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Destiny

Hablemos de Destiny.
Editado por KaoticsKill: 1/9/2015 12:07:32 AM
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4 month after review of Destiny by kotaku (Must Great Read!!)

This review explains everything destiny is and isnt and why it is important for bungie to become more involved and why players cant be patched. [b]Cant express how on point this review is, a must read if u have been playimg since alpha (me), beta, first day![/b] [i]UPDATE: I Think We Can All agree that Bungie has to see this Review, and smile a little, then immediately look over the flaws that really need to be addressed in this game :D. Thanks for liking the post guys glad to see most people can relate to this article! Old or new player alike, this puts everything in perspective. [/i] [b]EDIT: We are trending so maybe you guys can thank me by liking some of my videos? lol [/b] https://www.youtube.com/user/MrDeathstroke5 [b]Subscribe to my channel though!!! hahaha[/b] [b]Favorite Parts:[/b] "Somehow I don't yet feel as though Destiny has wasted my time, despite the fact that thanks to the expansion's awful loot system, the game has deliberately and obviously wasted my time. What a feat, that a game can so thoroughly have it both ways!" "No one was there anymore, of course. To Yannick, this was just another field in Destiny, and the Loot Cave was just another cave. Clearly I wasn't conveying its historical significance emphatically enough. "This was the cave," I said, "That defined Destiny." He still didn't get it. I guess you had to be there" "As Destiny continues to change, this sort of shared folklore will become increasingly commonplace. Ah yes, this was the place where we cheesed Crota for the first time. Can you believe you had to unplug your LAN cable? Oh, and over here, this is where I grabbed the sword at the last minute, brought down a gatekeeper, and saved my entire team! Oh, that stuff? Why, that's Spinmetal. There was a time when we used to spend hours just farming it..." Like any online game, Destiny is defined by its community, and Destiny's community is defined by its shared history.
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#Destiny

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  • Spot on

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  • That is one of the first articles about Destiny that I've read where I agreed with everything that was written. There wasn't one single point where I was like "well I'm not sure if I feel the same way". Thanks for posting the link the this article. Hopefully Bungie takes note for future DLC's.

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    • Editado por REGERA F1: 1/8/2015 3:57:23 PM
      Read this article earlier it's fantadtic, hits the nail right on the head.

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    • Very good read!

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    • My favorite part of the review. "A couple of weeks ago, my colleague Yannick LeJacq started playing Destiny. It was the weekend and I didn't have much to do, so I joined his level-four character to do some story missions and help him progress. A little while after we started playing, Yannick and I found ourselves on a patrol in Skywatch, which is where the now-defunct original Loot Cave is located. I excitedly explained to him where we were, pointing out the cave. He was off shooting some aliens and wasn't quite listening. (In his defense, there were more aliens around than usual.) I kept trying to get him to stand still and listen to me, like a dad corralling his son at a historic Civil War battleground. "Over here, son. This is the cave! And see this rock? Everyone would stand on it in a line and shoot from here." " No one was there anymore, of course. To Yannick, this was just another field in Destiny, and the Loot Cave was just another cave. Clearly I wasn't conveying its historical significance emphatically enough. "This was the cave," I said, "That defined Destiny." He still didn't get it. I guess you had to be there. " My older brother is a KinderGuardian and we were near the Old Loot Cave and I had to explain it to him. He didn't seem to care or understand why I was bringing it up. The shared history we longtime players have is amazing.

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    • Editado por atpbx1: 1/8/2015 3:57:20 PM
      All things ive been saying for the last four months. Refreshing to see it in a mainstream review. Destinys....... Destiny is tied to whether Bungie continue to work against us, or listen to what we say and work with us. Computer games are just like any other sales business, listen and work with your customer base to give us what we want. Because thats all that matters, what we the customer want. And before the half witted mouth breathers crawl out of the woodwork screaming "self entitled" : Most of you live in western world where the consumer is king, you dont accept someone serving you shit in a bun at McDonalds why do you accept it in a computer game? You wouldnt accept poor service, substandard quality, defective products ANYWHERE else in your life.

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      • "If you're in it for the loot—and all of us are, to some extent or another, in it for the loot—it's tempting to just throw your hands up and quit." Exactly why I quit. All of my favorite legendary weapons are (or shortly will be) obsolete - and having to re-level up an exotic that I already had maxed out is something I'm not interested in doing.

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      • Wow, this is probably the most accurate and well written Destiny review that I have read. The writer hits the nail on the head.

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        • It's a very fair and balanced review, you should read it. It's not hating at all, quite glowing in some regards. It does however highlight the glaring errors that Bungie has made thus far.

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        • Editado por Kriegar3: 1/8/2015 3:47:48 PM
          As tempted as I am to read what they've said I've played enough of this game to know what it is and isn't. I often find reading reviews of games, films or music can actually sway my own perception of a thing so now I try to just make my own opinions. for instance, if I'd looked at IMDB before watching American Hustle I'd probably not have seen it for the steaming turd it is. thankfully I didn't look at IMDB first.

