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Destiny

Hablemos de Destiny.
Editado por KaoticsKill: 1/9/2015 12:07:32 AM
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4 month after review of Destiny by kotaku (Must Great Read!!)

This review explains everything destiny is and isnt and why it is important for bungie to become more involved and why players cant be patched. [b]Cant express how on point this review is, a must read if u have been playimg since alpha (me), beta, first day![/b] [i]UPDATE: I Think We Can All agree that Bungie has to see this Review, and smile a little, then immediately look over the flaws that really need to be addressed in this game :D. Thanks for liking the post guys glad to see most people can relate to this article! Old or new player alike, this puts everything in perspective. [/i] [b]EDIT: We are trending so maybe you guys can thank me by liking some of my videos? lol [/b] https://www.youtube.com/user/MrDeathstroke5 [b]Subscribe to my channel though!!! hahaha[/b] [b]Favorite Parts:[/b] "Somehow I don't yet feel as though Destiny has wasted my time, despite the fact that thanks to the expansion's awful loot system, the game has deliberately and obviously wasted my time. What a feat, that a game can so thoroughly have it both ways!" "No one was there anymore, of course. To Yannick, this was just another field in Destiny, and the Loot Cave was just another cave. Clearly I wasn't conveying its historical significance emphatically enough. "This was the cave," I said, "That defined Destiny." He still didn't get it. I guess you had to be there" "As Destiny continues to change, this sort of shared folklore will become increasingly commonplace. Ah yes, this was the place where we cheesed Crota for the first time. Can you believe you had to unplug your LAN cable? Oh, and over here, this is where I grabbed the sword at the last minute, brought down a gatekeeper, and saved my entire team! Oh, that stuff? Why, that's Spinmetal. There was a time when we used to spend hours just farming it..." Like any online game, Destiny is defined by its community, and Destiny's community is defined by its shared history.
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#Destiny

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  • While I don't agree with his (rather extensive) opinion on cheesing, he makes many excellent points. Should read.

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  • This review is THE VOICE of the player base. To the writer - I applaud you, you've summed up Destiny eloquently and fairly, concentrating on what Bungie SHOULD do next. To the author of this post I salute you for bringing this to light. Please let's bump this and hope Bungie takes note...

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  • Editado por harrymfa: 1/8/2015 10:23:51 PM
    Let me tell you why this is not a good review. Kotaku has a binary recommendation rating (play/do not play). If the game is universally loved (or hated), like Zelda or Skyrim, no problem. When the game falls in a grey area, like Call of Duty, and yes, Destiny, this system falls on its own ass. Destiny is a take-it-or-leave-it game. Not everyone will find peers at the same time to do same things, like raiding. Not everyone will schedule their time around a game. Not everyone will overlook the atrocious reward system or the endless grinding. To put a recommendation of YES, is simply irresponsible. Many people who buy this game upon this recommendation will feel cheated, and you will have to read their rants (even the comments in the review itself has plenty of them). The 6/10 reviews are fine. To me, that score means APPROACH AT YOUR OWN RISK. Games like Dynasty Warriors fit into that category and normally get 6/10s, 7/10s. Dynasty Warrior games are fun for people who are into button smashing for hours, but you can't recommend them to everyone. So I think Kotaku's review is fine, from the PoV of a fanboy. For a general review, it's a bit underwhelming. The best review of Destiny I have seen to this day comes from the Angry Joe Show on YouTube. It's interesting that many of his points remain relevant even after so many changes the game has gone through.

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  • Nice. I like the line "that's some old school Halo2-era type shit"

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    • Bump

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    • "A game needs an adversary, after all." Best part of the entire article. And it hits home, from where I sit. I like PvP because humans are smart. They'll find lame ass, absurd ways to avoid actually being the best in order to win. Bungie? Bungie is going to keep throwing up roadblocks, doing absurd bullshit, and doing anything they need to do to avoid allowing the players to clear their content quickly. Rahool is not an accident. Xur's item picks are not an accident. In order to get what we want out of the game, basically, they intend on doing everything possible to make it nigh -blam!-ing impossible. And we'll retaliate by breaking their shit with 'cheese'. And they'll respond by patching it. And we'll respond with speed runs and coordination. And they'll respond with bullshit commendation token systems. And we'll respond by asking things like [i]hey, why the hell doesn't the Mythoclast upgrade to a 2.0?[/i] and forcing them to change that. But they'll retaliate by making an entire tier of weapons/armor obsolete. Apparently, no one will ever know how good The Devil You Know was. Anyone who just started playing has no idea. Bungie. Bungie is a much smarter opponent than the AI could ever be. And if I think of it as playing against them... Getting good drops from RNG feels like a satisfying middle finger, because I got it anyway, and I'm advancing anyway, and it turns out that despite them -blam!-ing my LEGITIMATE STRATEGY of moving players around for Atheon teleports, I killed Atheon anyway. Your move, Bungie. I'm level 32. My clan is badass. With or without cheese, we're blowing through your content with the scraps you 'allow' us to have from drops. Bring it.

