What is the most interesting/difficult modifier you can think of? No ADS would be kind of cool.
English
#Destiny
-
Shields don't recharge unless you pick up ammo, or melee an enemy.
-
1 RespuestaAlways need a version of grunts birthday party. Butttt id make aoe wepons for enemy's guns instant kills and run mysepf in circles
-
Editado por joker nairad: 10/12/2014 3:44:52 PMRaid mode: Harpys and equivalents suicide/kamikaze Bosses require relic mechanic to bring down shields. Ouch: Friendly fire on
-
1 RespuestaRainbow Party An engram falls from EVERY enemy :)
-
[b]Vex Myth-a-what?[/b] All players get the vex Mythoclast in thier primary slot. (This would give people a chance to use it who will never beat the raid on hard, there are many out there who wont.)
-
3 RespuestasAll enemies wear tutus and wildy charge you attempting to eat your face.
-
With friends like these: fireteam has a common health bar.
-
4 Respuestas[b]What doesn't kill you ...[/b] - Enemies regenerate health, and gain a level when their health bar fully recharges. [b]Marksman[/b] - Damage from criticals is increased, but damage from non critical sources are reduced. Enemies can cause critical damage (shoot you in the head). [b]Morbid Leadership[/b] - Enemies who are nearby a killed comrade gain a level.
-
4 Respuestas[b]Mortal[/b]- Supers are disabled.
-
2 Respuestas[b]Wuv Woo[/b](I think its called from halo wars) [b]-[/b] enemies shoot rainbows and hearts
-
1 RespuestaEditado por TheAlmightyFeg: 10/12/2014 7:04:02 AM
-
5 RespuestasLimited lives on strikes. Return to orbit if you burn all yours and someone else gets matchmade in.
-
8 RespuestasThe whites of their eyes; Friendly and hostile ranged damage drops off to zero after 10 meters.
-
1 RespuestaCall of the Thunder god: Enemies deal 6x more damage, Guardians deal 5x more arc damage, guardians can only deal arc damage.
-
1 Respuesta[b]Darkness[/b] - [i]Radar and all other HUD will be unavailable during mission.[/i] [b]Simplicity[/b] - [i]Guardian can only use their primary weapon throughout the entire mission.[/i]
-
1 Respuesta[b]Blind[/b]- [i]HUD is turned off[/i]. [b]Trigger happy[/b]- [i]No magazines, reduced ammo reserve and drops.[/i] [b]Enrage[/b]- [i]Enemies have lower health, but shooting them will double their damage output.[/i] [b]Brainless[/b]- [i]Precision damage doesn't crit.[/i] [b]Grab bag[/b]- [i]Enemies and players deal random damage values.[/i] [b]Switcheroo[/b]- [i]Weapons with short range have triple effective range, weapons with long range have stunted range.[/i] [b]Beefy[/b]- [i]All enemies have shields and are replaced by their Major variants.[/i] [b]Shooters Discretion[/b]- [i]Friendly fire is ON.[/i] [b]Caustic Ammo[/b]- [i]Picking up ammo causes damage.[/i] [b]Heads Up![/b]- [i]Enemies throw grenades much more frequently.[/i]
-
2 RespuestasSurvival - All enemies are shielded and One Hit Kill.
-
1 RespuestaFist of Rukt: Melee attacks have a chance to cause area of effect elemental damage
-
1 RespuestaVampire Mod: Onlu way to regen health is to melee enemies. [spoiler]Just like that halo skull (forgot the name)[/spoiler]
-
3 Respuestas[b]Major Problem[/b] All enemies are majors (Enemies with yellow health bars) (Useful for killing Fallen, Hive, Vex or Cabal majors or ultras bounties)
-
1 RespuestaEditado por Mundordin: 10/12/2014 11:18:53 AM[b]Out for Blood[/b] - 20% chance that an enemy will become Enraged with increased damage output and chases down the Guardian relentlessly. [b]Trial of Fate[/b] - When an enemy kills a Guardian, that enemy unit rises up the ranks for their house(inspired from Shadow of Mordor).
-
1 Respuesta[b]Trippy[/b] - The screen fades difference colors the whole game.
-
1 RespuestaAll team mates share 1 health bar.
-
1 RespuestaTurns all enemies into xyor
-
5 RespuestasNo Vendor Mode: you can't uses any weapons you bought from a vendor including Xur, Gunsmith, Vanguard etc... then we could see who has the real skill
-
I wouldn't mind flinch being added so no ADSing while getting shot. No radars added to that would be nice.