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        • Great review. Thanks for the link!

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        • I like the game, enjoy it a lot, but I am still sad to see that it's not what Bungie announced it would be. The writer quit a year before launch, they cut out most story and content, and are reselling a little (not even close to all) of what they from what was supposed to be Destiny 1. Though I enjoy this game, I would have loved what destiny was supposed to be waaaay more. We can thank Activision for that lol

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        • this! bungie logic defies even deej sometimes lol if player A has 5 shards and player B has 15 shards, and player B looks at player A shards it will say player A has 15 shards. the devs reported that this was working as designed because you should not be able to look at another players gear what a load of WAD because that is what the game is designed to do, look and be envious of others stuff there really needs to be a person in charge of continuity. the original post is still in feedback somewhere if in doubt or just look at each others shards and see for yourself if it is true there are 500 people currently working on destiny 2 then did they outsource it? activision? oh god, sledgehammer?

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        • Bump

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        • Editado por Kylestien: 1/8/2015 3:36:11 PM
          Damm that's a good review. I'm half tempted to make a thread to Bungie stating You Can't Patch Players, but i think i will leave that to a better thread maker then I.

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        • Nice review, thanks for the post.

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            Bump

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          • So spot on!!

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          • "Theres nothing that makes me reach for my LAN cable faster than a stupid bug on a flawless run" Sooooo truuuueeeeee -blam!- the unfixed glitches. Atheon is still bugged!

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            • absolute best review article ive read about destiny's history and current state

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            • hardly a must read, not like anything was said that hasnt already been said repeatedly in forums. Game looks great, the combat mechanics are fluid and work well, story leaves much to be desired and light level system and rng is jacked.

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            • Worded far better than I could. Someone at Bungie should be reading this and thinking "holy cow, there's our development schedule for the next few months sorted".

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            • Editado por Tubby986: 1/8/2015 3:26:01 PM
              Nvm this now pointless comment

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              • Spot on but if u think destinys RNG is a bitch try cod advanced warfare I still cannot get an elite primary and im almost 2nd prestige

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              • Fantastic review. Everyone [b]including Bungie[/b] should read that review. I copied and pasted my favorite points and agree every game needs a boss enemy...and Bungie has forced us to choose them as our main adversary. Destiny - It still feels as though the game is constantly screwing you over. The joy of winning some new exciting gear is often soured by the bitterness of getting a bunch of crap you don't need. The joy of beating a difficult boss is accompanied by sharp memories of the times you were defeated by bugs and glitches. [b] In September, I said that Destiny was so brazenly exploitative that it was only natural that players would take every opportunity to exploit it right back. That remains the case.[/b] All this cheese has revealed a whole new version of Destiny to me: The Destiny where players are aligned more actively against the game, picking and prodding and digging in search of new ways to crack it open and see what makes it tick. [b]You Can't Patch Players[/b] In late September, Bungie closed the Loot Cave for business. They changed the spawn timer on the enemies in the cave, making it much more difficult to stand outside and gain experience and loot. It was the end of an era. Or, well, no it wasn't. Shortly after that, players discovered a new loot cave. Bungie tweaked that one too, but a narrative had been established: [b] Players come up with an exploit. Bungie patches it. Players find a new exploit. [/b] Soon, most players had moved on from Loot Caves to cheesing the weekly nightfall strikes and the raids, two much more complicated activities that, while difficult to complete, offered much better and more consistent rewards. Like all cheese, Destiny's exploits come with an expiration date. For a time, it was possible to stand together on a podium and easily wipe out the Templar mid-boss of the Vault of Glass. Then Bungie patched the game to make that area out of bounds. After that, people figured out how to knock the Templar off of his platform using grenades. Eventually, Bungie patched that, too. It was possible to do something similar to the raid's final boss Atheon, comically knocking the big dumb lunk off of a cliff with grenades. Then Bungie patched that. Players figured out how to arrange themselves into "home" and "away" teams for the Atheon battle—this approach wasn't even a cheese, we just thought it was how the battle was supposed to go—but Bungie patched that, too. These days, players can easily cheese the majority of the game's strikes and entire sections of Crota's End. Surely Bungie will patch all those, too. [b] The more I play, the more it seems like the studio's determination to shut down players' unsanctioned fun is misguided. It also feels oddly insecure, like Bungie isn't confident that their game is fun enough on its own, that they worry that if players are able to play it "wrong," to exploit loopholes to get better gear, that they'll eventually max out their inventory and quit altogether. [/b] [u]Bungie appears more concerned with squashing creative player exploits than they are with making sure their game works properly. [/u] Granted, there's an argument that making the game work properly involves the removal of exploits. But eventually Bungie is going to have to acquiesce to the fact that every time they patch a cheese, a new cheese will rise to take its place. Hopefully they'll begin to reprioritize and focus on making sure the game works well for those who don't want to farm exploits. I hope you are listening Bungie. If you repeat the same mistakes players WILL NOT and we will leave for other games. Good luck fellow guardians.

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                • Absolutely nailed it. Bungie should seriously take note!

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