties issued by Xander, or would those bounties only provide reputation gains? I can see the inclusion of experience gains being problematic without some sort of daily bounty cap being imposed, or simply reducing the experience earned from bounties significantly.

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    • 2
      Nice ideas, thanks for posting that. You mentioned that each faction should be noticible at a glance, regardless of shader equipped. I agree. FWC gear should have shotgun shells, sniper rounds, grenades, etc strapped on to possibly beefier armor. Dead Orbit should have GPS, radios, flashlights, comms gear, optics with less bulky armor for light-weight travel etc. New Monarchy armor should have more Golden Age flair, possibly more of a Roman look like Saint-14 Titan Helm, with swords, arrow quiver, daggers, etc. They could also benefit from more variety in the mark/bond/cloak dept. I primarily run as a Titan and both options are pretty boring compared to even some rare marks like pilgrim and the Eris Celtic-looking mark. Lastly, Vanguard/Crucible marks should both be accepted like you said, lvl up should include only faction-specific drops plus motes/coins/materials for random, NOT crucible/vanguard/other-faction armor/guns. As you mentioned, for armor variety sake, rotating perks on armor with the consistent Intel/Disc/Strng per faction, rotating inventory and perk trees on guns, and in addition to quests for faction exotics, it would be cool to see an elemental legendary primary quest. Again, faction-specific on that (DO elemental scout, FWC elemental AR, NM elemental Hand Cannon). The 3 factions need more emphasis. They are currently such a side plot with really no plot outside of the vendor comments and gun descriptions. Missions, quests, bounties, etc to explore the faction of your choice. 3 character, 3 factions, 3 classes...

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      • Like most of these ideas...except the one with Eris. I am in [i]dire[/i] need of rank 4 cuz she does the radiant mat exchange. Other than that...love it.

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