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      • I love this article. I have one more take on Bungie and cheesing. Bungie wasn't - and never will be - prepared for the massive amount of players that pump hours into this game. I think they wanted it, but weren't prepared. It's a simple numbers game. Enough people play that every possible outcome of a given situation is revealed. Then the community finds out and everyone knows. For example, in the beginning of Crota's End one person jumped on a rock to avoid Thralls. Lamp goes boom, he goes flying, glitch found. On the bridge, team dies, random Warlock forgets he had self res and uses it last second. Ogres spawn, glitch found. They got it right when they said that Bungie is patching cheeses when they should be fixing the game. The players will find more. It's inevitable. If everyone didn't have the majority of what they wanted from the VoG, I bet we would have more cheeses for Templar and Atheon. It's just disheartening that players look at the weekly updates thinking "what cheese is going to get patched this week" instead of "what bugs are finally getting fixed". Final note. Certain cheeses require patches. Atheon shouldn't be pushed off. But changing the teleporting? Seriously? The player universe figured that was an intended strategy. How could Bungie patch something like that and leave so many other things broken? Don't tell us how to play your game when it doesn't even work the way it's supposed to.

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        • This review was everything. I wish bungie would take this review to heart and see how many of us feel this way and how much the players represent the game and how much profit you can make when players don't feel the "need" to buy expansions but "want" to buy them to experience more

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        • Destiny: The game that people love to hate, but hate to leave.

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          • Bumping this post again for its relevance. These are the money quotes that Bungie needs to attend most closely. All added emphasis is mine. [quote]It's also very different, because after months of tweaks, it has become clearer than ever who we're really playing against: the people who made it. [b]The player's greatest adversary in Destiny isn't an alien warlord or a reanimated moon monster, it is Bungie themselves.[/b][/quote] [quote]The script still stinks, and the [b]loot system is still exploitative and cruel, [i]though in new and more creatively awful ways.[/i][/b][/quote] [quote]It still feels as though the game is constantly screwing you over. ... In September, I said that [b]Destiny was so brazenly exploitative that it was only natural that players would take every opportunity to exploit it right back. That remains the case.[/b][/quote] [quote]Destiny's lack of "content," for lack of a better word, is the source from which the game's other problems flow. The maddening weekly currency caps, [b]the ceaseless repetition, the bizarre upgrade requirements, the stingy loot system: All are designed to force people to sink dozens of hours into a game they'd otherwise blow through over the course of a weekend.[/b][/quote] There is much, much more of value in this op-ed piece, but the above are the words I most hope DeeJ reads to a roomful of developers; the words that [i]need[/i] to motivate the change Destiny needs to stop being a great game crippled by a punitive and exploitative grind (and lack of content), and just be a damn great game. Here's hoping.

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          • Hit the nail on the head

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          • Cant argue this article. Good read

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          • Perfect article. Bungie needs to read this and realize that this is exactly how so many of us feel.

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          • Agree & bump

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          • Pretty much spot on article. I agree with most of it. One thing it doesn't bring up is the bunch of whiney kids, or pathetic adults filling the forum with hatred, complaints and vulgar language, where none is needed. I mean for goodness sake, people complaining about getting something for free just because they weren't given the best weapon in the game or similar. Give me a break. I've seen a few fantastic posts where an issue/exploit/bug has been brought up to the developers (via DeeJ, who I feel sorry for with the state of these forums) purely from an informative point of view. But it ends up with 1 comment and disappears into history because of the 100 "f**k bungie, DeeJ, loot system, DLC, etc etc etc" Just learn to appreciate the game for what it is rather than whining, or don't play it. Simple.

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            • not so accurate on all aspects... the ACTUAL biggest problem i see so far is the neglect they are giving the testing process of raids and probably the game in general. They need to hire more people across the world on all platforms to organize and test and find ways to exploit because its pretty easy so far to figure them out on your own.

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              • Bump

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              • Editado por Sleeswaifus: 1/8/2015 7:48:59 PM
                I'm tired of seeing comments comparing Destiny to WoW. Destiny isn't WoW for -blam!-s sake. Just stop with the comments.

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              • A review from "game journalists"? Yea no thanks, the only opinion I care about is my own.

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              • Amazing review..

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              • That was good..

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              • see someone gets it, cheesing is fun x)

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                • Editado por Indefragable: 1/8/2015 5:25:06 PM
                  This review captures my own thoughts and experiences so well. The difference, however is that I and most of the people I know have already moved on. The fact that I still check in here occasionally shows that all hope is not lost. The fact that I don't play anymore and only occasionally check in shows that it's a sliver of hope. The part that really hit home for me is the fact that Bungie really is the Darkness. The game really had become players vs developers. Derek's comment about ~"the players are wrong!" was a Freudian slip. It appears that there is so much arrogance and pride on Bungie's end that is getting in the way of letting the game be as good as it could be and should be. [spoiler]Bungie is like Will Ferrell's character in the LEGO movie trying to crazy glue everything in place when the kid just wants to have fun and use his imagination and play his way [/spoiler]

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                  • this review sums up destiny for me pretty well.

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                  • Loved it. I also like the cites back to other articles like "30 things we'd like to see in Destiny". Would be great if they'd incorporate some of these things in the future. Mainly, I'd love to see some varied gameplay. We've got sparrows and spaceships that don't do anything!

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                  • In the review (or one of his linked articles, I can't remember...) he mentions that losing heavy ammo upon death/spawn is a bug tied to gear giving you increased ammo for heavy weapons... Is this freakin true?!?! Because I always thought it was just an annoying game mechanic!

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